Dishonorable kills

No. Please no.

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Why not dishonorable kills?

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Harmful to world PvP

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You only get them from killing citizen NPCs. It’s harmful to questing to remove them.

I honestly think ganking lowbies who haven’t attack you should give Dishonorable Kills as well.

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Because they didn’t do anything useful.

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What’s a dishonourable kill? If I’m ending the lives of the horde, regardless of their level, then it seems that I’m doing the Alliance and Azeroth a favour.

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When you kill an NPC that is considered a civilian (eg. Quest Givers) you get a DK.

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Dishonorable kills are fine and confirmed to be in.

How to avoid dishonorable kills in world pvp is to make sure you are in a competent raid group where the leader makes it clear that anyone who recklessly kills civilians getting DHK’s will be removed from the raid.

This is how it was when I took part in many, many city raids and raids on Tarren Mill when Vanilla was live and dishonorable kills enabled.

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Makes perfect sense to me.

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Dishonorable kill is a punishment for killing enemy faction npcs.

lol

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DHK’s were one of the worst things added to Classic.

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They helped lowbies (albeit people really didn’t care that much anyway) and they helped quest. Everything isn’t about PvP. Gotta get to 60 ya know?

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That should be a reward :wink:

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No. They did not help lowbies. Lowbies are not dk’s. Mass Wpvp died with Battlegrounds anyway.

What it did do is encourage gankers to see how many dk’s they could rack up.

it not that hard to pay attention to what you are hitting if you took DK its just catering to plebs unable to watch their weapon swing

Not what I meant. I meant lowbies usually quest and up around these NPCs that give DHKs

Yeah, pls don’t help lowbies. Dishonorable kills makes it less likely for enemy faction players to be attacking towns. And less likely for world PvP to be happening.

It’s not classic unless lvl 7s are being ganked routinely by full nax geared level 60s.

Well this is a good way of looking at it lol.

Once DHk’s come in, you can forget town raids. It’ll instantly stop. Which is why it sucks.

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The problem is anyone in a group/raid kills one and EVERYONE in the group/raid gets the DHK…

most of the civilians were just the random extras spattered all over the place, and pretty sure not all quest npcs are civilian.

So if you want to do something fun in your downtime like say get a bunch of your guildies and some pugs and go kill Thrall/Magni and you go barging into the enemy capital killing everything in your path and AoEing the enemy players cause there are so many and single target is just not an option, oops you just killed a bunch of random npc and got a number of DHKs and anyone who was trying to get some pvp ranking drops a rank this week and is set back days to months of work.

It heavily discourages city raids.
It does next to nothing to prevent griefing(it might actually encourage it by giving it a metric).

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Then the answer is to make them unattackable.

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