DK raid buff idea

“Blood Boon”: 1-2% Leech

Alot of different classes seem to have some form of leech already baked into their spec tree.
We might as well be the ones to increase it slightly

Why something so bad?

2 Likes

I would rather just not have a raid buff than have something as pitiful as 2% leech.

San’layn already spreads out like 3% leech doesn’t it?

I think for a raid buff we can go a bit harder than that.

1 Like

For what people want, which seems to be seeing DK in RWF, it would need to be throughput as the RWF raiders said. They wont take something like leech, or something that reduces damage because better play can just negate the raid buff entirely. The only thing good play cant negate is throughput.

That would not be considered a raid buff in the same way insidious chill is not considered one (our current one).

Simply not impactful enough.

If there are not going to be hard grip fights DK’s should have a meaningful buff. I think the easiest one would be just to give us ret aura. It worked in DF. That or some other flat % buff to a damage stat.

The only raid buff that really makes sense is legacy Unholy Aura (haste buff) since two of the three specs prio haste and no other classes provide passive haste.

Leech, no but DR or Magic DR would be pretty big. You already bring Paladin for 3% DR so I can see a passive magic DR to be useful. Not as good as something like haste I think.

please stop with leech buff non sense. Leech is worthless. Why are DK players so pathetic that they ask for such a pathetic buffs? Ask for some good stuff

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why not give back abomination’s might for blood icy talons for frost and ebon plague for unholy that increase diseases and magic damage

or make abom class wide

also also give back the old horn of winter

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If better play means you dont need that physical or magical DR then its worth nothing. Throughput is always useful. Paladin brings a whole lot more than just passive DR.

These forums have had a big obsession with leech for some reason. I dont see the fascination with it.

Ya, we already have this buff for unholy and blood, albeit temporarily: https://www.wowhead.com/spell=434100/vampiric-aura
The fact most people don’t even know about this shows how much the wow community at large values a leech buff.

If the raid buff is going to ensure a raid spot then it has to be throughput, it may be more boring but that’s what it would need.

You have to keep in mind that “raid buff” isn’t just for raid either. In mythic+ things like 3% DR are invaluable. There is always going to be unavoidable damage in M+ and raid to an extent despite perfect play.

Magic damage is always the scariest, it’s what often kills you and doesn’t get reduced by armor.

Dungeons cant be tuned around having every buff either. With so many game modes you have to decide what to tune and design around and the main focus is raids.

This is what happens when you build a game around a 3rd party competition though to the point that that 3rd party competition has an addon to give you the information. Its gearscore and ilvl all over again.

They don’t tune the dungeons around having buffs. The class buffs only compensate for gear at progression and help push higher keys.

But the classes mostly all already have buffs, so this would only matter if there were no class buffs. Grips and AMZ hasn’t been relevant this tier hence DK loses appeal.

I don’t particularly agree with the notion that grips and barrier are raid buffs anyway. They are class utility spells which many other classes have in addition to buffs. Paladin has more utility than DK and a raid buff. Monk and Druid both have buffs and raid utility.

3 Likes

The proposition of OP is so bad, you had everyone roasting it.

I think you can do better than just… Leech buff.

It SUCKS. Get it? Because you proposed Leech? :joy: :rofl:

Lol, I think something’s wrong here…

Then its throughput. Damage reduction wont be enough. When people use RWF as an argument as to why a class should have something then there isnt going to be anything other than what the RWF raiders say the class needs to quiet people.

I dont think there should be any raid buffs. Remove them all.

Damage reduction is most definitely enough. The majority of power creep that comes into the game throughout the seasons is offensive power. But we never get anything extra for defense.

Raid buffs are fine and add a nice flavorful MMO aspect, when everyone has one. Might as well remove talents too by that logic.

Engagement farming 101 :yum: