Was this really on the radar of problems in BFA? Not Tol Dagor walls being so thin that Chain Lightning on the 1st floor pulls on the second?
Evading adds in dungeons, most specifically Waycrests final boss hallway?
The whole hivemind situation? Which btw doesnt work in M+ so is only a fun killer.
Im not necessarily horribly displeased with BFA, its ok but the problems that keep arising and then focus going on things like this? People using 110s decked out to level characters is really the main priority?
I continue to question what they think they’re fixing. And why they would prioritize a “fix” for characters leveling, but ignore the players who are AFKing islands for rewards. Shouldn’t it be a greater concern that people are benefiting by not playing the game, than that players are leveling “wrong”?
This is simply untrue. They made changes within the first couple weeks of BFA so that lv110 twinks have zero advantage. An ivl 320 lv120, can easily slaughter any lv110 twink in world pvp.
i turned off exp on my rogue so i can farm leather and meat off the gorillas in zuldazar. i found out i can solo almost any boss in BfA normals, and ran many dungeons for the azerite traits i wanted.
first time ive ever ACTUALLY enjoyed playing my rogue. i usually level it early on in the expansions so i just have a stealthie for any needs potentially, but this time i locked him and have been having a blast.
but hey, fun detected. cant have the players happy, that would make the company look good for once this expac
This has been done in every expansion since this the no-exp was enabled…now its broken because of island expeditions id assume…
If you dont want power level’rs just reduce the exp gained if you have someone in your group for islands or dungeons or whatever that has exp turned off.
But then make sure if they random dungeon queue or pvp queue that they are forced into their own queue as well
Heres one for you: Sherlock Holmes in: Nazmir and the case of the vanishing chest
World questing, hey there’s a war resource chest…four times I approached it and four times it VANISHED as I approached it, only for it to reappear when I moved away.
How often has this been mentioned? Frequently. Has it been fixed? Nope.
I asked a question re 8.1 and the alchemy recipe changes FOUR TIMES and addressed it to a CM.
It wasnt even acknowledged, let alone answered.
I now they reverted the anchor weed recipe changes I just want to know WHY they did it…see that issue above? Thats what happens with anchor weed as well and it is utterly INFURIATING. Its hard enough to find as it is.