On the one hand, I think that Diablo Immortal’s success will depend on finding enough whales to keep a sparsely populated game afloat, because the price to pay to win is so huge and up front that most free to play players are going to quit rather than wait 10 years to get geared.
On the other hand, I think the current design philosophy of wow is to continue to try to turn the game into a classic revamp, on the principle that everything classic was perfect.
So removal of the group finder from wrath classic, even though the overwhelming majority of players were planning on playing because of that and have now changed their minds.
Removal of the votekick to try to force new players to “make friends” in game without whose help they will not be able to do dungeons they are given quests to do, as though somehow being forced to carry afk players, carries, and trolls is going to be a positive introduction to the community.
They want to prove that everybody else has been designing games of this genre wrong. This is their last chance to prove that it is wrong to reward players for participating in content, that unless they are the best of the best they should get nothing and play solely for love of the game, in awe of its perfection of design, and in worshipful respect of those toxic top players whose alts are getting carried through dungeons thanks to the removal of the votekick option.
Time to remove casual content, there are still too many casuals sullying your game. Good thing that “casual content” in DF is going to be jumping puzzles and “rock climbing”, which just sounds like another name for jumping puzzles. Which many players despise.
And the rank-locked Pvp gearing system, which devs of the past rejected, telling players it was bad for the game. Yet devs decided to not only implement this failed system, but have doubled down repeatedly, leaving PvP a shell of its former state.
If the game loses as many players as it already has since the start of shadowlands, there would be no players whatever. That’s how many have left, and are left.
Phil Spencer said he wanted to see more players playing wow. I don’t think he meant he wanted to see fewer players.
Blizzard has been doing things horribly wrong in this expansion. They have no one to blame but themselves. But they’re still blaming the playerbase.
Actually, normal business development involves doing marketing research prior to planning, Thus they don’t end up spending hundreds of millions of dollars on a vanity project they know will piss off a lot of their paying customers. This is how they’ve always done development in Blizzard. They were lucky for a while. They aren’t lucky anymore.