Difficulty =/= Fun

I have always pushed into the end of the game for the sake of it. I am not really done until I have all BIS and all mythic gear, but the “fun” part usually comes after then when I’m over geared for most content and can just pick up anything and dominate it. Being full mythic and running with an LFR group or m+2 is “fun” and has no reward at all outside feeling good crushing the content that was once challenging.

So, you haven’t played many games.

That’s been done. Haven’t you seen that documentary Jurassic Park?

What modern games have difficulties modes?

I can really only think of God of War. And I always thought those games were super overrated.

Slay the spire, against the storm, hades, civ 6, hearthstone, Starcraft 2, idk… like most? Bladur’s gate 3, more like which ones DON’T have difficulty modes.

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Top end? This applies at all levels.

If youre not good enough to do the content that drops the rewards to allow your chatacter to progress, how else do you progress?

Shorter lost would be which ones dont.

Man those are some mid-tier a$$ games you listed.

So you can’t list a single good game with difficulty modes. Got it.

Baldur’s gate is mid-tier? What is a good game then.

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Shorter lost would be which ones dont.

Well I guess there are a lot of crap games out there that gamers don’t really think about.

But it’s an outdated design choice that modern games have moved away from. The new sauce is to add “secrets” to the game that act as hard mode and difficult mode but are more diegetic and immersive.

Like the bell in Sekiro. Or summons in Elden Ring.

The reason these are better is because players actually feel smart for discovering the “easy mode”. And so they feel like they earned it, and overcame the challenge with their own wit.

I’m sure you can find a few games still using difficulty modes…but they’re just standing in the way of progress.

Diablo IV for one…

Yes baldurs gate is so mid-tier. As a huge DnD fan screw that overated crap.

It’s a turn based combat game…with none of stuff that makes TTRPGs awesome.

Also it does that stupid dialogue option crap like Mass Effect games used. It’s basically Mass Effect RP with combat from the 90s…how is this game of the year material?? Because it’s funny sometimes?

Overated game.

People want the rewards from content they cant do for free, who knew.

Ah yes. That incredible game.

A lot of these examples really serve to prove my point if anything.

If these game devs didn’t add difficulty modes maybe they could’ve made diabloV a more balanced experience…

What is a good game then?

The issue isn’t the difficulty—overcoming challenges can bring a sense of accomplishment.

The real problem is the punishment for failure.

Key depletion discourages experienced players from helping newcomers, making it even harder for them to get started.

Instead of fostering improvement, it creates anxiety and frustration.

If Blizzard removes key depletion, it would eliminate the main source of this negativity.

Players would be more willing to take risks and learn, without the fear of punishing setbacks.

Progress should be about growth, not punishment—unless you’re a masochist!

Great games?

There few and far between. You got…everything Miyazaki touched…ummm and then some old games like Shadow of the Colossus and Rareware’s golden age games. And games that shaped their genre like Dragon Quest. Minecraft. Call of Duty 4.

Brilliant games that hold a place in video game history.

There are some games that are very close to that tho…like the new Zelda games…very very close to greatness.

And games that ARE great but are sequals, so older people like me aren’t that impressed. Like GTAV. It’s a great game, but it’s just a more polished version of GTA4.

And then you got like the battle royal games and MOBAs…which are super fun, but are actually all just rip offs of fan games (in Warcraft and Dayz IIRC). So you really can’t give Devs any credit for coming up with them.

key depletion has been around since forever.

No, it would make negativity worse as group leaders fish for carries.

Nah, d4 has many deeper issues.

My tin foil is the balance, loot rate drops, etc was crap to sell battle passes. the way the game was set up on launch that optional buy was anything but.

The seasons have short as hell run times. So short, to me, they made battle pass not optional.

Get it to give some slack in the short run time. Or massively no life that game to get a chance to do anything.

Vice their D3 setups in the past. Those were decent. or other ARPG that had seasons. Like Inquisitor-Martyr. seasons gave ample time to be casual as hell. Sweat lords could sweat. To be done say 2 month later.

D3 rankers…well they’d need to check up on the gr rankings once in a while. See who is creeping up on them. Not a rank person it was a non issue.

Except it is.

Get out of my community normy

Fun is subjective and difficulty is relative to the player’s skill level and gaming literacy.

The number of answers to this query should be effectively infinite.

The beautiful thing about wow, is that outside of the cesspit that is the forums, many people are very happy at the gameplay level they are pushing towards.