Difficulty =/= Fun

I thought this was going to be a whaa boo hoo post, but actually yeah. Difficulty is good.

I do have a nitpick though, which is artificial difficulty. What artificial difficulty is, is when roadblocks beyond what is “normal” within the game are inserted to further hold players back.

The current big one is the double penalty for a failed key. “Normal” in warcraft is you pass or fail. You pull a boss, you kill it or you don’t. If you don’t win, you die and try again. Same for anything from your earliest quests to cutting edge content.

In M+, instead of failing a key and simply being able to hop out of the dungeon, pop the key in again, and give it another shot… It depletes. It automatically reduces difficulty, instead of letting you try again. Instead of pass/fail, you have pass/fail+punishment.

Imagine if regular dungeons and raids had worked like this way back when! Wipe in Uldaman? Back to Scarlet Monestary! Wipe in BWL? Back to Molten Core!

This certainly makes things “harder,” but the big roadblock of “harder” is because you lack the immediate opportunity to try again. The fact that if you DO want to try again, it requires ditching that group and finding another is even worse. M+ was built for toxic gameplay, adding more reasons for it was really poor planning by Blizzard.

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or hear me out, everyone deserves to be able to get better gear. Gear is what allows them to progress to higher levels. if people cant progress their character they stop playing… why advocate for people to stop playing…oh thats right your a clown who likes to gloat about how high their IO is…

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I think the only way they would do keys not depleting is an untimed key gives zero rewards. I don’t think that would be popular.

No rewards for hitting raid boss enrage timers, just instant death and repair bill.

Its not fun when you give up and trash yourself.

This is the first season ive tried rbgs and man that was a shock to see how trash i am at pvp. It was disappointing but i didnt want to quit (mama didnt raise a quiter, but she did raise a bull headed ahole).

Come to realise i only like bgs with friends and wpvp.

Ive dipped my toe into mythic on my DH tank, realized im not really into dh tanks so im looking for something other than warrior, trying pally then bear.

With so many class and specs you can find what your good at and if your lucky what you enjoy.

Short story long. You can make it but you have to chose how hard that climb is going to be.

Currently for me the line are Tier 7 Delves on some characters and lower on others. Maybe next week after a few upgrades, I’ll be ready to tackle Tier 8 on a couple of my characters.

Also, some people find the Fungi Delves fun. I find them very “unfun.”

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I actually think the whole M+ system is flawed for a number of reasons I didn’t mention. Right now if the keyholder completes and doesn’t get loot, they have it worse than in your scenario, so hopefully you see the problem. :slight_smile:

It depends what you find to be fun. If your on one of the RWF teams and you love your job, love working with the others, love the anticipation and preparation for the next race, love doing the race then difficult is fun.

If you are someone who wants to log in for one or two hours a week, do the quests, follow the stories, then difficulty is probably not fun.

Of course 90% or more are somewhere in between.

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For games I play 1-2 hours, I’m not wishing that all the content I haven’t gotten to or the higher difficulties disappear.

Hades 1 is forever. (Will check out Hades 2 at some point.)

Gear eventually stops and levels continue. What allows people to continue to progress when gear stops?

Sure. So long as theyre willing to put the work in lile everyone else. The only one stopping them is themselves

?? Sure youve got the right person? Im fairly mediocre lol

While its a pain i like that keys deplete.

Under the intended design, its that subtle reminder that hey, youre not quite ready for this. Try something a tad easier until you are ready.

I like having exploding spores do my heavy lifting

I think for top end difficult content you have to get okay with wiping a lot until you get it a kill and that’s not something that is appealing for a lot of gamers. Fights that are somewhat difficult but you also beat it the first try without dying are kind of the limit for a lot of people lol.

One of my favorite gaming moments is in Miitopia where my party kept reviving themselves. Due to my class combination and relationship perks I kept getting revive after revive and finally beat an encounter I was under leveled for. The game is a lot more lenient and easier/casual-friendly than WoW though, so nah- I don’t respond well to difficult content. In WoW it’s meant to be punishing and you don’t have free tries like that. You fail a mechanic = insta-wipe, until you beat it again. That sort of “difficulty” isn’t that fun- it’s more frustrating. A lot of WoW’s encounter design at hard end isn’t really meant to be fun in and of themselves, but more fun when it’s all over- the same way marathon runners explain why they push themselves so hard. “Because it feels so good when I stop.” I don’t think hard is fun in and of itself lol.

They are too much of a pain to keep track of. Especially when they are constantly respawning in the middle of your combat zone. I’ve died too many times just because they respawn under my feet.

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99% of the game should be easy and give the 1% hard content where they get a special snowflake mount to show off afk in the city

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But thats the thing. There are difficulties that exist where it isnt an instant-fail upon messing up.

Like i said, there’s difficulties for everyone

But then it’s not difficult. If something hits me without killing me, /yawn and healthstone or health pot or dark pact heal. It can only truly be difficult if it kills you.

I already know there’s content for everybody in the game. But obviously the devs focus on/cater to the higher end and buff up the very top end players who are willing to wipe a lot to their ultra hard content until they get it right. We have Delves now and it does seem to be changing for the better though, but time will tell if their heart is into it and it wasn’t a one-expansion trick for $$$.

Theres a difficulty where it is, no matter your skill level

People wipe a lot, how is that not a free try?

Do you mean free lives instead? cause that’s just part of combat strength if you can count on it.

Like, sometime deaths are planned in advance. (Nodding to Ky’veza.)

And multiple classes have cheat deaths, that’s one extra life.

It’s difficult to remember to use one of my three or four self-heals and three defensive abilities? You get used to doing that awhile ago…

What’s kind of interesting though is watching top end players make mistakes like the Death Knight who abomination limbed the adds to the boss and wiped the raid lol.

It seemed like the main difference is they kept trying whereas the average group would get toxic after 15 pulls… maybe not that at that level though, but Heroic guilds who wanted to be Mythic but weren’t.

The last game I played that had difficulty modes was probably Halo 2 in 2004.

This kind of design is so outdated it’s like spotting a dinosaur in real life.

The reason players subconsciously feel like that is because they’re RIGHT and the game is really only properly balanced around one difficulty level (at best) and the rest just have scaled up or down enemy healthy and damage.

That’s why players feel like they are playing an incomplete version of the game…because they literally are.

why are we talking about the top end of things…were talking about the casual player being able to progress their character. which they cant do unless they are doing 10s or mythic raid. and 10s you only get 1 piece a week…there is a massive amount of people stuck in the hero gear rut that will not be able to get out of it. on top of that what is the title of this post? once again this isn’t about the top end this is about making m+ fun for everyone…

And what causes this?

What’s causing this feeling is that the player is right…and games are usually (at best) balanced around a single difficulty modes.

So I guess if you don’t have that feeling that just makes you unobservant.