Trying to see what the real issue really is?
I feel like the bigger issues are the getting weaker as you level and again penalizing you (this gear don’t work no more) for leveling. I would say both were bad designs.
Trying to see what the real issue really is?
I feel like the bigger issues are the getting weaker as you level and again penalizing you (this gear don’t work no more) for leveling. I would say both were bad designs.
What they should have done instead is let the players scale back their levels instead.
I would rather them just leave it how it is, there is nothing wrong with exp-off 110s running dungeons and islands just like there is no issue with exp-on 110s running dungeons and islands.
If they really want to stop powerleveling in dungeons and islands they should just nerf the experience gained from them into the ground, even if it is not 110s doing the power leveling it will eventually be 120s doing it.
I seem to remember that 120 blood dks were already doing island carries, the problem does not go away by making it so 110s can’t carry anymore.
Experience off at 110 means I want to be level 110, it has nothing to do with ‘Legion Content’.
Months ago you had blues defending 110s destroying BFA dungeons and citing that as an anomaly. Meanwhile player posted video evidence that this should not be intended game design where scaling rewards 110s while punishes those that reach 120.
The C team? I think we are somewhere in the second half of the alphabet.
Thats the point I was trying to make. You articulated it better than I. Thank you.
I understand that higher level creatures are supposed to be stronger but as you said, as we levelled up in BfA, we didnt feel our selves getting stronger, we felt our selves growing weaker… made more apparent when we hit 116 and couldnt use legendary gear anymore.
Its a stupid system and it feels backwards and Blizzard should be ashamed of what they have turned into, constantly telling people “oh no you are playing wrong, we will force you to play our way instead”.
Maybe…and I’m just going to put this out there…MAYBE the actual problem is how our characters get weaker as they level? I’m at over iLvl 360 now and I still feel like it takes me just as long to kill stuff as it has since hitting about level 113 or so.
Why should I even bother to get better gear when apparently the yetis in Draenor have been powerlifting all year long to get even stronger than me? What do the numbers mean when every mob’s numbers move at exactly the same rate?
A lot of that has to do with the atrocious itemisation.
That’s a scaling issue.
Something they don’t want to touch if possible. Ever.
It’s like their least favorite thing to do and probably the hardest to nail down.
I would be good with IE having zero XP. I smash through them on a 110 because I like how fast I can do them and the RNGfest of loot means I need to do A LOT of them to get the loot I am after.
If they were smart and
a) Had the coins buy ALL loot on the scale
b) Rewarded coins for EVERY one won (not like the mythic loss crap that has been going on)
c) had it so a 120 that is 360 could absolutely smash a normal, and make it so that really for 120 it is more rewarding to do heroic/mythic for time/played;
then I really wouldn’t do 110 IEs.
HOWEVER. I would still do 110 PvP and 110 tmog farms because 120s of many classes are way too slow to run through dungeons.
My 101 hunter back in legion had something like 170% run speed. That was amazing for farming. My current 120 paladin is 100%. I log him after 1 run as it is just TOO slow.
Well, they’re not going to leave it as it is. It’s better to just prevent 110s from doing BfA content with xp disabled than to remove their option to disable their xp altogether. 110 with xp off = Legion. A lot of people disable their xp for various reasons, including staying in Legion content without leveling. This is so unfair to those people who did nothing wrong.
I wonder how the Liftbruls are looking right about now, Yetis got nothing on those squared up monsters.
Again though, the problem is not that we get weaker when we level, that is something that /has/ to happen. The problem is that we got too much weaker and lost a lot of gameplay mechanics at the same time.
This was extremely common during Legion. We constantly saw ads for powerleveling and people asking for twink powerlevelers to contact them.
I’ve only seen maybe a few ads for twink powerleveling during BfA.
Something’s not quite right.
The only logical long term fix is to remove scaling mechanisms in PVE. Anything else they will try will have bigger complications.
So punish both 120s and those who chose to not level up to 120, sounds like perfit blizzard move. Asides 120 gear is starting to out level a lot of the old legion content. The only thing 120 gear hasn’t done, is let players have the fredmon of using gear that can drastically change how there class is played.
Personally I would prefer to keep my agramas stride over some of those 120 items that are in the game right now. This is probably one of the biggest reasons I can’t wait for classic, being able to use gear of any level without it becoming useless because they have to turn of all procs it gives when the next expansion comes around.
Agreed, mostly.
If islands were as fun at 120 as 110 I would just smash them on my 120s, they are not even close though.
On top of that classes are just way more bland at 120 when you compare them to how they were at 110, something they probably have no plans to fix any time soon.
Just disable all experience gains in Islands and let me farm them on my 110s until I die of old age, this would not be fair to people who want to level in islands though.
So… my suggestion is, just leave it how it is. No one is being hurt, people are having fun. Try to make level cap islands more fun without ruining them for people with exp- off.
If you keep improving islands for level 120s then eventually they will be more fun than they are on 110s and people will stop using 110s to run them.
so if people want to stay at legion level content this punishes them, finding a solution and creating another problem.
It’s the secondary stats they should adjust, especially haste and crit.
I’ll give you a simple task that shouldn’t be hard for anyone of you to do if you have a level 110 and a level 120, especially a fresh ungeared 120.
Look at your haste on each.
Look at your crit.
What do you see?
Do you see?
A lot of people disable their xp for various reasons, including running islands without leveling. This is so unfair to those people who did nothing wrong.
The fact is no one really wants a leveling experience, not even the NEW players. No one wants to grind endlessly through content stories that have nothing to do with the end game, and are so out of date that they are 100% irrelevant.
The fact is making it harder to get to end game is just some failed attempt to buy time so you can repair the core game structure decimated by this terrible expansion. It is not something that can be salvaged and the talents on the artifact weapons were never the problem, but the gating of how long it’d take to do the final raw damage gains.
Azerite is still boring, the M+ community is just atrocious, and on top of that the developers want to DESTROY powerleveling anyway they can…why?