Divine Hammer duration appears to scale inversely with haste. If you pop it then it has a reduced CD based on your innate haste, meaning regular Divine Hammers will have a ~6 second duration. You can test it by fully stacking Crusade and popping it, its duration will be around 4 seconds instead of 8.
This doesn’t seem to be intended, as the proc rate seems to update with haste but the duration is a static 8 on the tooltip.
The ICD of 1 second causes issues with keeping it up, meaning you can’t circumvent the inverse haste scaling by spamming your spenders. Also, the holy power spending on Divine Hammers doesn’t give Crusade stacks, so it needs to be used outside of Crusade at all times, especially with the inverse haste scaling.
Don’t think it is a bug. There are a few abilities that work like this. Phantom Singularity comes to mind.
Now should it work like this? No, of course not. Haste should not negatively affect an ability. But I would not expect it to change, since to my knowledge PS still works like this and has since forever.
Yeah this is clearly a bug. I’m seeing it myself. If it’s not, it absolutely needs to be made clear in the tool tip. At 20% haste I’m getting about 6 seconds when I pop it.
I have 16% haste and it always starts at 8 secs. I see the duration in my weak auras. It isn’t scaling with haste for me. The longest I’ve kept hammers spinning has been 47 seconds.