Can we actually tune this ability to be useful in M+ for holy priest?
Right now it does not help at all, if you ever want to waste a point in this is just to get a 15% increased healing, but having that to just pop the buff sounds like bad design.
Even with the 400% healing increase in 5 man the healing is low and unnoticeable.
Tune this ability for M+ pls, Hpriest is kinda in a big need for AoE healing outside Piety.
I might be wrong but Trial of Light feels a bit underperforming rn.
It is useful in certain situations, its certainly not unnoticeable. Weaving it into your rotation in GB when your GS+Piety combo isn’t available is clutch. Outside of large events you need to have a plan for Trail of Light is sufficient
My only thing is with how movement heavy this season is, for a 3 minute CD its hard to justify taking it over something more manageable.
Most of the dungeons require some kind of movement during specific mechanics. so being able to get a full or even half cast off is EXTREMELY situational…
Divine Hymn does roughly the same amount of healing as Halo in M+, which is around 5-6 mil healing a cast. I only run it for NW because Stitchfest hurts pretty bad. The 3 minute cd makes it kinda not really useful for most situations since you have shorter 1-2 minute abilities.
Holy is not lacking in AOE healing though and it’s the strongest its been in that department in a while. For cds you have Piety or Halo, Divine Word, Apotheosis, Divine Hymn, Essence Devourer, and the Creeping Coagulum trinket is really strong.
The 4-piece makes a noticeable difference as well because it amplifies your Flash Heal by a lot.
This isn’t like DF where you just raw healed everything with Flash Heal and Serenity. You have to actually properly manage and rotate through your cds.
The problem is ppl have around 5-6mil hp… 1mil is just 20% of their hp when you have AoE mechanics that are doing way more damage than all that cmon…
A single Flash heal cast does more healing than 3 ticks of Divine hymn on a target. Literally faster to top people casting flash heals than waiting for Divine to actually heal.
I press Divine hymn on my priest and literally nothing happens lmao… talking in M+ environment
Does some priests really think 1millon on an 8s channeled ability with a 3min cd where you need to stay put for the whole duration actually heals? With these dmg profiles?
Literally the 2nd post on the forum account and my AI program says there’s a 85-90% probability that you’re the same writer as Lathorian. Better try harder next time.
Still?
So you basically lose a talent point to take a channel ability that does almost no impactful healing (M+ dmg profiles) just for 20% increased healing? In that case rework divine hymn for 5 man content and make it a cd that you press it and you insta get 20% increased healing lol
Nobody’s forcing you to take it. I personally don’t run Divine Hymn for regular dungeons simply because I have other tools available more often.
Just to time a +10 NW… I had to rip every healing cd to do 1.5 mil overall hps on Stitchfest to keep the group alive for the whole 1.5 minutes of the fight. I took Divine Hymn + Gale Winds just for that. I was watching Nax do a +11 NW and she was using Divine Hymn as well. I had to stagger my cds long enough to last the whole duration of the fight.
Divine Hymn has its use for M+, but it’s a tool you need to know when to use, and the healing checks outside of Stitchfest and Splicer are very low to mid-tier difficult if that.
But… that’s the thing… Of course nobody forces me to take it, In fact… I’m not running it… but hey wouldn’t be nice to have it as an option? Why is people so conservative to buffs or changes to hpriest, like Divine hymn being strong or just impactful in M+ actually hurts your gameplay?
I remember back in shadowlands Divine hymn was actually really good in M+ why can’t we have that back? is it asking too much really?
I’m not conservative about buffs to Priests: I’ve posted my displeasure quite frequently of the lack of Priest updates the entire TWW beta if you check my forum history.
The healing checks in the dungeons outside of Stitchfest just aren’t high enough to actually warrant needing Divine Hymn at all. Even if Divine Hymn did 2x more healing then it did now I still wouldn’t take it.
Stitchfest is just an exception because that fights just grossly overtuned.
This is different then my opinion about Divine Hymn on raid. In raid we need a talent to be able to move while channeling it. The amount of movement on mythic is pretty nutty.
The healing it does isn’t really the point… its a stacking healing increased buff that you can use to ramp into high damage events. If you’re pressing it hoping for it itself to cover for you then you might as well just play with your monitor turned off. You’ll have a similar level of effectiveness.
I timed a +10 CoT last night and slime boi hurts once he reaches full energy and does dark pulse. I ran Divine Hymn and pre-ramped it before the AOE went out then blew Halo and Divine Word Sanctify when the AOE triggered.
The AOE damage is like Hyrja from Halls of Valor: the whole group has to blow defensives in order to survive the AOE damage. The healer alone can’t carry the group through the damage.