Did the timewalking dungeon change go into effect

i have the same question but I can ask it without putting down other players.

It did seem like I was able to bum-rush all of them as well this week. Though, I think I was with all 80s and only had one dungeon that had a leveler

wouldnt surprise me.
Until blizzard does a total overhaul of scaling this is never going to be right.
They need to go look at ESO and take some hints from that game.

I have only done BFA TW on characters 50 and up, would not be surprising at all if lv10s get crushed. Seeing how everyone had weepy fits about it being too easy for 10s in heirlooms before. Knee-jerk overreaction, go!!! Again!

Maybe I’ll test that and see, have a few alts I wanna rename.

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It’ll be interesting to see if old DoTs that were trouble in the past make a return. Also the people replying seem to forget that scaling is still a mess, not for TW but for ourselves. You could walk into a TW at level 61 and just blast your way through and take 0 damage. Go in at like level 39 and you’ll be mopping the floor with your face.

I can say that stuff is 100% NOT scaled properly. I tried leveling my healer and was getting one shot by random stuff.

Trust me, its not a skill issue when the ability says “deals 3,000 damage” and I have 2,500 health.

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Did they buff them?

Ran 5 this week and the tanks were pulling the full room +bosses with the healer taking a nap.

Was like running the dungeon as if they hadnt raised the lvl to 80.

Did have a tank die twice trying to chain-pull everything from KR 2nd to 3rd boss. But that’s his own dumb fault, running off to make a crazy pull means confidence in keeping yourself alive.

They hit a little harder, but you shouldn’t die with every pull.

You need to check what you’re doing, because that’s not what should be happening.

You right, it shouldnt be happening, but it is.

There is no amount of skill that can save you from a non-interruptible non-scaled damage. Bark-skin or whatever the defensive is that Druids get baseline does not even mitigate even a single point of damage.

It’s 100% a skill issue. I guarantee it.

You’re looking to just plow through everything (as an aside, every group I’ve been with regardless of comp has plowed through everything), and they told you “we are making that harder to do now”.

You didn’t adjust. That’s on YOU.

It could also be a gear issue. Lots of players like to complain that heirlooms are “useless” and then go into dungeons with gear 50 ilvl out of date.

Gearing while leveling has been a chronic problem, especially when leveling is fast. Chalk up a point to abolishing levels entirely.

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No, it is not. The damage is not being scaled properly. Some spells were not touched during the scaling process, and are doing non-scaled damage.

That is a fact. This is happened before, and you running around saying ‘its skill’ is not helping matters, and is in my opinion trolling.

I was wearing hierlooms. The damage is not scaled properly. Its not player error.

Unlike the trolls, the updated TW changes the following:

More HP, especially on bosses - while posing NO threat to an 80 unless you purposefully stand in everything for a good bit of time - so they do take longer, but still aren’t anywhere near the dungeon crawls of old.

Some levels still seems scaled a bit whacked - maybe too much HP or maybe I just got the worst DPS ever, but some groups with mixed levels took forever to kill bosses when I was healing (though healing was a joke).

Some abilities are not scaled right - there are some things that are telegraphed and some that are not - BUT - if the player is say level 20 or lower, they will just fall over dead while an 80 can stand in it / let the dot tick and their HP bar barely moves.

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It is a scaling issue. There are a few abilities hitting in the 1000s even against brand new characters for far beyond instant death, scaling up only slightly before reaching max level. The Embalming Fluid pools in King’s Rest are an example.

It’s one of the issues that was reported in PTR and not fixed.

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Now that’s more convincing, knowing a specific mechanic that should not be an instant or double-tap kill. Or even dangerous at all, it’s supposed to be a stacking slow that sets you up to die from something else.

Of course.

Why are people defending this trash.
Phylnch is correct it’s overturned trash nothing about skill

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this, on toons im lvling…my twink on the other hand has no issues which is odd lol

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It’s crazy, because I leveled 2 more toons from 10 to 80 again today doing nothing but timewalking, and I’ve still yet to die. That’s 5 toons total since the new timewalking stuff started that I’ve made and 0 deaths.

I’ve seen other people die from standing in stuff, but that’s just bad players being bad. If there were these massive issues with scailing, you would think I would have died a few times.

Have to admit, I didn’t see any significant slowing down when I sent my Frost Mage (who had no Hero gear) through them.

I had some random priest from frostmourne die like 3 times trying to swim to the last bosss of shrine. I think they kept going downwards lol.