Did anyone else play Wildstar/Rift?

Ah, well that is where the sum total of my knowledge about Warhammer comes from.

Sounds like an interesting sort of god.

1 Like

Rift could have been great. It started off damn near perfect. But they sold out and that was that.

1 Like

Wildstar? No. Didn’t seem like my kind of game.

Rift? A little. It was ok but after awhile I started asking myself “why am I playing a WoW clone when I could just be playing WoW?” My husband was pretty big into pvp and even killed a GM during their live stream. The GM was a good sport about it and even laughed that my husband was dressed in his starter clothes.

Yes. It’s more in depth than that but best way I can explain is like Mephistopheles or Satan, not just like some perverted sex god.

YOu mean that inspite of what Terenas Menethil said they believe the king (WoW) lives forever

I played it. It was, bar none, the best housing system in any MMORPG I’ve even looked sideways at. Total freedom. Use a preset building and just decorate. Or use building block esque pieces to start from scratch. Build a House. Build a Statue. Build a Jumping Puzzle. Scale blocks to almost any size. X/Y/Z Coordinates. Gravity does not matter. Clipping does not matter. Do what you want. And the barrier to entry was basically nonexistent. There were cheap starter options to build and decorate with (but of course there were more expensive things to get too).

Throw in the minigames / dungeon(s?) / gathering nodes and there was plenty of reason to actually visit peoples’ public housing instances too. Plus at least my server held regular housing competitions before the game started dying, so that was fun, and it never felt as isolated as something like WoD Garrisons.

The actual game outside of Housing was pretty fun too. Action Combat, but not in a “spam frontal cones” kinda way. Targeted abilities when it made more sense. Lots of mobility in general (I kited dungeon bosses and killed them solo a couple times), the interrupt mechanic was neat and interrupts/cc in general were way more important than in WoW (prior to high end M+, at least). Story/Questing was middle ground. Nothing amazing, but about what you’d expect from an MMO. Bonus points because it picked up a LOT toward the last 3rd or so, especially with the solo story scenario things.

Ultimately, one of the game’s biggest failings was holding onto “hardcore” ideals for too long. It did eventually compromise a bit and made solid changes that benefited more casual players, but it waited too long to do so, and the game was already dying, and people weren’t going to come back at that point.

Frankly I think if Wildstar launched in the middle of BfA or anytime during Shadowlands it would have held a lot more of an audience for a lot longer. It did hold on to some “hardcore” ideals for too long, as I said, but I know at least for me and a lot of my friends, literally the only reason we didn’t stick around for longer was because we were hitting endgame and didn’t have the time to dedicate to raiding in 2 MMORPGs, and we had no plans to stop in WoW.

Contrary to the vocally loud minority opinion on the forums, player housing really isn’t all that desired. It’s a nice novelty, but not worth the resources to do it right. Plus, Blizzard servers are probably already up to their noses in data bloat per character. They keep track of an insane amount of data and history per character. Not to mention, the policing for inappropriate content like people making sexual things and hate symbols out of props, and so on. And if they don’t police it or do it fast enough, the SJWs will plague the forums, youtube and social media claiming Blizzard doesn’t care about those topics, blah blah blah.

It’s not worth it for something that maybe less than 10% of the players would spend more than an hour or two actually messing around with.

Man, something like that sounds like it would put WoW back on the map again.

Agree to disagree.

The amount of BS people against player housing come up with is almost funny. But not quite.

I don’t understand how people can be against something 100% optional and would make so many people happy.

The argument that people are suddenly worried about Blizzard’s time and resources is also hilarious. That’s something for them to figure out, not us.

bUt ThE rEsOuRcEs

Just people being people I guess.

1 Like

I mean, it’s a fair concern.

If someone has no faith that Blizzard can deliver a feature they have no interest in without taking resources away from the features / content they DO care about, then of course they’ll be against Blizzard working on the feature they don’t care about.

If it were just a vacuum question of “Do you hate player housing” I think very few would say ‘Yes’. You’d get a lot of “I don’t care”, but not a lot of “Yes, I hate it”.

But “I don’t care” quickly turns into “I do not want it” when other things are affected.

Personally, I would like to see housing, but I don’t feel strongly enough about it to delay an expansion for it, or to have 3 less dungeons for it, or to lose a potential raid tier for it.

And its tough to counter that. Even if Blizzard were to come out and say “we promise we can include this feature without reducing the amount of endgame content we’d normally include in an expansion”, it becomes “but they could include MORE if they didn’t do housing”.

I’ve said it before, but I really feel like WotLK was Blizzard’s last chance to add Player Housing without it being disruptive. After that, people had pretty set-in-stone expectations about expansions and the release windows of them.

yes. Rift’s talent trees were incredible.

there were 4 generic classes, each with 10 specs, you could pick any 3 of the 10 and allocate points how you do in WoW.

So for example in wow terms, a Mage would have the typical 51 talent points at level 60 to spend in talent trees composed of Fire (wow Mage), Demonology( wow warlock) and Elemental (Wow shaman).

1 Like

Slaanesh is like a mischievous child next to Tzeentch. The Changer of Ways, Tzeentch, is the real deal.

Cool, doesn’t change the fact that not many people care.

On paper, everything in game development sounds easy. Everything seems like some “Oh that could be thrown together in a day” task, but the reality tends to be far more difficult than that. In order to wiggle in something like player housing, you’d have to refactor a lot of the engine, servers, data storage, etc, which is extremely costly. Then all the increased bandwidth of players going in and out of different houses, that can change at any time and can’t be “baked” to the client or the server. Meaning, every time a player wants to visit a house, the server would then have to send/receive data to/from the player client, which has a cost on both the server load and the network load.

If you want player housing, go play Skyrim or something. WoW is an MMO, not a stay at home “let’s play house” simulator. It’s also not some place for weirdos to play goldshire inn either… If you want to hang out with people, go find one of the million spots in the game that are already there. I can almost promise there’s probably some spots where you can RP out your furry romance novels, where nobody will see you.

Except gone to the extreme with “Just as planned” which is Jailer-level nonsense.

Nurgle, now that’s where it’s at

Right because Call of Duty should’ve been a borderlands game all they had to do was add specs.

Ahahah I never expected a discussion about who is the best Chaos God in Warhammer! Rad!

1 Like

Making a WoWkiller is so funny to me. These big dreamers say hey, if they just made it MY way, it will work.

And then…

It doesn’t.

:black_large_square: :blue_square: :black_large_square: :diamond_shape_with_a_dot_inside:

Technically I like them all, b/c Chaos Undivided but Nurgle if I had to pick (Death Guard in 40k/Maggotkin in Sigmar) :grimacing: rock on. And now back to our regularly scheduled WoW discussion

1 Like

Think I’d have to go ahead and get an addon to block that

:man_shrugging:

1 Like