Did Shadowlands reward system fail?

Nah. Just cut their salary by 75% so each dollar they do get feels more rewarding.

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General discussion had a few people saying we had too much loot in BFA… so now blizz turned the loot valve to a trickle. There is no reason that a person should be doing 5 m+ in a row and get no loot, or 10 heroics in a row with no loot and so on… and especially raids dropping 1 loot per boss for a 15 man raid.

The ebb and flow blizz goes through is absurd.

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MoP had warforging and item upgrades, both of which I really enjoyed. I never understood why warforging wasn’t just “free item upgrades” so that you could either feel lucky or work for the same reward if you were unlucky, without ruining the feeling of the base drop, but I digress… both of these systems were really good.

Titanforging was too much, especially if you were unlucky. Corruption was fun but the arbitrary vendor cycle and the cost of the corruption pieces ruined it. If it was something we could’ve played around with more easily and it was significantly more accessible, it would’ve been a good system.

It seems that lately their design philosophy is based solely around systems of luck and penalty. I’m not sure why they want to penalize us for playing around with the systems they designed (like covenants, corruption, etc…) and encourage us to feel like we have to lock into every decision or suffer for it. Those sort of arbitrary restrictions aren’t fun in a RPG.

And I’m not entirely sure what their goal is with gear. If they wanted the whole expansion to feel like getting a drop should be magical when it happens in PVE, why did they add a vendor to PVP? That only encourages people to do PVP or feel like they’re not getting anything.

I’m never on board with the “fire the devs” topics, but I can understand where they come from, with these two philosophies driving the game in the last few expansions. A lot of us have been holding our breath for a while, with the campaign promises that keep coming with new expansions, that they’ve finally understood that a lot of us don’t like arbitrary gates on everything, that we don’t like solely depending on RNG for everything important, and that we don’t hate these new systems they’re coming up with, we just hate how restrictive and punishing they are to want to play around with.

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I’ts working exactly as Ion and Blizzard intended can’t you people see that? S-T-R-E-T-C-H out content for the LACK of content to keep you subbed doing the same crap for the next god knows how many months, I don’t think they have any idea what to do with this game and what to do next.

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I used to praise the new loot system. No titanforging, every upgrade legit felt good to get. Then I noticed that I was 9 weeks in and still grinding keys when last expansion I would only be running dungeons for the fun of it at this point. Blizz has already stated that they are doing something different for next tier, so I’m not too worried about it. I’m fine with the loot being reduced, but the ilvl disparity needs to go. At first I was fine with that too, but the more time passes the more I agree it needs to go.

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It’s important to recognize that these are not inherently connected issues.

Removing Titanforging didn’t cause the dearth of loot. Blizzard did. They might have used Titanforgings removal as a justification, but they’re still two independent changes.

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Oh yeah by the staggering feedback of poor drops alone they fell short.

Though they’ll never admit they got it wrong. Not their style.

To be honest the whole Expac is a FAILURE. But Blizzard don’t care makes me really wonder what direction wow is heading in cause they’re killing it off slowly but surely.

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That is why you never listen to loser raider such as asmongold, preach etc etc

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i agree. the loot system is terrible. as a player that has been playing since release this is by far the worst i have personally seen it. waste of time. no reward. even torghast all you get is soul ash and for most players like me its just for 1 legendary. i have no plan on making a 2nd unless something else becomes better than my current.

there is nothing more satisfying than spending hours on end doing something in game for nothing.

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Server populations are dropping much faster than they did in BFA…both of my servers have already gone down to low already. Friends list usually only shows MAYBE 1-2 people on if anyone is.

They need to 1) add rewards for Torghast, maybe some currency you get on every floor that you can spend outside the tower on stuff, even if it’s mostly just cosmetics and pets. Kinda like how they added stuff like that to islands in BFA. Getting nothing but soul ash makes the entire thing feel like a huge waste of time. 2) Completely rework how gear drops, and also bring back badges like we had in BC/Wrath/Cata, so even if you don’t get any raid drops, you still feel like you’re working towards something. 3) Anima in its present form needs to be changed, there either needs to be a way to get a lot more of it, or covenant upgrades need to cost a LOT less.

Right now, doing Torghast I get that feeling I did in WOD when I was going out trapping things every day to put in leather work orders. I had like 5000 of that leather in my bank, when I said “why the heck am I still doing this?” and stopped.

