The problem is they made the grind longer and made M+ feel pointless at the low-end because of delves while making the breakpoint of getting better gear too high to feel like it’s worth the effort. I could probably get to +10s but there’s just no motivation or interest so I’ve barely run any M+ at all and my friends already hardly log in anymore where they made it to +20s in DF S1.
DF S1 was fun because the grind wasn’t as long and was doable by a larger number of players. Sure we stopped when we were near max gear, but at least we had an interest in playing until we got there. We have no interest in bothering with TWWs gearing system.
TWW S1 isn’t fun because the grind is longer and unrewarding until the very highest content.
DF S1 gave items only 3 ilvls lower than +20 at +18 vault. +20 was 3 item levels lower than top mythic raid gear.
In TWW +8 is on a lower upgrade track and at their max upgrades are 13 item levels apart now compared to mythic track gear.
Multiple levels of difficulties is what causes this problem in the first place.
When you add an easy, medium, and hard mode everybody is going to gravitate towards the hard mode and if they go for a lower difficulty they will get a weird feeling like they aren’t playing the real game.
Difficulty modes are bad for games. Games should not have difficulty modes.
While I do agree with this, my issue is +7s feel way too hard for the KSM. The KSM/mount has always been easy for me to get. This season it felt the hardest it ever been. I managed to get it with doing 4 level 7’s, 1 level 6, and 3 level 5’s on my Shaman. However i’d of liked to see +6’s give 250 points each, so I could have ran all on a +6 and got it.
The “mount” / KSM shouldn’t be too hard for majority of players. Save that for KSH/portals/gilded crests
People made it to +20 at different gear levels in DF S1. Some could do it in lesser gear in their organized groups. Some of us pugged to +20 and needed better gear to make it. The path existed though. If I could only get +18 it was at least close enough that it pushed me closer to being able to do 20s more easily if I wanted to try.
That path no longer exists. I have to do at least +9 to upgrade my gear to do +10 if I can’t do it reliably in lower gear and then at that point I’m just getting gear in +10 to do +10 a little easier. How is it not obvious that that narrow gearing path is just going to feel worse or entirely pointless?
DF S1 had a much better progression path. People at the top end don’t need to be massively ahead of everyone else. If you’re better at the game you get cosmetic rewards to show off that other people don’t get. You do not need a stat advantage. Three item levels was more than generous enough and even that really isn’t needed.
Elden Ring is smart and lets the player go do other stuff to gain power and then come back to what was giving them trouble.
Sekiro deliberately doesn’t do this. And as a result that game is much less accessible.
So despite Elden Ring having some serious power creep in it’s boss design, it’s actually one of the easiest Soulsborne games for a new player to cut their teeth on.
And what causes this? Because this doesnt trigger in my brain. Seeing someone do a 14 doesn’t detract from my fun in y 10s
Mind you this is a season long achievement. I can wait 20 weeks and still achieve this. Why does it need done in 2 weeks? Why does one have to play in the land of “too hard”. Why not have fun where you can and let the progression happen naturally.
If you cant beat 9s to get your crests to upgrade gear to get to 10s, whats wrong with admitting that 8s might be your fun zone
The “key #” you ran in prior seasons is an arbitrary placeholder. Whats wrong with just accepting that this is where you have the most fun. What chemical imbalance (or proper balancr if not being triggered is the imbalance) causes this whole compulsion to do more simply because there is more?
Like doing m+ to help with raids
Or delves to help with m+ to help with raids and so on and so forth
Yea. I’ve always said that this is the one advantage that PVP in an MMO has over a game like league of legends.
If a player is getting frustrated, hard stuck in their placement matches, they can go do so some side content, get some power, and come back with some renewed confidence.
Why do you need people to be stuck gear-wise if they could go further with better gear even if that gear level that pushes them further is different compared to top players?
Why do you desperately need a higher item level to feel like you’re special or better than other people?
Why do you desperately need gear to be more gated than it was last expansion?
I think a lot of it is how you come out of the content - if you come out of the content with satisfaction that you completed it, great, that difficulty was good and the satisfaction of completing it was good.
If you come out of it with, “I’m glad that’s over” then the difficulty is not satisfying but simply the resolution of not having to do it anymore is satisfying, which is bad.
I’ve always been of the mind that you could EITHER give the top 1% a very tiny 1 or 2 ilvl upgrade OR you could give them all cosmetic gear.
I don’t think it really matters. And personally I would prefer to give them 1 or 2 ilvl upgrade. It just feels more in line with the rest of the games carrot-treadmill design.
I think some people truly enjoy the difficulty while others do it to fuel their egos maybe. And some just do it cause their guild leader tells them to.
And the problem with those threads is the suggestion is almost always, “Remove all the challenge from it so I can have fun mindlessly grinding and I don’t care if other people find that boring.”
Like if you want an easy grind fine, but removing all the difficulty from something because you don’t like to be challenged ruins it for other people who do.
Yes, i did with Reviews, see what’s up and down and what not.
With Guides, no, because i want my experience with a game to be my own mostly. It’s the best way to get enjoyment from that imo.
Last night, played me Skyrim VR for the first time ever, despite the havoc of a startup it was, when i realized i can actually thousand punch enemies to death including deer, i had an absolute ball.
But back on Elden Ring, i honestly got lost in the first area since i’m herpaderp, until i’ve discovered on the guide i’m suppose to be on the elevator and click the button. Then way before the 100 minute mark before i refunded the game, i screwed around, killed some llama things, die, killed more llama things, died again, admire the better looking world tree then ardenwald’s, And i was unsure if i wanted to since the game’s $60 and not on Gamepass.
Oh god that’s a mood. I had to take a break from Elden Ring on my 1st playthrough because just in the 1st area I would get squirrel brained so often and run in so many damn directions I was getting no where.
Yeah, ran around in a circle, killing the same enemies over and over, because the orb i thought was the way out, was a challenge orb, and the elevator just blended in the background.
At least it controls nicely. I was half expecting the controls to have slow tank-ish style controls like Remnant had. But nope, it’s quick, it’s responsive, and it’s… Works. Just works.