DF talent trees need to change

Let’s hope Rogues finally have to choose between Cloak or Evasion.

Arena is the hardest content in the game (3s) and it’s not even close.

Soooo you want every cc, dmg, and unique talent choice you can possibly have?
Kinda defeats the whole purpose at that point. Plus you really dont miss put on much of anything.
You can do that exact cc setup if you want while also gai ing even more things to your kit.

1 Like

I don’t like how the current tree and this new tree give you abilities from other specs but they don’t say usable in all forms. So just like the current tree this new tree will now have me turn humanoid to use them and than change back to cat form. I hate this.

If you are going to give us abilities from other specs we should have the ability to use them in all forms. It is a loss of DPS or what have you to lose our form to change humanoid only to have to change back into our animal form after casting said ability.

If we are going to lose our animal form than I think those abilities should have their own GCD and not share our Feral GCD. It would save us 1.5 seconds instead of wasting 3.0 seconds.

Also, I’d like to have Claws of Shirvallah back. I miss that and it would at least make the tree a little more interesting.

EDIT: Remove the requirements to move forward. Having to put points into abilities I don’t want seems like a waste. I had to pick abilities I wouldn’t pick just so I could move up the tree.

its shadowlands systems 2.0 in a talent tree covenant abilities,leggos and conduits …did you look at the dk and druid trees???

Just wait till you get in keys/raids with people who didn’t spec into kicks.

I mostly PVP and achievement hunt.

Ok wait till a team member doesnt kick a spell and you lose the match :slight_smile:

It’s solo shuffle seasons, baby. That’s also the other teams problem!

1 Like

This is perhaps the least illusory system that Blizzard has ever devised. Abilities and passives traditionally made available to one spec, or were shared but chiefly used by that spec, can now be obtained and/or buffed by other specs as a part of something revolutionary called a class. They’re giving us all the MEGA Bloks, but you can only use so many of them for a build.

Not only are Blizzard taking some of the iteration they’ve put into the specs and redistributing it to the class, but their spicing it up with various borrowed power nodes. I recognize at least some azerite traits and legendary effects mixed in with both regular and PvP talents we have now. I’m looking forward to particular trees with that trend in mind.

if an ability languishes on your hotbar when you could’ve exchanged it for something else, is it really mandatory for you in that scenario? (for the ‘make thing baseline’ crowd)

Nature’s Swiftness and the improved talent seem fairly situational to me. If you didn’t pick them up for a particular build, you’d have to put at least a point into Ironbark and Improved Ironbark to progress down the tree. The first bracket of talents from the spec tree are more a replacement for leveling progression that we have now (choices can still be made to an extent). I prefer the idea of getting to a certain level and putting a point in to get the profound/fundamental ability for my spec instead of just getting it automatically. It distinguishes the spec from the class in a satisfying way. I’m uncertain about the Feral thing though. Reading the talents, it seems as though Sudden Ambush is a solid talent to occasionally get more damage from Rake and Shred. The Lunar inspiration talent has obvious and powerful synergies with Circle of Life and Death, Increased Healing and Magic Damage and Sunfire though. I lack familiarity with Feral to pass judgement on it.

For many expansions it’s always been an illusion of change and choice. The majority of abilities and passives has changed very little over the years. Most will select talents to reach the norm for there given spec, cookie cutter spec as they been called last time we had talent trees.

If they end up anything like the previous talent trees, most classes will have the option to take some off talents from their chosen of the holy trinity. Dps with some tank talents, healer with more dps, a sacrifice in min/max for a hybrid experience. It was fairly minimal but still more options is better in my opinion.

Hard to really judge until the product is released in it’s final form.

2 Likes

Keep telling yourself that sister.

Scripted content will never be harder. You thinking otherwise is why you post on a classic character.

This is absolutely the case. Somehow, we ended up with even less choice than we have in SL assuming this is what goes live.

At least conduits function like added talents and we can choose the cov ability we align with most.

These trees are just getting your core class back with a tiny bit of inconvenient pathing for added flavor.

When I first heard about “talent trees coming back” I had the feeling that mostly this was going to be a change in the visual presentation, with a net result in fewer player options.

Luckily it’s the opposite and you can get more stuff than on live. :smiley:

3 Likes

I think it’s too early to predict that, especially considering how few people are agreeing with you, and how many more seem to be disagreeing.

You can absolutely get more than on live, at least in the Druid trees. I’ve gone through and routed the trees. You get less TOTAL, maybe, if you count conduits and covenants and legendaries and tier sets, but those aren’t talents. You get more Talents than we do on live. The rest of it, the borrowed power, remains to be seen.

Agree with what?
Did you try and make a build with the new talent trees?
Make a build and then see the difference between live and that.

It’s not my fault some prefer to remain ignorant and don’t use the talent calculator to compare.

Remember that current covenants, tier sets, conduits, legendaries aren’t supposed to go over, so they shouldn’t be counted.
Only a select few would have. But with the new trees, there are a lot more that we’re gaining with DF talent trees.

Precisely.