Yeah, yeah, we all knew what was up when Blizzard partnered a chinese mobile developer, but I’m SHOCKED that Blizzard didn’t reign them in a little. Every 5 seconds you have pop ups telling you to claim this and claim that and for only 99 centers here to can get this or for 9.99 you can get this, A NEW NEW NEW BUNDLE HAS BEEN UNLCOCKED, LIMITED TIME ONLY C’MON BUY BUY BUY BUY.
I assumed it was going to be pretty bad, but was not expecting that much saturation into every aspect of the game.
One of the things that I had to laugh at was I thought how ugly the portals were and then bam turns out it’s a freaking cosmetic you can change, so they designed them to look crappy.
I got my monk to 30. I’m having a blast tbh.
I’m not nearly anywhere the level of play to notice any P2W elements.
Sure, you can get extra stuff, but it’s rather needless to say the least.
No no. Let’s not confused what the issue at BlizzCon was.
A mobile game is perfectly fine. A mobile game pushing MTX is perfectly normal (albeit exactly why i dont play mobile games).
The BlizzCon announcement was only bad because it was an audience of mostly PC-gaming mega-fans who wanted Diablo 4. They get Diablo: Immortal instead. If Blizzard had announced ANY information about Diablo 4, there would be very little issue. (“We are worknig on Diablo 4, but it’s not far along in the development cycle to give a preview. We hope to share more information next summer.”)
Very different reasons for the hate. Confusing them makes people look silly.
It’s not just cosmetics. It’s legitimate 100% no spin P2W.
But P2W is one thing, using the predatory mobile game casino tactic is whack. You level so fast and have constant pop ups telling you that you’ve unlocked different bundles. The entire nature of the game is to get you to spend money.
Every mobile game does this. I could spend 100 a month and be around the top 5-10% of players. But if you want to be the top 5%, you’re going to have to whale more than that. And if you want to be the BEST, it’s upwards of 50k
These people are falling for the same old bait and switch. One moment the game seems perfectly F2P…you get fast levels, etc…in a few days they quit due to realizing how predatory the game is endgame. Just a way to hook people in.
You still can! But only a few game companies do that nowadays. Sekiro was the true last one who did this…no DLC, some free updates, it was a done product. Otherwise there’s Minecraft, No Man’s Sky, to name a few.
It really, really showed how disconnected and out-of-touch Blizzard was from their fans.
Those clowns on stage couldn’t read the audience in the slightest and rather than be amicable, (“No, it’s not on PC yet but maybe we can port it over.”) they doubled down on being condescending jerks. (“dO yOu gUyS nOt hAvE CeLL pHoNeS?”)