DF abandons WoW’s solo playerbase... but why?

You’re were talking about me being “mean” and “attacking” people and then quote something I didn’t even say.

Even then you still don’t need to say it while belittling me for the same thing. It makes you a hypocrite

Again I am only disrespecting people who disrespected me first.

I have literally never degraded a person for playing solo. You’re literally are making up lies to try and discredit anything I have said.

Again I don’t care if people play solo. Stop lying.

I don’t think you know what that word means. Telling you that you shouldn’t insult people like that and then claim in doing the same thing makes you a hypocrite.

You actually don’t have any legal “right” to post. Blizzard let’s you post on the forums but that doesn’t actually mean they are listening.

I also have never said you can’t post your opinions. But just like you have the ability I do as well to voice my opinion that they shouldn’t listen to your ideas.

Everyone makes mistakes and gets caught in the moment however as thatbposter said they were more upset over you calling them a liar.

and there is always a bunch of people around at each one . I raid on one of my 40 odd toons , teh rest just do open world stuff and this by far the most fun I have had on them in years

You are missing the point. Hunts should be tuned to be soloable, but they are not. So Hunts are can’t be counted as solo content.

Solo content = Able to be completed by a single toon

Solo friendly group content = Group content that can be queued for or has an automated feature to find other players for

No contradictions here, but you are going to get confused if you pick out random posts just to find something to attack me over.

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no - its sympton about being honest with yourself by saying your a scrub at this game when you are , self realisation

for many players (most?) crafting is turning into a huge gold sink.

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Therefor, neither is LFR/LFD.

Hunts are absolutely solo friendly content…at the very least. Because the very rare/occasional boss mob may not be completely soloable…does not mean it isnt solo friendly.

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I solo’d a hunt today on an alt. No one was around so I just yolo’d it.

Thr professions system is brilliant , having a ball with it . everyone can get at least 4 ilvl 405s by just doing world content. and also 5 tier pieces .

Gold is simple to make - I am already in proffit for teh expansion dispite dropping nearly 2 million on professions

Gear as I said is so easy , 4 x 405s and teh rest at least 385s , world mobs just drop dead before you finish your opening rotation

I would never consider LFR/LFD “solo content”, but some players (and maybe even devs) do.

If you need to create a premade group manually to finish content, the content is not for solo players.

Making the Hunts take place in a solo-queued instance or giving them some kind of automated feature to find other players would make them “solo friendly”.

Better yet, just make the Hunt bosses tuned to solo players if there is only one player tagging the boss.

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exactly , havent had any problems at all completing hunts on my alts i have taken through . NEVER had to form groups to do them or storms

Not controlling members of your party doesn’t mean you’re not partying up.

This isn’t a new concept : Seiken Densetsu introduced the concept back in the 80s.

Even if your companions are AIs, the Mass Effect Trilogy is still party based.

yeah he said most RPGs well most RPGs these days dont have parties like an old RPG did where you level them up

Haha, look at me coming into a thread and expected well reasoned, level headed comments without a lick of vitriol.

Hehe, haha.

Never change GD.

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Hunts do not need this. I have never once manually formed a group to finish a hunt.

I mean, I provided an example of one that’s not, and that’s not the only one (it’s also a franchise and not just a single game, which perhaps I should have clarified a bit more based on part of your reply, but I digress). My point was, again, there is no hard line to these things. It’s really up to the whims of the developers at the end of the day, as the market shows examples going both ways and in between as well.

You seem to be against the notion of there being more progression for solo players, why is that? Based on later replies as I caught back up you seem to be taking a ‘you think you do, but you don’t’ stance, but that’s kinda removing your own thoughts from the discussion and attempting to speak for others, isn’t it?

As an aside, not really directed at you but towards the discussion in general (this is kind of a revision of my original question): Why does the topic of solo progression get so heated? I see suggestions for a higher reward ceiling being challenged about equally by those who say ‘you don’t need it if you’re solo’ and ‘it’ll be too hard for you, you’ll complain’ but my thought here is: Why would either of those things matter? A higher gear level will benefit any player, and yes, challenging content is inherently inaccessible to players who aren’t as skilled (until or unless they improve), but that’s true in things like group content as well. Is the subtext here that it’s ok for group content to be challenging even though not everyone can do it, but it’s not ok for solo content to be challenging for the same reason? I don’t see why not, personally.

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Gee.

A whole one.

VS

Almost all of them ?

If I ever meet a solo player who’s even done with the current progression, we can start discussing adding more.

Finish your diner if you want dessert.

Because it’s rooted in people wanting to completely destroy the Risk vs Reward ratio.

They want the big ilvl gear from the easiest of content.

Which makes 0 sense in any sort of RPG game.

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Using data for azeroth, The lower bound on raid participation is 66% of players with level 70.

To check this number for yourself, take the raid achievements with the largest ant the smallest completion percentages (at time of checking, primal bulwark at 29.55%, and Storm’s fury at 20.8%), add them up, then subtract the percentage of people who have the full raid achievement (19.27% at time of writing), then divide by the percentage of players who have level 70 (46.95% at time of writing)

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exactly , solo content should be as hard and challenging as group content .

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You are cherry-picking my works out of context to try and find one little inconsistency, as if that will make the problem go away because you can just safely ignore all the crazed solo players.

My point is that open world content is not solo content, just because you can tag and get credit without being grouped up. It is indeed “solo friendly” or “casual” content but a player cannot do it alone if no one else is around.

Contrast this with Legion, BfA, or SL, where needing a group for open world content was a rare exception, rather than being constantly required for any kind of substantial rewards.

DF devs understood the need for solo gameplay, but instead gave us PUGged open world dungeon content…. because apparently the friction of not being able to do anything without a group is the glue that holds an MMO together.

So solo players can’t have something like Torghast because devs messed up the rewards system in SL? OK. But now we can’t have the open world either.