My comment was made in good humor, friend. I apologize if you experienced it differently.
Players. Players asked for wf/tf and 3 chesting to be removed. Players asked for bonus rolls to be removed. Players asked for less end of dungeon drops and at lower ilvl. Players asked for dungeons with less rp and esport design.
Donât blame blizzard. They tried to give us nice things. But some players donât want nice things.
Never having loot upgrades actually drop after a m+ run whilst you are playing the game is actually peakgameplay? Don´t you know it is fun to loot stuff once a week in a dumb box when no one else is online, in a way that makes the reward seem completely detached from the hard work you put in??
So we go back to Legion where you get 3 drops (2 if untimed) but they cap out 5 item levels below heroic dungeon level.
And the weekly cache is 1 item, and itâs base is 5 item levels under mythic.
Then with a massive heap of RNG with titanforging on top.
That is better?
Gearing right now is so fast and itâs so easy to get very powerful gear with mythic+, crests, and crafting.
Almost like gear will be useless if you are geared out⌠just like every expansion?
Legionisbest:Whoever decided to have loot drop less frequently whilst adding the weekly vault
Players. Players asked for wf/tf and 3 chesting to be removed. Players asked for bonus rolls to be removed. Players asked for less end of dungeon drops and at lower ilvl. Players asked for dungeons with less rp and esport design.
Donât blame blizzard. They tried to give us nice things. But some players donât want nice things.
WF/TF is the opposite of ânice thingsâ they are a stupid RNG gamey system where items can never just be the items.
Then with a massive heap of RNG with titanforging on top.
That is better?
Yeh it literally is.
Knowing you have the chance of gear upgrades dropping whilst doing the content literally feels better, and that is very important to players.
Opening stuff in a dumb box when no one else is online is the worst way to reward players.
they are a stupid RNG gamey system
The success of Blizzard games like Vanilla WoW, Diablo 2,3 and 4 are all built on RnG loot.
Vanilla is literally just stand AFK whilst doing raids pressing frostbolt with ur 39 buddies hoping for cool rewards.
Deterministic loot is a failure, anyone with basic understanding of human nature knows this.
WF/TF is the opposite of ânice thingsâ they are a stupid RNG gamey system where items can never just be the items.
No. That is some streamer buzz word. WF/ TF was a way to let casual players get nice gear. The glowing upgrade animation is as âfeels goodâ as it gets.
Mythic raiders were still the best geared players.
Argorwal:Then with a massive heap of RNG with titanforging on top.
That is better?
Yeh it literally is.
Knowing you have the chance of gear upgrades dropping whilst doing the content literally feels better, and that is very important to players.
Opening stuff in a dumb box when no one else is online is the worst way to reward players.
Argorwal:they are a stupid RNG gamey system
The success of Blizzard games like Vanilla WoW, Diablo 2,3 and 4 are all built on RnG loot.
Vanilla is literally just stand AFK whilst doing raids pressing frostbolt with ur 39 buddies hoping for cool rewards.
Deterministic loot is a failure, anyone with basic understanding of human nature knows this.
Vanilla? The game with no titanforging and all end game loot was weekly based (raid lockouts)?
Are you agreeing?
the WQ system in Legion, Garrisons from WoD, and Shadowlands style FATE questing for alts, It make spark my interest in wanting to stick around.
without a doubt the callings/emisarries where a very good system that i personally logged in every 3 ish days to blast through. sad its not in DF.
garrisons where tight ngl. gardening, mines, stables, and the inn gave me a reason to log in daily/weekly. the garden felt like half-hill farm but slightly less engaging. coulda useed the tools from hall hill to make it better.
not to sure about the fate system but i think it was a great way to level alts. i just didnt like the fill the bar quests you gotta do during fate. i like legion invasions more, they gave chunky xp with fun mechanics like hopping into tanks and shooting stuff.
in PVP which really made me stop doing anything PVP.
facts. resilence is something i think was smart. too many one shots these days to enjoy a pvp battle.
The pool is really boring and I missed when the M+ pool was all current dungeons.
yeah the pool is to limited.
shoulda done mop, legion, bfa, and DF. instead of 8 dungeons⌠do like 16 so we can all have a choice on where to go and where to avoid.
Vanilla? The game with no titanforging and all end game loot was weekly based (raid lockouts)?
Are you agreeing?
Vanilla?
The game where BiS loot literally drops in the outdoor world as BoEs?
Where there is so much RnG that you can do Ragnaros for 2 years and not get thunderfury?
Are you agreeing?
Argorwal:WF/TF is the opposite of ânice thingsâ they are a stupid RNG gamey system where items can never just be the items.
No. That is some streamer buzz word. WF/ TF was a way to let casual players get nice gear. The glowing upgrade animation is as âfeels goodâ as it gets.
Mythic raiders were still the best geared players.
Itâs not, itâs a terrible awful system of stupid rng on rng on rng and I was so glad they came to their senses and removed it.
The vast majority of the game never had it and the game is better with it removed.
Argorwal:Vanilla? The game with no titanforging and all end game loot was weekly based (raid lockouts)?
Are you agreeing?
Vanilla?
The game where BiS loot literally drops in the outdoor world as BoEs?
Where there is so much RnG that you can do Ragnaros for 2 years and not get thunderfury?
Are you agreeing?
Still looking for that titanforging in vanilla, canât find it.
Every item is the item.
Yes, due to how weapon skill works there is a BiS BOE.
But when one drops it doesnât have a random amount of weapon skill, that is what you seem to want.
And 99% of gearing which are not BOEs are once a week from raid clears. Again, all static. No having an item drop but it didnât RNG titanforging.
Just the item.
Maybe a binding should drop and you want it to RNG into a super binding?
Still looking for that titanforging in vanilla, canât find it.
Still looking for RnG not being an important part of vanilla, can´t find it
The worst class balancing in history? Aww jeez Karen so dramatic.
I was so glad they came to their senses and removed it.
Game has been dying ever since. The same people that raged about it were the same people that complained about welfare epics in Wrath.
Casual players getting 1 or 2 tfâs did not impact anyone elseâs gameplay. Mythic raiding was the most reliable source of high ilvl gear.
Argorwal:Still looking for that titanforging in vanilla, canât find it.
Still looking for RnG not being an important part of vanilla, can´t find it
Drops were RNG.
Titanforging is RNG on top of RNG.
Why do you want double RNG? You want to farm the item then also pray itâs a special RNG version of the item?
Argorwal:I was so glad they came to their senses and removed it.
Game has been dying ever since. The same people that raged about it were the same people that complained about welfare epics in Wrath.
Casual players getting 1 or 2 tfâs did not impact anyone elseâs gameplay. Mythic raiding was the most reliable source of high ilvl gear.
Game was declining way before titanforging and trying to tie sub count to something like that is as stupid as the people trying to tie it to RFD.
Not to mention sub count has never been provided since titanforing became a thing.
Thunderforging and warfrorging in MoP and WoD clearly didnât save the game lol.
The worst class balancing in history? Aww jeez Karen so dramatic.
I have 0 idea what youâre trying to say with this.
If Blizzard would listen to the players that have been around for 15+ years and stop listening to the brand new person
The people who like what they have done are the ones who have been around for 15+ years. They have been asking for exactly the changes that were made. They donât have a clue what âbrand newâ players want or need to turn them into regular players who look forward to logging in every day. So new players rarely stay.