I like the concept of giving more meaningful choices, but the execution of these trees is bad. In many instances, there is only the illusion of choice. In reality, these talent trees are a prune disguised as a major expansion feature.
I’ll be using the druid trees as an example. Many iconic and spec-required abilities are split into several talents just to bring us back to what we have now. Ironbark, for instance, requires 5 talent points just to bring resto druid’s most important defensive back in line with what we already have, such that almost 20% of resto druid’s talent points are functionally locked in. Which resto druid, in which scenario, is going to pass on Ironbark and its modifiers?
Cyclone, sunfire, swipe, remove corruption – all currently baseline abilities - are placed in the talent tree in areas where they MUST be taken to get to the abilities beneath them. There’s no choice there - you might as well just make the abilities baseline and give us less talent points. I don’t know why this has to be stated over and over but WE DO NOT LIKE PRUNING. IT MAKES US REALLY ANGRY. PLEASE STOP IT.
Another big problem I see with these trees, with an easy potential fix, is that several of the talent choices require multiple points in order to get to what’s beneath them. That would be fine if the above node were useful, but in some instances they’re not. For example, in the feral tree, I have to invest 3 points in sudden ambush – something I absolutely don’t want - to get lunar inspiration – something that I really want. Progression to the node beneath it should only require one point spent rather than three, which already feels like a waste, but at least it’s not completely prohibitive like it is now.
P.S. STOP TAKING AWAY CYCLONE. WE’RE NOT DRUIDS WITHOUT IT.
Hi, it appears you have concerns about Cyclone. Note that not being able to clone spam entire arena matches isn’t really a reason to be worried about how talent trees will pan out in Dragonflight. I urge you to keep your eyes peeled on the upcoming alpha/beta releases to see what the Developers have in store for all of us and wish you well
I’ll use resto for example. For CC I’m no longer going to be able to have maim, mighty bash, incapacitating roar, cyclone and ursol’s vortex unless I’m running a meme build with no output.
I won’t be able to get rake anymore. Rake stun is straight up gone for everything but feral. Likely I will be able to have clone and ursol’s vortex but not a stun unless I want to invest heavily in the feral side of the tree, with a bunch of talents I don’t want as prerequisites, or that used to be baseline. Thrash, an absolutely useless ability, is a prerequisite if I want to get useful abilities like skull bash.
The point isn’t that we have to make choices. It’s that the choices they put useless abilities like thrash or swipe as prerequisites of important stuff.
Did you expect to have your full kit and then add another full kit on top? Did you just want meaningless talents that increase your borrowed power by 10000%?
I truly don’t see a problem with a healer having to spent points to improve their defensive ability. Nothing was pruned. In fact you now have full access to the other tree’s utility spells if you CHOOSE to do so. If you want to minmax for 2% extra healing thats all on you. I’ll be a filthy casual over here enjoying a fun spec instead of an optimal one.
So you wanted every druid to have this defensive? You just wanted druids be OP and need constant nerfs to balance? Or does it make more sense to put it in a tree where other specs could make use of it if they’re willing to sacrifice something in return?
The only change the current trees need is access to the other spec’s offensive trees as well.
I dunno bout you, but I don’t consider Ironbark your most defensive, nor an important ability. Tanks should not be requiring abilities from their healers like this, as they should have their own and be timing their own. That being said, I would not be investing into it.
This is what I made, and yeah Ironbark is in there but it’s only in there to get to the other side of things since right now you can either go down or diagonal down, not upwards.
Swipe is only there if you’re doing kitty weaving, otherwise it doesn’t exist currently.
Yeah I agree, these could do with literally 1 point instead of investing all 3 in order to get to the next point instead. That would be a lot more helpful and better.
I agree fully, I want to be a full on DoT build kitty for my Feral spec and yeah I think having to invest 3 points in order to get to Moonfire is dumb, just as much as I think on the literal other side of that tree you have to go down to get to the 40% MORE damage for pure ST for the DoT build, which is dumb again. Would be more understandable to have 2 different sides; 1 DoT based, the other direct damage based, and then tune them so the DoT based does more damage but over time, whereas the direct damage is faster/burst damage.
You literally barely use Cyclone except for in PvP purposes.
That’s just talk. I’ve never seen a guide say to take Absolute Corruption and I take it anyway. It’s exactly what I want, and I don’t gaf how it affects my DPS.