Did...i read that right?

Fire is the worst spec right now?

My fire mage was my main.

I cant post links but warcraft logs tier list has fire at the very bottom with feral and augmentation.

Yes. So fire has a lot of people that hate it and complain about it. Also blizzard you know you cant have anything without glacial spike being popular

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I like to look at the weekly data since you might be looking at data from the entire season, and there have been buffs and nerfs to various specs. This past week, fire was in 20th place (out of 26). So they beat out Arcane, Windwalker, Spriest, Havoc, and MM

Augmentation is in 26th but they do damage by buffing other classes. So they’re really near the top, since that’s just their own damage which isn’t that far behind fire (1.2m vs 1.3m)

(note I am looking at only the top logged runs, there are sites that pull the warcraftlogs data and analyze it, basically taking the top 2000 logs of every spec and comparing that)

I think Fire really suffered from Blizz reworking/pushing Living Bomb without figuring out what to do with Ignite first. They both compete for the exact same niche, except one scales directly with ST and the other costs 6+ talents at the expense of ST. The solution so far appears to be keeping our ST kind of crappy.

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Not really true.

What happened is that they delayed a critical bug fix (Controlled Destruction) for an entire patch, failed to compensate the enormous nerf that resulted in fixing it, but managed to put in a 3% aura nerf based on data while the bug was still active.

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Furthermore, they failed to deliver on their promise of keeping complex rotations as viable options (see: how they butchered SKB into total unviability), which basically results in FrostFire never being a choice either since the entire tree leans into a “uptime” type of gameplay.

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Wow. Looks like im going ele this expansion (i know its not really all that viable) its hella fun.

Anyone else kind of shocked that Dracthyr weren’t allowed to be Shamans

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Fire is at an awful place right now. I really don’t understand the unwarranted nerfs and now radio silence

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Fire mage was meta for such a large portion of dragonflight that it seems like the game designers are intentionally swinging the pendulum in the other direction for a while. It appears they are trying to do this for all mage specs, not just fire, though frost is actually performing pretty well.

There’s nothing wrong with the performance of frost and arcane raid and mythic+. They aren’t even down there with fire. :rofl:

The performance of fire is awful in st with raid, but even then, in mythic+, it’s still okay, despite the mana issues and the sacrifice of st for more aoe.

Fire mage is currently performing better than Arcane in M+. If you just look at tier lists you don’t get the whole story, you have to look at the logs. And according to the logs, Fire is doing about 100k more in dungeons. Plus fire is way more flexible since combustion has such high uptime.

However I will give you that Arcane is out-performing Fire in raid

Nope. Dracthyr didn’t show any signs of using totems or elemental magic in Dragonflight. Even the villainous Dracthyr were evokers, mages, or warriors.

In PVP fire is also at the bottom of all 40 specs in representation at like 0.03%.

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Personally I think not removing the crit proc would help.

  • (Where if you crit, then cast a spell that doesn’t – You’re punished via having the proc removed)

If they simply kept the proc ramp-up active regardless of failed crits, but had the notion where you still needed 2 or 3 crits to get the insta-proc achieved (If it’s made into three, they should buff the spells to compensate) – I’d find people would have a lot less frustration with the class spec. :person_shrugging:

… That being said:

I do think pyroblast needs some well-needed buffs too.

Pyroblast feels like it should hit like a truck, but instead kind of just hits like a wet-noodle that had whipped a tad harder than the typical wet noodles do. :joy:

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Definitely. Part of why I despise playing Fire is that the spec revolves so much around building and maintaining Ignite instead of dealing direct fire damage. Combustion is used to throttle Fire damage to stay low outside of the cooldown window. It feels really weak to play Fire outside of organized content since enemies dying quickly is anathema to Ignite.

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The thing is though, that pyroblast is meant to feel like a massive fearsome flaming meatball thrown at your enemies — Yet its damage doesn’t really match that …

Honestly the lack-of-damage acts as a deterrent to the awe-appeal of the spell.
They may as well just name Pyroblast to ‘Fireball - Rank 2’ :joy:

It’s rather ironic that a Glacial Spike does more than THREE-TIMES the damage of Pyroblast :face_with_spiral_eyes: And Frost’s spell ‘Flurry’ only falls shortly behind Pyroblast.

  • One could argue that 'Sun king’s Blessing’ makes Pyroblast far more formidable, however you’re going to be popping off Glacial Spike tremendously more than you will a Sun King’s Pyroblast.

So yeah … Pyroblast needs a much needed buff, lol

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So as of last night and doing dps test on my non geared elemental shaman vs my fire mage that is 600 ilevel, my mage is now benched until fixed.

Yeah, I really think we’d benefit from some form of a single target nuke. Could potentially break the mild monotony of the ~1 minute Combust SF cycle. Maybe spinning Pyroclasm back out of SKB and turning it into an active, mini-CD ability/talent, and setting SKB back to 8 stacks to compensate? I’m all for blanket buffing Pyro, but see how that could be an issue with all the Pyros we’re shooting out and the RNG of Hyperthermia.