DF abandons WoW’s solo playerbase... but why?

What a worthless interaction.

Of course but the word hard and challenging means different things to different people. For example something you consider hard I might find tedious and not hard.

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if it’s worthless why do you waste your precious time replying

Torghast was horrendous.

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I mean if you ignore every system that was put into WoW prior to DF being brought into DF and list cons that were pros for other expansions, yeah you might have a point. Or…you could redo your pros/cons list and actually be fair:

Here is a reworked list using your own
Pros:

  • Valor Point and Raid Finder System
  • Hundreds of quests and Enemies designed for solo players
  • Endgame daily/weekly quests and reputation rewards available for solo players.
  • An improved version of the Dungeon/Raid finder Offering endgame progression without organized groups (or allowing solo players to join in organized groups).
  • No arbitrary “power” progression system separating solo wow players from endgame raiders.
  • All faction activities and rewards accessible to solo players
  • High powered crafted gear can be crafted by players at launch. Crafted gear can be crafted at lower levels and improved through the recrafting system allowing solo players to craft their own gear or rely on crafting orders.
  • World quests offer unprecedented levels of raw gold through solo content (700g per DF race).
  • And more possibly coming in 10.0.0.7 and 10.1

Cons (again basing this on your own list of cons for other expansions):

  • Yeah can’t think of any.

My issues with your cons:

  • You listed valor, weekly quests, epic world quests, events, and rares as pro’s, but then for some reason list them as cons because they are better done with parties (which was true before as well).
  • “Gear cant be crafted at full power” - 3 ilvl difference isn’t much considering you can recraft that same piece through the expansion and have it grow in power, if you want.
  • “Professions difficult or impossible to progress” - Go level professions in any other expansion (namely classic). Professions are in a good place, and you don’t need max level to be relevant.

Let’s not forget that getting tier sets from literally anything that’s not raiding is pretty new.

It could be argued that the playerbase just isn’t as social anymore in the same way they were social during the Classic “era” (Vanilla, TBC, Wrath) - probably one of the reasons why there seems to be more solo-players nowadays, it’s not just the shrinking playerbase/general decline of the game

Back then social media was still in it’s infancy/barely anyone used it at the time. Also, the smartphone didn’t exist yet. Really seems like the latest generation got their social skills somehow “stunted” by these things/hit hard and it shows

Those random, chance encounters that used to happen out in the open world (say, during questing)? Where you randomly chatted someone up/exchanged friendly banter, exchanged btags, it progressed to a guild invite, and the friendship lasted 2-3 years where you played side-by-side wih them? Yeah, that almost never happens in the modern WoW. Everyone is this “disposable stranger” out in the world as well as in PUGs - other players are almost viewed as NPCs, no one talks to each other like in the old days

So naturally you’ll get more and more solo players since the social fabric “glue” of the game has been gradually eroded away over the years

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Yeah I was no fan of format Choreghast either. As I only play Holy and nothing else, the place was pretty much killer for me.

I got my weeklies done in a group and once I had my legendaries, I never touched the place again.

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I’m shadow and while it was probably a great solo spec for it, the style of it was extremely boring.

I enjoyed shadow. With the legendary you could chain a bunch of mind blasts and shadow word deaths with your mindflayer up for insane damage and group wide kills with certain anima powers. Right now shadow feels so boring to play with the new way they made shadow word:death work.

OK, so what does Dragonflight have for solo players? If someone were to make a post about all the features newly added for solo players, how would you advertise the expac to solo players? If you need to post for help to do events or need to know someone to even craft worthwhile gear, it’s not for solo players. Time to debunk the myth that Dragonflight is so respectful of all players.

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Providing more solo content is the solution to the issue of the social fabric eroding in MMOs, rather than refusing to provide solo content being the solution to the issue of solo players increasing.

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The fact that people who didn’t enjoy Torghast were forced to do it for secondary power—while solo players who did enjoy it couldn’t get progression from it—was horrendous.

Torghast could have been the start of WoW’s fourth pillar, but ended up getting scrapped. It could even be salvaged now if new layers with level 70 mobs were introduced. The key is to keep it optional.

I’m just going to keep reminding you that this was their own fault.

If solo players truly wanted torghast gear, they shouldn’t have complained so much about the timer on beta.

But that was also still in the era of modular design, so Torghast was intended to stay confined to SL, even after DF launched.

Taking out the gear drops from Torghast was the dumbest move made in SLs.

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The gear drops were tied to the timer.

You were never going to get one without the other.

Which pretty much killed the whole concept.

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But, this is irrelevant to now, because modular design.

Honestly it sounds like someones pride was hurt so they took the gear out of the equation.

For Torghast?

No, they took the gear out because casuals complained about there being a timer.

“If I want to wait 10 minutes between pulls to bloodlust everything, they should let me.” ← That was the actual absurdity that was being posted in early SL design. So Blizzard abandoned the horrific visions model, and the gear drops went with it, since Torghast was no longer challenging enough to merit it.