Did rdruid need a buff?

Saying this as an rdruid myself, I thought we were fine? Maybe a slight buff to regrowth and a very slight mana cost nerf to it. Other than that though, I feel like these buffs were just over the top.

Thoughts?

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I agree. I play with an rdruid and feel like they’re just fine. Gonna be a lot of rage this week. Unless this was blizz’s way of preparing them for the TSG train coming through.

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I’m mainly afraid of games going to last forever now. I liked the current pace of games

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I don’t think games will last forever. You have to keep in mind druids were far weaker than hpals and mws before the buff. Hpals and mw dampen the games just as bad.

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I honestly felt just as good, if not a little better than MW’s and Hpals.

I don’t pvp much or push rating, but clone, hots, and having the flexibility with the affinities made me feel powerful

Edit: also roots vs melee

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To be fair, druid’s were making games last awhile but actually were required to get drinks often depending what they’re vsing.

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You sure it wasn’t your partner carrying you? Or perhaps you went on a lucky streak against bad players and not going against counter comps?

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Well, as an rdruid your being trained all game… so if you don’t know what you’re doing you’re just gonna flop.

I also CC melee a lot with roots and clones, so it’s really me keeping myself alive most of the time.

Well most of the consensus on this forum was that resto druids were in a really bad spot. In fact, a lot of people made remarks about hardly seeing them anymore due to how bad they have been.

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Don’t think so at all, seems a lot of top tier players from NA/EU agree as well because a lot disagree with the buffs even Rdruid players too.

Rdruids were creeping up more and more in strength naturally, and I think this is overkill. It will likely just lead to big rdruid nerfs anyways. Seriously wish they just made stuff like clone more mana efficient. Watching a great rdruid oom because they’re using their utility properly is so odd. Getting good clones should actually be rewarding for you mana wise as a rdruid imo, and this is the biggest thing that should have changed (besides clone baseline ofc).

These buffs will very likely make them over the top. I think an issue is most of the players on these forums seem to think they’re horrible but it’s likely due to inexperience… rdruids can be clunky and awkward but it in no way makes them bad.

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I am by NO means a pro at rdruid. I personally can keep myself alive most of the time without partners having to save me, unlike most classes.

I’d take everything you read on the forums with a grain of salt. Typically the way it is on the forums is the small minority not seeing it correctly

Edit: then again, it could be b/c I’m only around 2.2k as well.

Rdruid meta is gunna be real, if you thought MW/Hpals were bad boy you’re gunna love this new meta.

Way overbuffed.

Inc 10 year games

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we needed a buff because we were at the bottom, that’s pretty much it. Our heals are weaker and more expensive than other healers, our hots can be dispelled by countless classes/specs/races, every single GCD counts for a resto druid and we still have mana issues. The only reason we can last a bit longer is because we find ways to have a couple drinks during long matches. Which is part of the game and if the other team isn’t paying attention, too bad. it works both ways.

Normally I can barely get any drinks against heavy dmg teams (melee cleaves, usually) and this change will, in fact, allow druids to play different comps than just wizard cleaves (which is boring sometimes, but unfortunately was the only viable comp for resto druids until now). I’m excited about the changes and I wan’t to see more comps being viable with Resto Druids, maybe these changes will allow us to have a more aggressive play-style, instead of PVE healing for 10+ minutes…

As for long games and slow the meta, I have an honest question here: What’s so different in having a HPal (whom never run OOM) or another healer healing a Wizard Cleave? I mean, I don’t think it matters who is healing because the comp is designed that way and the game pace have changed since S1, adjusting Druid’s healing to a decent level is not the reason why the pace is slow. I personally blame the amount of self/off-healing currently available to almost everybody.

Please correct me if I’m wrong, but I’ve faced several wizard cleaves with other healers (shamans, mw, hpals, disc, you name it) and both teams were playing for high damp games … What adjusting resto druids healing to a decent level has to do with the current overall pace?

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They def didn’t need a 10% overall healing on top of the other buffs they got. I find Blizzard’s problem is they do these HUGE overbuffs rather than do small buffs and watching what the results lead to.

Rdruids are going to be insane.

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I agree they need to make mana regen on par with every class, but more hots going out is just going to make us far more powerful than we currently already are.

As for me, I almost never go OOM unless I’m spamming spells.

More insane than s1 mw monks? rdruids will be better which is great for healer variety but you are honestly forgetting how good the other healers will still be… Hpals still have infinite mana and incredibly strong defensives.

Monks can get drinks off a lot easier than druids can.

You guys need to keep in mind these buffs are at least partially to offset the fairly substantial nerf to their mastery.

It’s not just a 10% buff in a vacuum

If I recall correctly, rdruid were dominanting the S1 tournament.

These tournaments were played by the best players with the best gear choices and abusing the tank trinkets and whatever other gimmicks (far different than standard ladder conditions). Rdruids pretty much dropped off completely when they were nerfed in season 1.

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