But this is a case of ruining it for everyone just because of a few people. Just target those people specifically and not everyone else. I doubt you’ll understand (or Blizzard) so I guess we’ll just all have to suffer regardless.
If this happens, IEs would basically die.
I already view this as 10.0 content, when I can solo them in 5 minutes in order to grind out mounts and pets and such.
The existing mundane gameplay for an indeterminate RNG chance at loot does not motivate me whatsoever.
XP at least makes it tolerable until cap, where I avoid them like the plague.
Glad you guys decided to not do this because that was a messed up solution. I have it locked to stay in the legion zones without out leveling because BFA content blows monkey chunks. How about fix BFA to be less boring instead?
They already destroyed real power leveling when they removed 300% experience potions and reworked leveling.
I would be fine with the leveling changes if I could pick and choose any zones I wanted and hit 110 in 20 hours by doing it.
Instead of a quick ‘pick your own adventure’ method of leveling we got a ‘slow pick your own slog’ implementation to replace the old ‘20 hour 300% dungeon slog’.
I would ALWAYS pick the old 20 hour dungeon slog over what we have for leveling right now.
But you are saying people who found a way to have fun should be punished for something that is not hurting anyone, they do not deserve to be targeted in the first place.
Any solution they implement should allow people to still run islands on 110 twinks if they want while also preventing power leveling.
Something as simple as ‘exp off players can only queue islands with other exp off players OR solo queue’ would probably be the best option.
When you put it like this it begins to make sense.
Islands are already pretty dead unless you are running them on a twink to collect transmog, they are just not worth your time at 120. It is not good content at 120, that is probably the biggest issue here.
Instead of making islands better at 120 they are just going to take away the only way we have to make them fun.
I would argue no one wants to play the same story again, one of the reasons Legion was so good, the intro quests and artifact weaponry questlines we’re really tied to your class and spec which made it a unique experience. Now we have an entire expansion of “Trial of the Crusader” which was one of the worst parts of WOTLK.
They shouldn’t have item level scaling to the world mobs…it’s counter productive and makes leveling terrible, you don’t feel like you’re leveling. It feels like you’re going in reverse…there is 0 reason to stop power leveling, I agree exploiting the system to level is bad, but there shouldn’t be item level scaling period.
Nor should it be against the rules or frowned upon to level faster and or power level grind friends etc. All of this is counter productive to enjoyable gaming experiences, if they want us to enjoy leveling make it like Legions campaign.
Okay, fair enough. I’d rather them not make any current changes honestly, but the way they worded it makes it sound like they do not want 110s to do current content without gaining xp from it. I agree that this is an awful change for everyone, but Blizzard has already made a stance on it and it just seems unfair to me to remove their ability to disable xp altogether.
This is a big problem for me. I loved the quest zones, but doing them again after a few times through gets old fast. I would like to see story decoupled from leveling at some point. It’s enough that story is required to unlock certain things at max level.
There is not that much difference between running an island on a 110 twink compared to a 111 twink.
If they make it so you can’t twink islands at 110 but you can still do it at 111 then people are just going to do it at 111.
Now the 111 twinks carrying islands are a problem and they will have to stop that, etcetc.
It wouldn’t be if they scaled the entire world and players in it. That works wonderfully well. Try ESO for instance. Or they could just scale players up or down to the content instead of scaling the content. That works well because you still retain your power/sense of power.
Oh, yeah. they would also have to add new abilities every couple of levels to restore your sense of progression.
I feel like the retraction has been missed, and the fact that they already stated they rethought the change was missed.
It wasn’t a retraction it was a delay. They didn’t say we aren’t going to do it they said we aren’t going to do it yet. Nothing was said that makes me believe the idea is out of play.
We’ve been thinking about this plan more today and agree that there are probably better ways to approach this issue. We’re going to hold off on this for the time being while we discuss.<<
The keywords here are probably and hold off on this for now. The real solution is ilev scaling. No amount of spin by blizzard will fool anyone into thinking this is a working as intended game. Everything about bfa is an attempt to make their jobs easier at the expense of a fun immersive game.
Good luck and have fun in whatever new venture you decide to do blizzard.
The problem is they had it worded as 110-119 cannot disable XP, it’s an intent to force us to not exploit the item level scaling which is absurd currently, as by the time you hit say 116 the mobs are out scale your character in full BOA’s etc. Pre BFA a big lot of changes were the removal of all super fast leveling mechanics with the rework to how we level, as some incentive to actually grind level along w/ the new allied races.
So now they aren’t happy we can grind up our allied races for the transmogs on top of their problem with skipping the entire beginning of the game, which they think people learn their classes from…the fact is we all have embarrassing facts and in Vanilla…yea…I melee’d as a warlock w/o realizing it hurt casting etc. Players learn from players at a much better rate than just playing, thats why people can join the game and pick it up fast in 2018, but in 2013 it was like watching zombies play when a newb started.
Oh, yeah. they would also have to add new abilities every couple of levels to restore your sense of progression.
And that’s why your haste tanks as you level up from 110-120.
The argument would be that if it didn’t, you’d be waiting on something to come off cool down too often in a rotation. Which you wouldn’t have to be doing, had they not removed stuff to begin with.
Choices
A: Make end game more fun
B: Make pre-end game less fun
C: Make getting to end game less fun
Devs: “let’s go with B and C”
That is how a change like this or anything similar feels to me.
Is it that you melonheads at Blizz wake up and say…“Gee, how can we piss people off today?!?” Really? Sooooo many broken things in the game and you choose to fix this? LOL You guys make me laugh. No seriously, I just laughed. Unfortunately for all the DEVs I got my Headless Horseman mount this year. Usually I blame Ion for everything. Seeing as I decided to cut him some slack after blaming him for the last 3-4 years (lost count) I’ve decided to blame everything on J Allen Brack. He’s just too tall and has that look that makes me wanna sock him in the face and twist.
So instead of fixing the bug blizzard will make it so people who want to stay at level 110 will be forced to level… Yep best expansion ever…!
Nooooo the neck does not apply to your 119 fyi lol.My neck
is 32 from straight grinding
You think you want more experience, but you don’t.
You think you want our money, but you don’t. ><