Disabling XP Gains on 110+ Characters

See, they’d have more play time from existing players and earn newer players if they just let unrestricted access to all means of leveling.

Maybe I’m totally wrong about this, but I figure the whole world scaling, XP, and the XP Dungeon mega thread that went unanswered, were a dev decision to gate the AR and heritage.

Power leveling is a fun and rewarding experience that makes me WANT to replay the game, RP new toons, try out new specs, etc.

This concept of only play main, due to AP, Azerite gear, scaling, and slow leveling is a slap in the face of anyone who has ever played RPGs. It works in the FPS and the RTS world, but not here

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I want to thank those who explained the situation (because I was confused), especially Rhovali and Nocat.

Now that I have a grasp on WHY people were “power leveling” at 110, it makes total sense. I have every intention of stopping at 110 on my goblin so I can experience all the Legion stuff (I never played that xpac and it was so beautiful when I leveled through…I want to see it and the lore).

Yeah, they need to find some other way to cut off the runs for cash stuff (I totally understand why they want to do that, and it IS an exploit) without punishing the people who are just enjoying the game their own way without fleecing anyone out of anything or breaking any kind of ToS.

Being at 110-112 was awesome in BfA, but each level made it more of a slog. The scaling is broken. You don’t get back to ease of play/a sense of power in your character until about ilvl 350, so I get why people would freeze it at 110. They’re not hurting anyone.

Anyway. Thanks to the people who took the time to break it down. I wanted to understand and really didn’t.

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It’s disgusting how cavalier Blizzard has been about just ripping away people’s time and effort over the last few years.

I put a lot of effort into my Garrison (I returned to WOW in the last four months of WOD) and they made it worthless right around the time I was putting the finishing touches on it.

I got one character from each faction to 100 but didn’t get Double Agent because they had pre-patched the game, and the launch event was going to make it trivially easy to get Double Agent. Of course, they didn’t explain that to me. The GM reply to my inquiry was basically “get rekt scrub.”

Little did we know Invasions were about to happen, the Legion launch event that allowed us to level multiple alts up to 100 with blazing speed.

Except they saw how much fun we were having and gutted the exp in the middle of the event. Then, for about a week, literally no one was doing Invasions. They were just ghost towns.

And the uproar and loss of subs was so big that Blizzard panicked and made them worth more exp than they had been initially, for the last few days of the event.

The cherry on top was that, while they were busily effing up their own launch event, they had their community liaison being rude and arrogant to the customers who were upset about it.

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If you stuck around, Blizzard eventually reversed the nerf and re-activated the XP gains for the pre-Legion event. Ended up leveling one of every class to 100 at least.

Yeah they made them worth more at the end than they were in the beginning.

I bet you some number cruncher at Blizzard calculated how much revenue they were losing from character boosts and Blizzard threw the “Exp off” lever in the middle of the event.

That didn’t affect boost sales as much as it affected players just getting fed up and quitting. Blizzard lost a lot of potential customers for Legion with that smooth move.

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That is most likely why they turned it back on. The customers were enraged. I never used the forums before then, but I even showed up to post about it and I’m sure many others were the same. They were getting it from all sides, and probably losing subs.

The people responsible for the Invasion exp probably got waterboarded for losing Blizzard all that money lol.

Asmongold would be proud

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Why dont you guys also turn on Set Bonus for old tier sets for characters with XP turned off at that tier’s level cap. I have Huntards capped from 70 to 110 on both sides of the faction fence and I have lost set bonuses up to 110.

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This really is a last straw type move for me. I love levelling alts, enjoyed playing around with 101 twinks in Legion that were, in fact, probably even more powerful than 110/111 or whatever twinks are now.

With 7.3.5 they systematically set out to destroy all power progression for players below Legion levels. They apparently want to do that for everyone below 120 now.

What I am fairly sure of is that it has nothing to do with Island Expedition levelling as they allowed 101s to PL in dungeons where players could also gear up at the same time. So in effect, what was allowed in Legion was even more powerful than Islands are now and for 2 years it didn’t matter.

This is likely about metrics and probably something horrifyingly embarrassing to the devs like players are actually having fun playing 110s and possibly at levels rivalling time inputs at 120 which is a giant red flag that level scaling and regressing player power all the way from 111 up to 120 and from there to probably 340 item level isn’t really all that much fun.

In any case, I barely log in now and if this goes live I’m pretty much done. The gameplay is just miserable in BfA and the fact that they are going after the gameplay that is fun instead of fixing what isn’t tells me this expac is a lost cause.

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Putting an open world MMO on rails who would want to play that?

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Fun detected incoming nerf. Unreal and you wonder why millions have bailed out of the game? Its just a hyper leveling on an alt to avoid doing the same boring stuff over and over again! Come on people!

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Literally how they lost millions trying to fix flying when I never saw a single post complaining about buying it at max.

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How is it an exploit to use gear to carry someone for gold?

People do this in raids, people did this in challenge modes, and people have done this with dungeons in the past.

It is not an exploit, they just recently decided it was an issue and want to demonize it.

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Player retention and 60 dollar boosts

I definitely enjoy playing my 110 more than my 120s.

I HATE islands on my 120s but I love them on my 110s, Blizzard just made mistakes so large with BFA that they have to ruin all prior content to make BFA content look better.

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So far I’ve only seen people raise pitchforks on the inability to make things more convenient. You’ll have to convince me that conveniences are fun and that the preservation of them does anything to change the nature of the game.

If a player didn’t like game content, then faster leveling and flying isn’t going to change that. The argument obscures the fact that if the game was fun on its own, it wouldn’t matter if players could fly or how fast players leveled through it. As long as players insist on these conveniences, the real problems with this game are never going to be adequately addressed.

Your game is actually on fire and this is what you want to try and “fix”. Good luck keeping this game afloat if you change this. Btw, have you seen your stock prices lately? Ouch.

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How about fixing the legion instanced content that you buffed after 8.1 making some bosses harder to solo.

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This really doesn’t affect me but… What gets me with this is that it’s ok to buy carries through current mythic raid teir and get all the achievements and rewards from doing so… But a few people sell leveling and this is an issue? If people have the gold to pay someone to help them level quicker, it’s a pretty good bet they have already leveled that content at least once and want to get through it quicker to enjoy a different class in endgame. Or help their raid team. This is something you just don’t need to mess with blizzard. Is this breaking the game somehow? If so please tell me how because I just don’t see it. As long as either of the above activities are not using real money and just gold, what’s the beef?

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