People would argue that you getting your cache of Dragonbane stuff without having to join a group makes it solo content.
Your goalposts are ever shifting.
Like I said : WoW is just not a single player game. You’ll see other people.
People would argue that you getting your cache of Dragonbane stuff without having to join a group makes it solo content.
Your goalposts are ever shifting.
Like I said : WoW is just not a single player game. You’ll see other people.
What I think she and OP actually want is for WoW to become SWTOR.
If I want to play a game with SWTOR’s systems, I’d play SWTOR instead of WoW.
SWTOR is “We have WoW back at home”.
A poor clone that has just a bunch of star wars fan as a player base, because there’s just no other option.
It’s developed a bit beyond that, to the point where it’s now more of a single player RPG with a side of MMO.
WoW is an MMO with a side of single player RPG
Is it though? I mean, it sounds like you’re only responding to some of the opposing side of the discussion rather than engaging with the ones you can’t refute. I’ve seen people suggesting there be more solo progression who are totally fine with there being challenge associated with it. I don’t really think only group content can be challenging, nor do I think all solo content is automatically easier than group content. It sounds rather arbitrary to try labeling it as such off the cuff.
Anyway, you aren’t really engaging with my posts in a thought-provoking way and are just hammering the same surface-level arguments repeatedly, so I’m not going to argue in circles with you. We’re basically both repeating ourselves since you aren’t moving the discussion forward despite my attempts to do so lol
I once completed a hunt by accidentally flying over it at the right time, definitely no premade group needed!
It’s even better when these kinds of threads end up being the same 7, or 8 people bumping it saying the same things over, and over lol. Nothing new is ever brought to the table. Ends up being I’m right you are wrong; you are wrong I’m right.
Not really.
Open world, solo, and casual players were pretty much lumped into the same boat before DF. So I might have said in the past that I wanted more open world content and progression—assuming that I would be included in it!
DF for a solo player is like when a vegetarian goes to a restaurant and checks the menu and finds a pasta dish that doesn’t mention any meat, but the actual dish comes out covered in greasy bacon and the waiter insists, “This isn’t meat, this is pasta!”
I admit that DF has a lot of open world content, but it seems catered to casual group content players rather than actual solo players.
I also think that the gear rewards lack any kind of structure—you just grind for currency, or open several loot boxes each week hoping it’s an upgrade in a slot you need. You open your map and see what’s available now, rather than going to a questing hub each day. Rares pop up, and you might be able to down them, you might not.
I can’t speak for other players, but my idea of a solo instance is one designed for a DPS to handle alone, such as Visions or Torghast, rather than an instance where NPCs assist you.
WoW’s dungeons and raids could potentially be repurposed for solo players, but mechanics would have to be greatly redesigned. Stuns, disorients, etc. would also have to be less frequent.
Couldn’t disagree more. I’ve played solo in each and DF seems far better.
Because you love being contrarian.
They probably just have a different definition of “solo” or have different preferences.
If you hated SL’s Torghast and daily quests, but love DF’s open world dungeon content, then DF is definitely a better expansion.
But it’s much more rewarding, and there’s more of it open since there’s no covenant barrier.
Meaning it’s better.
You just refuse to call it “solo” content because you share tags. Which is asinine. It’s just goalpost moving. It’s now not enough you don’t have to be in a group, you’re actively mad there’s someone around.
That’s Raiimir! It’s best to put him on ignore so he can talk to himself.
seems that way doesnt it . Its prety easy , if your not in a group you a playing solo , Its an MMO - there is always going to be other people around . Dont like it , play a single player game . MMO doesnt mean you have to group up , but it does mean you are sharing the world with others
Damn nice graph
I agree. As someone who literally only plays a healer, you are correct. I did not have the skill to do visions solo. I needed to group. (But I like group content though. This is an MMO after all)
You don’t share tags if you are literally alone trying to solo a Hunt.
That’s the situation that has literally happened to me multiple times over the past couple of weeks, when the Hunt was not required for the weekly objective.
Yes, cross realm sharding is a thing, but there are rules for how it works, and you still end up in shards where no one is doing the Hunt at odd times of the day.
Legion, BfA, and SL had world content that was mostly soloable.
DF has world content that mostly encourages groups.
What has changed is not my goalpost as a solo player, but WoW’s goalpost for open world content.
I love when people are around, because I can actually get stuff done!
The problem here is that grouping up went from optional to required, because WoW devs are listening to armchair MMO experts clamoring for forced grouping.
Which like I said, never happens.
Nope. Just wait a bit someone will get there.
So does DF.
I literally never group in the world.
Nothing. What has changed is the goalpost’s position now that your points have been destroyed by facts.
“I can’t do catalyst solo!”
“Soup gives credit”.
“Soup isn’t solo, there’s people around it!”.
It has literally happened to me. Either my realm sometimes ends up in a dead shard, or the game starts a new shard because the pre-existing ones are too full.
I would post a video to prove it but that would be painfully boring to watch.
I started a Hunt one time and watched it expire at 6/6. Sometimes people don’t come.
For you, all open world content is automatically soloable by default.
For me, open world content is only soloable if I can literally solo it when no one else is around.
I always do the Catalyst quest solo. Of course it can be done.
The issue is that the weekly quest objectives clearly state “group activities”, revealing the devs’ self-imposed directive to encourage grouping.
Contrast this with SL where Catalyst charges were earned automatically and spent with Cosmic Flux—which was earned most efficiently through group content but could be farmed sufficiently through truly solo content.
The soup event is easier than ever to complete now, solo or not. (However, solo players and smaller groups probably won’t be able to earn enough aroma for the bonus mob.)
Uhh, not until the group content flux rewards were buffed mid way through the patch. At launch, open world ZM was by far the most rewarding source of flux.
Unless you are trying to tell me that the total active playerbase is over 50% larger than the level 70 population, using the pre-made groupfinder to do content is not a roadblock to the majority of people.
And if you are claiming that, you can stop with the whole “the game is dying” nonsense.