Disc unable to heal Grievous

Just tried to do my +15 ML and wiped on the first few trash pulls. spiked at 34k hps only to have people start dying because I have no way to effectively get the debuff off without hard casting and shadowmend is very inefficient and not strong enough to top players quickly before other players fall behind.

Shields outside of rapture aren’t large enough to prevent damage spikes and even with preshielding I fall behind quickly. Trying to spot heal one target means I fall behind in AOE heals, but but AOE heals alone are not enough to remove the debuff if we are still taking AOE damage. Shields are simply to small to be useful.

This sucks. Seriously frustrated. Group fell apart in minutes after spending nearly 40 minutes to put together.

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Yes, it is a very bad week for disc and rshams. Go holy this week.

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R.shams as well? What’s funny is I see close to 0 r.shams cue’ing when on my hunter. I’m sure there are some, but the spec must be suffering.

I really don’t know what r.sham is good at now. Would have thought they would have been better prepared for grievous.

Like Fyre said, go holy OR you can have someone offhealing. DPS should be using all of their mitigation and healing spells as well, but often times it’s hard to get them to use stuff they might not normally use. It’s a team effort so everyone should be pitching in. GW can be very hard and way harder for some healing classes than others.

The problem with Rsham on grievous, and this is 100% bad design from blizzard, is that spirit link spreads grievous to other players. Add that on top of already being in a rough place for m+ and this is the world we live in.

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Yea, I really don’t want to go holy. :frowning:

but you’re right. The group I failed on was all 1700-1800 folks, so would hope they would be smart with cd’s. I just fell behind so quickly. Made me look like a fool despite my hps.

I… actually laughed. That sounds horrible. Wow. How depressing. Amazed I hadn’t heard about that prior.

I think I’m going shadow this week, or holy.

Grievous isn’t JUST a healer affix though. Anyone with more than 1 stack should be eating mage food. Even if that’s not enough to heal them it WILL keep them from dropping any lower while you catch up.

I imagine a big part of the issue is people getting hit by sanguine as well. That’s mostly on the tank as the mobs shouldn’t be anywhere near where sanguine is dropping.

I’m with you, but I bit the bullet and went holy for the first time in like 3 years.

I tried an 8 Atal with Disc and it was pure misery. We then did (and failed) a 13 Atal with a new tank and me learning holy, but it was far smoother. So, holy it is for the week I guess.

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It does but in the right situation it can still save people. On the other hand I would suggest most people to avoid doing it unless they really know how to do burst healing with resto shaman.

Yea, I really don’t want to sit the week out, but hate the idea of playing holy. :frowning:
Grievous is really poorly designed.

The bigger thing is that their mastery makes them less effective at topping players, and the name of the game in grievous weeks is to top players rather than simply keep them alive.

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It also doesn’t help that your group is probably taking tons of avoidable damage. If you don’t have a good group this week your job as a healer is going to be made exponentially harder.

It was a good group. everyone was 1500-1800. Just a lot of damage going out.

Most of the time my healing is pretty split with atonement and shadowmend. After we wiped, more then 70% of my healing was from shadowmend from trying to top people to remove the debuff. I couldn’t do it fast enough. Like AOE damage goes out and now everyone has the debuff. Atonement healing isn’t enough to quickly top people before everyone has 1-2 stacks of grievous. Then I start spamming shadowmend to top player individually, and by the time I get the 4th player, they are almost already dead. Rinse and repeat a couple times and someone actually dies. Then I just fell behind more and we wiped.

Shields are garbage now. It’s sad. Disc should be an amazingly efficient healer with modest output. Instead I just have no mobility, terrible out put, and am horribly inefficient.

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I guess I missed the part where you said it was a Motherlode. Yeah that’s a very rough key with grievous.
If you’re playing disc you just have to pray for a strong group to help you out, nothing wrong with your skill or anything. Had you been playing a resto druid at the same skill level it would have been a lot easier, unfortunately.

Well, I guess the one consolation of this being unable to play due to something that Blizzard did last week having a fight with my graphics card and crashing my computer is that grievous/sanguine isn’t any fun at all.

Yea, for sure. A good friend is playing resto now and isn’t having the same issue. :frowning:
feels bad.

I’m totally fine if each healer has something they can excel at, but doesn’t feel like that is the case currently.

I love sanguine with a good tank. That said, sanguine with grievous is pretty rough. Even a quick touch is enough to force me to heal.

I just wish they’d remove it when out of combat, like necrotic. Not sure why they haven’t done this yet.

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Yea, that would be good, but I think it just needs to be reworked. It’s easy to deal with for healers that have high output, but for disc… that’s just not possible. Pain sup, barrier, shields… they all do nothing to remove it. It’s just flat out unfair.

Grievous should be removed regardless after a certain amount of heals OR ABSORBS or just remove it when any direct heals are received. This would still reward good healers that can micro manage heals well. Or better yet, just make it a random debuff that happens when damage is received. Like… chance on damage to get Grievous. Instead of… LOL YOU TOOK DAMAGE LETS GIVE YOU AN UNHEALABLE BLEED.

Terrible design.

Some boss fights are incredibly unfair on grievous. Biggest one that comes to mind is Witches in Waycrest. If your group pushes the boss too fast from witch 3 back to witch 1, its impossible to catch back up because of the 50% healing reduction aura that first witch has. It also doesn’t help that the fight sometimes bugs out and the 50% healing reduction aura doesn’t go away.

As a whole, I don’t think Grievous is a bad affix, but Blizzard has done a poor job shaping player roles and people don’t understand that its a team effort. Playing a Boomkin and throwing out a Wild Growth/Regrowth+ Swiftmend at the right time can be enough to knock grievous off a couple people. But everyone is so focused on Damage meters that the concept of personal responsibility just slips by.

How many people use their free healthstones (Can get 1 from proving grounds in garrison) or health potions if low? How many people will spend a cast, pop a defensive, etc? Sure, in higher level keys this is pretty well understood, but its not in the 1-14 bracket or so. “I died, healers fault” . Sometimes it is, but often there’s something the player could have done to prevent it.

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