Did Plunderstorm "cost us a raid tier"?

Button squish would be amazing.

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That external team hasn’t worked on anything like WoW, so they shouldn’t be working on anything in WoW. Makes more sense for them to work on an unrelated side project than to get them actually messing with WoW’s innards. Because that probably wouldn’t turn out well.

WoW already has player housing, but the people who claim to “want player housing” proclaimed it as “NOT HOUSING REEEEEEEE” and made certain that it would never be expanded on or updated, ever again.

They could update the existing player housing, but that would just provoke a massive hate campaign from the so-called “we want player housing” (they really don’t) crowd.

WoW’s engine can’t handle the kind of free-form building that they want, it simply can never happen.

Unless Blizzard puts an external team on rewriting the game from the ground-up.

God only knows what would happen to our characters in the process, though. So I’ll pass.

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Doubtful. But it could in the future if they continue pouring resources that could be spent on WoW into some new BR game using the data they collect from Plunderstorm.

Oh and no, it didn’t cost us a raid tier. Three raid tiers per expansion is standard for most of the game’s history.

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Please don’t give them any ideas. :dracthyr_cry_animated:

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You keep saying this with absolutely no evidence.

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Except 20 years of playing the game, correct. And seeing what Blizzard can and can’t do with it.

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Oh, so playing the game allows you to understand it’s code and engine?

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Would it have cost a raid tier if they never planned to add a raid to Season 4 of Dragonflight to begin with?

The Fated Season gives them the resources to hide content droughts between expansions without upsetting people. Up the item levels and reuse old raids…

EverQuest handled it, so I am leaning towards thinking WoW can as well.

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I didn’t choose the plorm life, the plorm life chose me.

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Except that Fated upsets a ton of raiding guilds because it cuts content short (both season rewards, and the traditional end-of-expansion mount-farming period).

Fated participation in Shadowlands was half that of the season right before it, and that was with Blizzard bribing people with FOMO rewards to get it as high as it was. Fated raiding is NOT popular, in the slightest.

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I doubt it cost us a raid tier, but it also wasn’t some little intern project either.

Quoting from a blue post in the Community Council’s thread:

/moo :cow:

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I don’t remember that feedback on the forums but I’ll take your word for it and stand corrected.

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No. Dragonflight for whatever reason had some changes and ended the way it did. Not 'cause of this. This I imagine as someone pointed out earlier ; was done by a bunch of people from the spellbreak game dev team that was bought. I imagine it took some resources but not as much as player housing would take.

That’s depressing.

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they worked so hard on this lol

They really should hire some people who actually want to work on WoW, to work on WoW.

The stragglers they have ‘working’ on WoW currently don’t seem interested in working on WoW. Everyone who did like WoW has been fired or quit, I guess.

Garrisons were not housing.

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