I’m gone in 6 days myself. I’m leaving over the completely failure to address the scaling issues for 60’s in previous expansion content. A LOT of us are leaving over that, because not only has it gone unaddressed, we haven’t gotten a SINGLE blue post or response in any of our threads about it.

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Like their biggest feature for the expansion - Torghast? From everything I’ve read that was supposed to be the big thing this round except so far, there are few rewards and a massive investment of time.

It’s like they took the mage tower then made it take hours instead of a few minutes and stripped out 95% of the rewards.

I dunget it.

:cookie:

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The major problem with this issue, and most issues with the game, is that blizzard constantly goes from one extreme to the other. They don’t understand middle ground at all for any aspect of the game. Loot dropped like candy in BFA and now hardly drops at all. They need to learn to develop middle ground.

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Yep, you know they will go from this, to being able get mythic raid loot from critters, when they overcorrect when the sub loss becomes too much. While the loot issue doesn’t affect me too much (I really don’t raid anymore, and I don’t do M+ anymore), I can see all around me how much of an issue it is, since people are leaving because nothing in the game feels rewarding to do anymore. It’s getting to the point where it’s hard to find groups for stuff, already.

Yes, the reward structure has never been this bad.

The game nonsensically gives everyone free 197 loot almost as a matter of course and then chokes your progress absurdly to the weekly vault unless you clear all the raid difficulties or PvP at a high rating.

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if the community had balls like back in legion they would push blizzard to revert the nerf.

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Only PvE.

PvP system is soooo delicious

There’s no helping people who only play the game for gear, tbh. You’d think raid night or PvP or M+ with friends and overcoming a challenge together would be its own reason to play. Mounts, cosmetics and seeing where the story goes are another. Gear is the means, not the end.

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Yes, for the most part.

The Great Vault: Better than the m+ chest but it should detect the slot you have a legendary equipped in and not give you gear for that slot.

It also shouldn’t do stuff like giving you lfr level gear when you kill 2 bosses on normal and heroic and one in lfr.

  • That being said, if the m+ drop rate was decent, people wouldn’t view the great vault as the primary source of gear (if they don’t wanna pvp) but instead as a nice extra reward they get for how invested they are in the game. So everything could mostly be solved through better drop rates.

Raid loot: Not enough or satisfying apparently. Haven’t raided yet but don’t know anyone who does and is happy with it

= everyone I’ve spoken to seems to want a token system for pve just like how it works for pvp. An alternative would be making the great vault better by, as alternate reward if you don’t get any good gear from it, rather than stygia you can get a currency like titan residuum that you can buy gear with after a while. Kinda as a backup bad luck protection. Noone wants stygia THAT bad.

Anima: Generally not enough. The renown vendor, sanctum upgrades, covenant special feature (eg Ember Court) vendor, the adventure table and covenant gear all cost/sell stuff for anima and the prices are way too high in relation to how little all sources of anima (chests, wq, m+, raid bosses, etc.) reward

Reputation: Okay, but generally not enough wq and quests to actually hard farm rep (but I suppose that’s okay since so far nobody except me seems to be annoyed with it :D)

Torghast: Amount of soul ash is enough but should drop cool little things (only found out apparently there’s some pets two days ago) more often and more of them. It just takes too long to do to almost never reward anything other than soul ash imo; Twisting Corridors: Generally okay but a consolation price that scales with how many floors you do, like some currency, would be nice cause doing an entire layer of TC and dying to the boss after not losing lives the entire rest of the run is the absolute worst feeling.

The Maw: Never feels rewarding and seems to follow a principle of no heavy punishment (i.e. Losing all your earned stygia cause you die a second time while trying to get to your corpse) being enough of a reward

Ember Court (can’t speak for the other special feautures): So far has been a huge time investment (not the court itself, just getting rsvps and unlocking feautures - coughdromanaliothecough) for absolutely no great rewards at all but Cryptkeeper Kassir loves me now.

Adventure Table: Apparently unbalanced, also unrewarding, healing companions so expensive noone is probably seriously considering doing that, low level followers eff up your troops’ level, often can’t beat lvl 20 missions even with lvl 29-30-ish companions, and again… The rewards aren’t great tbh

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What’s herb farming for you is pet battles and catching pets for me…

The true end game right… :eyes:

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