I have played disc priest in the mop beta and also now on the pre-patch and I primarily had a problem I did not encounter from the other healers classes that I have also played in both prepatch and beta (mistweaver, hpal, and rsham), and that is mana. I do also believe disc priest feels a little behind on raid-wide CDs, specially when other classes have a similar CD that is either stronger (eg. life cocoon or hand of sacrifice [can have two out at the same time]) or easier (e.g., devo aura just applies to everyone and donât need to cast it on a specified area + other players need to be in it).
Atonement has always been the mana efficient way to spot heal. With the tuning disc priest got, its obviously impacted their throughput quite a bit (although they did need some balancing). However, even with using mindbender on CD, using archangel, and healing 90% through atonement, disc is completely depleted of mana. Additionally, in order for spirit shell to be effective and giving it to all members of the raid both takes quite a while given the cast times and also drains your mana super quickly.
I feel like there isnât a consistent and effective way to get mana back that other healing classes have, where a lot of it is built already on their rotation. For instance, mw with chi healing spells, mana tea, chi brew, and muscle memory; resto shaman with mana stream/tide, resurgence, and water shield; hpal with seal of insight, divine plea, and holy power spells (I donât know much about resto druid so not sure exactly what they have here). All while not having strong CDs or âoh sh*tâ raid-wide buttons like many other healing classes do (e.g., revival, zen-meditation, tranq, devo aura, healing tide, spirit link totem). Even so, while MOP disc priest was primarily designed for full atonement throughput, the nerfs to it should also be reflected on the rest of the class balance (i.e., mana scaling). Donât get me wrong, i definitely believe disc/healers in general needed balancing, and buffing all other healing classes was an amazing thing and it makes all other healer classes really fun and viable! People donât need to be forced to play just disc and resto shaman. But, the current state of disc priest doesnât seem fun or rewarding (meanwhile resto shamans still have amazing hps throughput).
And so, I feel like there could be some changes to make disc priest feel a little better to play. This is just a set of ideas, I definitely do notthink they all need to be implemented, but just to get ideas rolling! Would love to hear what others think.
- Archangel returns mana like in cataclysm
- Mana reduction % on all abilities
- Glyph of penance mana cost should be increased by 5% or 10% (from 20%)
- Prayer of Healing also applies a hot or always applies DA like it did in cata
- Train of Though also includes that Inner focusâ CD is reduced by each hit from penance
- Spirit shell reduces the mana cost of the spells that proc it by X% (or maybe it returns mana back when they are depleted like rapture)
- Something like Weal and Woe, where your penance bolts increases the damage of your smite or absorb of your next pws.
- A raid-wide CD like luminous barrier or evangelism from retail (Evangelism here would be a weird one to implement, perhaps it could be something like it instantly heals the last 5 members that had atonement or heals all members with spirit shell. I donât know, throwing stuff out there)
- Once Barrier is depleted, everyone inside is healed for a % of the damage absorbed to a max of 10-25% of their HP (or something like that). Or, healing from the priest is increased by 25% to the raid members inside the barrier.
Again, these are just a few things Iâve thought about that would be nice to have and it doesnât mean it has to be all of them. Please, take this time to theorize about this. If you donât agree with any of it, politely discuss. I want this to be a place to collaborate and not shut down others ideas