Does anyone else find it interesting, and a bit amusing, that back in DF it really felt like player needs were being addressed, like Blizz actually “cared” more, just like how we kept having to deal with dragon “feelings” all of the time during quests and storylines in DF.
Yet in TWW, we are given the Earthen, who literally and figuratively are stone, and seem to struggle to have feelings of any kind, and once again, it feels like the playerbase is being treated less well, like Blizzard doesn’t seem to care as much again?
Makes me wonder what’s going to happen in Midnight…
You’re going to have to give some very specific examples because both expansions seem heavily feedback-based to me.
Also a note on this: adding depth to the characters so that they aren’t just 2D cardboard cutouts is not a bad thing. I want to know what the characters think and feel so that they feel like actual people.
Op, Whats going to happen in Midnight is 8 dungeons, 3major patches, a raid each major patch with .5 and .7 patches adding invasions and minigames slop.
Bad patch releases, timegating, weak raid boss, early mythic balancing issues, tank threat, healer balance issues, timewalking nerfs, mid rehashed content (did I mention timegating), bugs, bugs and more bugs, but sure, pick one thing, and claim that’s the answer.
What do you mean? The Earthen aren’t struggling to feel emotion. They were struggling to come to terms that they were slaves and all of their memories being routinely stripped away was just a way to make them remain obedient. Some took to doing what was best for their people vs what the Titans wanted more than others (i.e. Steelvein)
Get use to it, this is blizzard standard flip floping to cover up and dmg control, they don’t care about majority of their players outside of that sweat lords RTW mythic guild players.
When they do eunf dmg to majority of the player base they will start and pretend to “care and listen” to feedback but once the heat start to lower down they r back to the same old F up blizzard.
I made the mistake of actually trying to engage with the story during Dragonflight which immediately put me off.
I corrected that issue so by default TWW > DF lol.
Don’t get the wrong idea though, this game is still mostly braindead trash with the only content of substance being Mythic+ and a single raid. At least they brought visions back so that’s a plus.
Feelings get trampled, Blood elves probably suffer a Teldrassil level crisis, Silvermoon and the Sunwell go boom and we spend the next two to three expansions helping the blood elves pick up the pieces like we did with the NE as Blizz hates everyone who’s not elf or human for who knows what reason. They especially hate us Worgen with how they keep making us the butt of their jokes for just asking for more options for our worgen selves only for them to smack us with a newspaper or whatever. DF was also much more well optimized but TWW feels not so and clunky as I sued tor aid, do world bosses, run dungeons, and dragon ride in DF but TWW most of that ends up in a DC. I can only imagine how laggy Midnight will be as they’re adding something big like housing
To be honest, it’s quite evident that Blizz is running into development and production issues more than anything.
They’re sticking to an aggressive schedule that they can’t maintain, leading to countless bugs and design issues making it all the way through to release. It’s not a good place to be in, but they seem to be afraid to slow things down at all, even though it’s sorely needed.
We can only speculate as to who or what is pushing production at the cost of quality, but that seems to be what’s actually happening.
Because players are incapable of understanding the magnitude of development time that goes into a game like this, and will throw tantrums if they aren’t given new content every 2 weeks.
I am of the opinion that slower, bug-free, and smoothly running content is better than frequent unplayable buggy messes.
It is a great business move to do this. In Midnight there is a great chance they will listen again and the effect is therefore much greater. And it will again cause good expansion sales for The Last Titan, where, I really think, they will go all-out and it will be quality. I hope I am not naive here.
Part of the blame I can say could be them afraid of too big of a lull between Expansions will upset the players, especially the loud vocals constantly complaining about patches being too long and “there’s nothing to do”…it’s been one of the biggest repeated complaints I’ve seen across the 20 years of WoW. So I can see them juat saying “Go Turbo” and just zip stuff out, even if it’s short content, revisited/repeated content or an Expansion beflre weve bad time to breathe
DF was a concept a lot of people (at least in rp spaces where I tend to live) had been cheering for, had a ton of content and also had amazing art direction.
I think the biggest issue with TWW’s reception is that people see it as a pre-expac for Midnight more than its own standalone story (and, well, the races it focuses on, while done neatly for both dwarves (sort of, I mean Dorn is as much about Earthen as it is dwarven royal family drama) and goblins, are also basically not popular, less popular than dracthyr turned out to be even, while night and blood elves are extremely so.)
I haven’t seen the threat issues that bad. Many DPS specs complain about this but Enhancement Shaman complains and speak very loudly about threat issues. I ripped threat off tanks many times in keys. Even I ripped threat off tank with Timelessness in +15 Floodgate and ate tankbuster. I bet Blizzard would just buff threat and be done with it like they did that with TWW S1/S2