When assessing the Priest class and specialisation trees in the current Dragonflight build, I think the main causes for concern stem from how jarringly different Priest has been handled relative to all other classes in the game. I will discuss my thoughts on this for the two topics I consider to be the main points of frustration: survivability and the lack of an interrupt spell (specifically, mostly targeted at dungeons and Mythic+) . I will also discuss some proposed solutions in addition to why I think PvP balance should not be used as an excuse to deprive Priest players of either of the above. Lastly, I will also cover how I think this all impacts Shadow as a specialisation.
Survivability
Even with the recent tuning adjustments to Fade and Desperate Prayer, Holy and Discipline Priests are by far the weakest specialisations in terms of personal defensive abilities in the entire game. This gap between Priest defensive toolkit and the toolkits of other classes has been further widened in Dragonflight, as other previously defensively weak classes and specialisations now have more options in their class trees. This has left Priest in a category of its own right at the bottom of the pack.
Some have argued that Discipline has access to both Pain Suppression and Power Word: Barrier, but these are designed as external defensive abilities with long cooldowns. Furthermore, consistently using these abilities selfishly dramatically reduces the utility and effectiveness that Discipline can otherwise bring to a group. As such, these should not be regarded as personal defensives in my humble opinion.
Holy also has a cheat death effect in Restitution, but this is a capstone node with a 10 minute cooldown. As such, it is not a substitute for a reasonable defensive ability that can align with the often frequent damage patterns and/or mechanics of any given PvE encounter that tend to require the activation of a personal defensive ability.
Blizzardâs response to the issue of Priest defensives has been so far underwhelming:
For similar reasons as Silence, we will not be adding Dispersion to the Priest class tree. Healing Priests are understandably on the weaker side of the defensive spectrum, but our answer to that isnât to bring Dispersion to the class tree. Between Desperate Prayer, Power Word: Shield, Angelic Bulwark, Translucent Image, and Spell Warding, we feel Priests are in an okay spot. Weâve also increased the damage reduction effect from Translucent Image to 10% and separated Phantasm from it.
The problem is that none of these abilities or passives are a powerful enough answer for the deadlier abilities present in the more difficult PvE content of the game. Even if we were to stack these abilities (likely requiring a messy macro and potentially multiple GCDs), their overall defensive power is poor in comparison to what a lot of classes can achieve with the activation of one ability.
The new defensive additions in particular are very underpowered when their positions in the tree and their power relative to other classes are assessed. Angelic Bulwark is an inferior version of the Shamanâs Natureâs Guardian, as it has not only double the cooldown (1.5 minutes vs 45 seconds) but also a worse threshold (30% vs 35%) and a worse overall effect (15% vs 20%). The fact that Angelic Bulwark is a class capstone while Natureâs Guardian is in the middle of the Shaman class tree makes this comparison even worse. This is not even mentioning the fact that Shaman already has access to a 40% damage reduction ability in Astral Shift, with a talent that can increase this to 55% with an appropriate increase to its cooldown. As it stands, the healing Priest specialisations are the most likely to die from either unavoidable damage or mechanics that require a sizeable personal defensive cooldown to survive.
Even when factoring in the recent talent adjustments to Desperate Prayer, this ability is still quite underwhelming for a 1.5 minute cooldown in my opinion. Abilities that either increase your characterâs maximum health or provide an equivalent absorb shield (i.e. Retribution Paladinâs Shield of Vengeance) are fundamentally weaker than defensive abilities that reduce a sizeable percentage of the damage being received. They scale much worse as the difficulty of content increases and I donât believe they should ever be designed as the major defensive ability of a class or specialisation for this reason. Such abilities are out of step with the content design of the modern game and failing to address this issue will simply dissuade people from playing Priest for no real justifiable reason.
I believe there are a few good options to solve the defensive issue. The first is to move Angelic Bulwark to middle section of the class tree and adjust itâs power so that it is at least comparable to Natureâs Guardian. If this ability is going to remain in the tree, the position needs to change at a bare minimum. Bringing its power in line with the Shaman version would also make it a much more compelling way to spend two talent points.
The second option is to redesign Desperate Prayer. I think it would be reasonable to remove Translucent Image and roll this effect into Desperate Prayer somewhat. A design similar to Monkâs Fortifying Brew would be much better, with a flat percentage increase to health accompanied with a meaningful percentage of damage reduction (I personally would like see a minimum of somewhere between 15-20%). The percentage health increase could even be changed to an absorb shield with a strong visual cue if Blizzard would like to keep a thematic difference between the Priest ability and the already existing Monk spell.
The third option is to bring Dispersion into the class tree. I think it is absolutely possible to do this with a caveat on the talent that significantly reduces its power for healing Priests in PvP, or possibly provides another effect altogether for PvP content. The point here is that there are absolutely ways and means to bring this into the class tree without breaking the game for content that Priests are already powerful in. The refusal to discuss this has been somewhat disappointing and I hope that Blizzard choose to revisit this topic with a little more willingness and creativity.
The Interrupt Issue
The lack of an interrupt would not be a significant pain point if not for the fact that the only two specialisations to not have access to one out of a total of 38 are Holy and Discipline Priests. The primary area of concern here in my opinion is Mythic+, where the content is significantly balanced around preventing interruptible casts. Healing Priests have generally not been seen as desirable for this particular content, outside of the recent tuning to damage output (something that Priests will be losing a significant portion of with the loss of Boon of the Ascended). Priests not being able to provide an interrupt when other healing specialisations can will be yet more reason for the community to prefer other healing specialisations for this content, even with the existence of Power Infusion. This problem is exacerbated by the fact that these specialisations are plagued by defensive issues that are not shared by other healing classes. As such, it is an issue that should be addressed in order to bring Priests more in line with the capabilities of other classes.
I understand that Shadowâs Silence spell would arguably be too powerful in PvP, but I would argue a new baseline generic interrupt ability (Power Word: âinsert kick name hereâ) that had a generic ranged interrupt cooldown of 24 seconds is both perfectly possible and reasonable. This could even be designed in a similar vein to the recently updated Warrior class tree, where the ability node is a generic interrupt for Holy and Discipline but then changes to Silence on the Shadow version of the tree. And even if this were still too much control for healing Priests in PvP, would it not be possible to simply make it so it is unable to effect players? I believe there are definitely options that the Dragonflight talent trees could provide in order to improve the PvE quality of life of Priests without breaking them in PvP.
Implications for Shadow
Something I have not really discussed above is how all of this effects Shadow Priests. Currently, Shadow has to make significant talent point investments in their specialisation tree to access both Dispersion and Silence, and I think that some of the above suggestions would remedy this issue. This way, Shadow Priests wonât need to choose between class utility and damage throughput, which is a decision that never feels compelling or satisfying to make.
The refusal to put key abilities in the class tree has had negative knock on effects for the Shadow specialisation. The only real fair comparison that comes to mind is between Shadow and Balance Druid, as Balance has to select Solar Beam in its specialisation tree as well. For Balance, however, this only an investment of one talent point, with an optional improvement node talent point in Light of the Sun. For Shadow, you need to spend two talent points in order to get Dispersion and Silence, with a further investment of an additional two talent points in order to improve these spells. This results in a total of four talent points that are not being spent on throughput in the specialisation tree.
Moving Silence and Dispersion to the class tree with the options previously discussed would solve this issue and dramatically improve Shadowâs specialisation tree. There could still be improvement talents for Shadowâs Silence and even Dispersion in the specialisation tree, but I think we can all agree that four points for is too excessive relative to other specialisations and classes that have access to these things in their respective class trees.