I defaulted to chakram before they “fixed” it killing totems
Concussion shot will be interesting. A 1pt flex pick imo.
My original napkin math had KC hitting pretty hard, but seems its already been nerfed. If your going to go DD, why wouldn’t you go alpha pred/bloody claws to maximize uptime?
One concern about imp pet mend is randomly eating a UA dispel and one shotting it.
Didn’t even know about that tbh. Was that early in SL? I started late, then kept on getting one shot by everything and pulled the pin on wow for a while.
They corrected it in 9.1.5 i believe. Really nerfed us into shamans
I have not noticed until now that the silence talent changes in the general tree if you are Survival. Is that new with this build or am I just noticing it?
It honestly makes me worried that they are already going down the road of “the general tree can change based on what spec you are”. That is a huge can of worms.
And it makes me laugh that SV is just so opposite of what the hunter class is that they just have to change a node in the general tree to accommodate it because they have no idea what they’re doing.
They mentioned the case of Counter Shot/Muzzle in their feature post, where it would change depending on if you play SV or not. It just wasn’t added in the calculator before.
Procs will mostly come from Pheromone Bombs and Spearhead windows. Bloody Claws wouldn’t get as much value since you really won’t be spamming Mongoose Bite until your Death Chakram and Explosive Shot Burst.
The Imp Pet Mend is a flex point. I would much rather go Steel Trap, Death Chakram, and Explosive Shot as my capstones since at least I feel like I’m not wasting points.
The two points into Beast Master seems like a massive waste since we’re not BM. The two points into Imp Kill Command also seem like a waste with how weak Kill Command is.
hol up
they removed the best part of chakrams?
yeah a while ago
As far as I know this is the single only instance of this. No other tree has this! For example druid who has 4 specs that span all the major archetypes doesnt even have it… But their tree is vastly better than our Hunter class tree…
As you say, it speaks quite well about how badly implemented the SV melee spec is in the Hunter class.
Yea, i gave up trying to lobby for a better surv. Its pretty obvious at this point the fanbois are getting what they wamt, which is a return to garbage playstyles that people got tired of a long time ago.
Since ive given my feedback multiple times without anyone acknowledging and even attempting to give it a try on alpha, i aint doing it anymore.
As blizz continues to demolish the bomb playstyle, force players into rotational trap play, keep reusing completely trash talents like deadly duo, coordinated kill, birds of prey, and putting them into the bottom part of the tree, i aint wasting my time.
Surv can go back to bein trash until next xpac.
I just vastly dislike NTA and the thought of sinking 3pts into it bothers me. To me, if I’m getting steel trap, I’d rather have pet and kc dmg than nta. Was thinking burst would look like:
Bomb=> ES=> SH=> MB, pop latent, MB => bomb=> FS => KS should be dead, if not MB and KC.
Now that I’m looking at, that’s alot freaking gcds…
No offense but who made you the expert?
Also, what do you mean they are forcing SV into a trap playstyle? They have literally zero focus or synergy with any trapstyle… There is the same 4 traps as we’ve had for a long time with 2 talents supporting two of them, bad talents sure but you cant say they are forcing trap playstyle on us? Nesingwary is a fantastically bad talents yes, but you can 100% ignore it at least.
I like his positive attitude and can-do spirit. Brings a vitality to the hunter forums the same way Derpples does. Very refreshing! …
how are players “forced” into rotational trap play?
Currently nta only works off frost trap, its not even worth it and in the sv tree you can literally spec into more focus from kc and you can get flanking strike fairly easily, there are now more options to spec out of nta
People hellbent on taking design decisions personally wont be happy unless the devs do exactly what they wanted
Yes, this is the issue I have with his attitude as well. We are here as consumers having an opinion obviously and Blizzard might want our feedback (or not I guess?) but to make demands/suggestion and be angry because yours wasn’t instantly implemented sounds like a childish reaction to something no one asked for.
We are not here to tell the devs how to do their job. We are not even here, really, to tell/suggest them how to solve problem X. But we are here to voice our opinion about what feels good, fun or works and vice versa. To leave feedback! Not to run the development ourselves.
Edit: Not to confuse with them actually taking something from the community and implementing it or be inspired from it. But to expect it will just make you feel let down and angry.
Agreed. It is one of those things where blizz decides to go with X and you decide that “No I think design Y is better”. Of course you can voice your opinion on why Y is better but at the end of the day it is going to be blizz’s choice.
This is not to discount player feedback or to say “your opinion doesn’t matter” but ultimately blizzard is the one who is going to have final say. And if blizzard’s choses X over Y, then I really don’t know what else to say.
Yeah, that’s why I would rather have the 10% dmg increase from Death Chakrams for the burst, as well as KS procs (assuming they pump with Ranger). So the burst would be Bomb (maybe double w/ Wildfire Infusion) > ES > DC > MB spam = KS procs > FS (if energy needed).
A few reasons for NTA.
First, Energetic Ally is more or less inaccessible (Ferocity is pretty dead since our pet barely does a % of our damage).
Second, extra pet and KC damage isn’t gonna do anything during your burst. The focus regen from NTA will. NTA+Flanking Strike is two mongoose bites. NTA+KC is one mongoose, but you would never press KC during traps.
Tbh you rarely pressed KC before we got our tier sets. I’d probably press is once or twice during a game. You just have too many other buttons you would rather press for KC to get value.
Tbh, my attitude is based on the quality of changes provided to the tree and the feedback presented to blizz. Both have been subpar.
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I know its “blizz’s game” but it still doesn’t cover up the fact that they get free labor from us testing the game. Agree or don’t, i couldnt care less, but the fact is that if we put in the work, we get a say.
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Not a single person has called out for quality changes that actually lead to significant changes. This is what we have seen:
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Points reduced (but also the values so we didnt get anywhere actually).
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We received some akward way of applying SS.
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They dismantled the bomb side.
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They moved the garbage talents from their piss poor locations to the end of our tree. I was doing mock-ups on the tree calculator, i dont even see myself taking 80% of the talents in part 3. Infusion, maybe fury just to burn the point, thats about it.
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They took the points from lunge but made it 3 yds. So, whats the point of the talent?
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So they took the garbage talents and put them into the end of the tree. So what did they replace it with? “KC gives x more amount of focus.” wow, what a talent!
So, if i reasonable individual, which i am, i would venture to guess that the changes being made can, to an extent, be relatable to the feedback. So to follow that logic, no one is calling for the bad talents to be removed, just buffed (for example deadly-duo, one of the worst talents in the game, was just buffed and not removed.
So, yea, seeing the changes being made have led to increased frustration. Its not bc “i want blizz to give me exactly what i want,” its bc “talent x is garbo, both playstyle and mathematically and needa removed” but instead it just gets buffed.
Also, we STILL have the smallest tree.