If wow were to shut down tomorrow it would hardly effect Activision Blizzard’s revenue flow. This is fact.
Meanwhile, most folks didn’t enjoy the tag restriction on Hogger in Elwynn and the infinite breadcrumb quests.
So they payed Mages to hardcore level them through SM.
Which in retrospect was enjoyable once.
Neither did Vanilla. I’m sorry, but there’s only so many times I’ll enjoy breadcrumbs from Ironforge to Loch Modan and back. And that many times is exactly maybe once.
The game you’re nostalgic for doesn’t exist. Never existed.
I’m starting to get confused as well. Are people using solo to describe literally never doing anything in a group? No group quests, no BGs, no dungeons, no raids etc?
The person you replied to is saying the Soup and Hunts aren’t solo content.
So it’s more than that, Eleusia thinks that as soon as he sees another player in the world, it’s not solo anymore.
But he’s an obvious troll at this point. So that whatever he says with a huge grain of salt, no one really wants to play the game he’s trolling for.
Wow. That is a hard line.
I took it to mean like how I play unaffiliated with coordinated group raiding, BGs and so on. I still use the dungeonfinder/LFR tools, do the soup event, hell kill rares with other people just not forming a group before hand.
Agreed, this is one of the things that would be great to see in Classic leveling. Camping spawns wasn’t fun, but everything else about it was.
You kidding? The game only kept growing.
Not for you, but it did for a lot of us. Leveling has always been the peak content for the solo player. They reduced it to what it is now and there’s nothing at the end like it to entertain us anymore.
Yes, because people were social back then and not afraid that other players might say something rude to them.
Because it was new and in 2004, was better than the other options out there. If current Dragonflight existed in 2004, Vanilla WoW would have been a dud dead within 6 months.
No, it didn’t.
The idea of the game you think existed was just that : an idea. The game itself, as was proven in 2019 with the release of classic, was in fact a snooze fest with a trivial end game. The retail game is much better, better leveling, better end game, for all players involved.
We have no idea, because there aren’t any numbers on it.
Incorrect. You have no data for it.
Data for Azeroth shows that 70% of the player base has vault of the incarnate raid boss kill achievements making the solo player base at best 30%.
Capslock has already presented this data.
Based on what? We have no population totals.
You do realize if you check the total achievements for level 70 and then compare them to the total achievements for vault boss kills yiu have a difference right?
You do realize that a lot of these websites are based on people signing up on them right?
I just searched for my character, it’s not there. We still have no accurate assessment of how big this playerbase is and how many people do what content. Addons have tried to figure that out. Websites have tried figuring that out. None of them are really accurate enough.
This one you point it at a character (doesn’t have to be one you own), and it gets added to the database.
You have your opinions, but they don’t make sense from my POV.
You keep telling me the game I think existed didn’t exist, but it did. In Shadowlands, when TBC Classic was announced, leveling was amazing and it was a fantastic shared experience. It wasn’t just a handful of us trying to relive nostalgia, it was a legitimate experience for a lot of people.
Leveling Has Always Been Replayable Content For The Solo Player.
But the classic games are outdated. Not because the leveling is unenjoyable, but because it’s missing a lot of the quality features that Retail has. And frankly, retail has the better gameplay. Combat in the classic games sucks by comparison.
But having a challenging, living world around you while you leveled solo was amazing. The world was alive.
Retail’s world is just empty and sad in nearly all zones. Leveling is quick and meaningless. It’s a shallow husk of what it once was. This began in WoD and has been getting worse since.
They destroyed the front of the game so people could get to the back of the game quicker. It might as well be a quick tutorial so we can get to the content they want us to be in, for as empty and shallow of an experience as it is now.
But, the problem is, there’s nothing that scratches that itch anymore for us. I used to level constantly, I loved it. Now I just log in for fresh patch content or when my wife needs help with something.
I could level in classic, and I still do from time to time. It’s great when I do. But it’s old and ugly. At least there are other players leveling. I’ll roll a fresh character on retail and see maybe 2-3 other people the entire way up outside of a city, and I can solo absolutely everything. It’s depressing. There’s no game here.
Wrong. They track achievements from the armory which is automatic. There isn’t any opting out of the WoW armory.
Sure you can track anything from the API. The problem is getting accurate numbers of total population versus how many actually do it. Because it takes people being found or signing up.
This is why I’m normalizing to the number of players who have the achievement Level 70.
The most accurate version of my analysis is:
Of the players who have level 70, the lower bound on raid participation is 66%, and the lower bound on M0/M+ participation is 78% as of the last time I ran the analysis.
I have facts more than proven by Classic’s release.
You have feelings long gone of an era you view through rose tinted glasses.
Clapping between each word is cringe. It also doesn’t make you right.
Leveling is still replayable content. Just as much as its always been. And just like its always been, it’s tedious. It was tedious in 2004. It’s tedious now. The great big “leveling is fun to do over and over again!” era never existed.
I’ll just leave you with this. You’re wrong, you don’t know what I and those like me enjoy, but you are very convinced that you’re right. So we’ll agree to disagree here.
I know my experiences far better than you can speculate, and classic doesn’t really prove anything in the scope of our conversation. It’s still going pretty strong, just perhaps not as strong as retail, which isn’t going that strong either.