Disc unable to heal Grievous

If you switch to shadow, just remember that as DPS, “if you pull it, you tank it”. Had a shadow priest who left Shrine last night when we were on schedule to double promote. He didn’t get a taunt when I was too busy taunting off the healer and positioning mobs, and he got all huffy. As healer you get special treatment but that’s because you’re healing, not because you’re a priest.

Sorry, just got me so mad.

Try tanking Sanguine Waycrest Manor. Sometimes you have to make the most efficient use you can of the limited space you have, which means putting them right next to the pools. This of course is why I was actually looking for Shrine groups.

Edit: should be a good week for ranged DPS, though, if group leaders figure out ranged can basically ignore Sanguine.

I run with 7-9 regular guys who all have our own keystones. I don’t do waycrest, motherlode, or tol dagor on sanguine weeks.

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Those dungeons can be dealt with, but they just require very specific comps to succeed. Go blood dk for mass grip out of puddles, have a monk in the group for rop to knock them out of puddles, and a resto affinity boomkin with typhoon to help out as well and you’ll sail thru.

I will say that on this shaman, though, I ran a 14 AD yesterday and timed it, but I have no plans to do anymore keys this week on him or my pries. I’ll stick to my druid or mw this week for sure. Orders of magnitude better at dealing with grievous and puddles.

Yea, the group I built for +15 ML had this in mind. Had boomi and WW for knockbacks. I went with a warrior for tank though because of their active damage mitigation. While DKs can heal for a lot, once damage ramps up, warriors just tend to handle it better. That the their damage for fortified is useful for burning through packs quick.

Considering we were only a few pulls in, it’s pretty frustrating to already be oom and be wiping. The few packs we pulled we easily harder to heal then even the last boss in kings rest or tol dagor on 15 tyranical. Seems ridiculous in my mind.

This^^

And Your supreme interrupt talents (queue class sarcasm) have nothing to do with the 2 casters stuck in a dead melee’s puddle because you killed in an inefficient order and the tanks 15sec interrupt is burnt saving your skin?

It’s like a Ret pally dying to Festering Harvest/Mushrooms in Underrot, how are these events even possible…

We can blame each other. Or, be disappointed in gated rng gear content suited to aoe face rolling that does absolutely nothing for the encouragement of using all of ones abilities. Also makes trying to discuss group options for success before the run starts nigh impossible. Anybody that started after say Cataclysm has a 50/50 chance of being clueless, and its probably not their fault.

Just my 1,499 pennies…

No i think i’ll blame you. Mob placement is the tanks job. If you can’t watch health bars and be preemptively moving before 5 sanguine pools drop under your feet, that’s your problem

Proof of concept^^

I’ve no problem be glad to run with =) lets do Waycrest, above 10 please.

OP - we’ll leave the light on for ya.

Theres lights here?!

spirit link spreads grevious? lol that’s hilarious.

It’s probably the spec that is broke for this week’s affixes, I done a Horrible FH +10 yesterday due to a disc priest healing, Guy wasn’t bad, but even though I was using pratically every cd when available and needed, kiting, and chugging lock rocks and health pots, once Grievous started stacking there was no way the dude could top me back off, and I would sit at 4 stacks until the end of combat for pratically every pull. Probably with a DK tank he would have an easier time, but a tank low on self heal combined with a disc was awful. Approx 1/4 of my dmg taken was due to Grievous.

it is the spec 100%

Disc lacks effective direct heals. We basically have shadowmend and penance. And even with penance… I’m often using it for damage for AOE heals, so that usually just leaves me with shadowmend.

Disc used to excel at mitigating damage. Pain sup, barrier, shields… none of them offer any actual healing. Grievous rewards just flat out output and it’s honestly unfair.

Think of it like this as well, what if explosive worked in a similar way for dps. The orb spawns and you have X amount of time to kill it before it’s health increases. The longer its up, the more potential damage it will deal. Now, 5 orbs spawn… dots alone aren’t enough to kill them, so you end up having to focus them down individually. By the time you get to the last orb, it has 300k health and killing it before it explodes is basically impossible.

Same deal with grievous. The longer the dot/debuff is on a target… the harder it is to heal off. So if a lot of damage goes out, the total healing out put required can be VERY high. Shields, barrier, painsup… they do nothing to prevent the damage from ramping up.

Grievous is poorly designed. It should favor actions, not output. As in, If I toss a target direct heals, it should remove the debuff regardless of how much health they have. Topping a target off is complete BS. Not every healing spec is good at topping targets. Some are good at maintaining health pools. That’s why shields work. Shields are supposed to give you that time to heal a target. You toss a shield up then actively heal.

You don’t really need any of these things to deal with sanguine, you can deal with most packs simply by kiting. You kill casters first, you kite the rest of the mobs around and you tell DPS to kill the last one in line first. Nothing will ever stand in sanguine this way. The only thing you have to watch out for is mobs that run away at low health.

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I kind of thought shields were also useful proactively, so you didn’t have to heal?

I’m not saying the affix is easy for discipline, but I don’t think that’s enough to say that the affix is “badly designed”.

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How to deal with Grievous: bring a bunch of fish feasts.

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For sure. That is how they used to be. Rapture works great for that. Issue right now is that shields are way to small. My shields outside of Rapture are in the 13k-21k range. That’s often less than 5% of a players health. Almost completely useless. Global for global, it’s far less effective and cost more mana than Shadowmend. So that means, if I want to be the most efficient with my healing, it’s better to let a target take damage then heal them, as opposed to pre shielding, unless I have rapture available.

I’m saying it’s badly designed because it’s purely based off healing output and a very specific type. It’s like the difference of having a melee kill Explosives or a ranged. What’s better? A couple melee hits off global, or a hard casted spell? Most caster dps will let the melee do the killing if at all possible.

Doesn’t work for high keys. People aren’t typically dying after we drop combat. It’s during the fights when eating isn’t possible.

It kinda fit the bad design description when it completely gimps a spec out on keys even not that high, save cases where the entire team is designed to counter a group member’s weekness, which is still bad design IMO.

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And BM tanks as well, smh.

if you want to use disc or holy this week I recommend grabbing a ret pally who knows how to off heal with word of glory, otherwise holy feels to hard to be fun for me even on 16 keys. Both priest specs dont have a fast enough way to bring 2 dps from half HP back to full HP when they have 4 stacks of grievous.

But a ret word of glory combo patches this gap that blizzard has over looked.

I understand disc isn’t the best at grievous, but the problem might have nothing to do with you. I would recommend looking at damage taken overall and see how much avoidable damage your group took in that ML. This is really not a good weak for a pug healer regardless because it’s almost guaranteed that stuns/interrupts/personal cds aren’t being used to their best ability. This is not the week to carry DPS/tanks who dont use personals/mitigation correctly.

There’s no reason why a disc priest shouldn’t be able to handle a +15, so your group is almost guaranteed to have been the problem.

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Does Fighter Chow still work to mitigate it?