DF abandons WoW’s solo playerbase... but why?

who says things like this? seriously?

Not really, having to do dungeons/raids to unlock your legendary is insanely less alt friendly then DF…

I dont think a majority of players mythic raid Snozh. Yet time goes into that.

LoL.

Yeah, the biggest influx of players in WoW ever has happened because of flying.

Riiiight …

And all MMOs that today take the players from WoW have flying unrestriced in all zones, and that is why everyone is moving there …

I love this forum …really … the gift that never stops giving …

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COVID was why SL got so big.

And it clearly didn’t do a good job keeping them as SL saw a massive drop off of players and many didn’t stay to get DF.

And yes, no Flying in the Maw and Korthia is vastly unpopular and something many players hate. Pathfinder still existing in BFA content is also extremely unpopular.

And no, that’s not true at all. Nearly every major MMO is DOWN players except FF14 which has grown year over year. FF14, before WoW’s DF, also has the easiest Flying unlocks on the market.

Heck, one of the #1 complaints with New World was no mounts and no flying despite such a large landmass to travel upon.

Not sorry you made a claim you can’t back.

I’ll chuck this in the win column since you can’t confirm your claims and clearly are trying to save face.

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I would agree since Covid kept people at home. More people are going back to work. Meaning less flexibility to play the game and more time in traffic. Or going out in general more.

Over 60% of the player base had raid achievements from sepulcher at some level during 9.2.

It’s also a major selling point of the game and the main pillar of the game.

This game isn’t designed as a single player game and it’s never going to award the best gear from solo play.

See above.

Yes but by your logic they should stop devoting resources to mythic raiding. The other modes/difficulties get more playtime.

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The content with obligatory currency to craft your extra talent point was successful ?

You don’t say.

Mythic raiding uses the same assets as other modes.

Your proposal requires Art team involvement.

No it doesn’t. Mythic raiding is the highest and main endgame. Solo play is not.

You’re really reaching.

Ok and? Solo play isn’t a pillar of endgame. It’s designed to have 100% completion rate.

Actually no, I think if you just listen to what solo players are saying they aren’t satisfied with a couple of mindless grinds thrown at them every now and than, and why should they be? Better and more solo content would benefit all of us. Seems weird to not want that.

But like, people can’t quantify what they want besides: moar gear now.

You can get something like a 395 item level with only stepping foot in one single group content event one time.

You do LFR Raz one single time for the item that lets you craft a 405 item and that’s literally all the group content you have to do to get a 395 item level. Everything else you can do solo.

You have plenty of quests, dailies, world quests, rares and world events that you can do to take up your time.

You also have pet battles, transmog and mount farming you can do.

If you want more things to do because this is your only source of entertainment and you need to play 8 hours a day, then do the other content. But be prepared to have to put up with other players.

Or go do every single achievement that you can do solo.

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Ya I’m gonna be honest, those people were literally trolling. I don’t take them seriously as they are only there to detract from real players concerns.

Agreed entirely. I think it should be A pillar of the game in the sense that there is meaningful, fun, and quality content but it should not be a pillar of the game in the sense it is another way to obtain the “best” gear. I do think there is a middle ground on the gear debate, for instance if we can find a way for it to be on equal footing as the best gear in instanced content but for the world ONLY maybe? Not sure honestly.

This is true, I think a lot of solo only players are ignoring this fact. I do think there are some issues with it quite honestly though, as getting from a fresh level 70 geared player to this has some hurdles that non solo-only players don’t even see because they engage in other forms of content and naturally overcome them. I believe Blizzard could, and should, smooth out getting from point A to point Z in the gearing path for solo only players.

Also, the content they have available to do it with (primarily grinding storms for a base set, doing a very stingy weekly quest to upgrade it, wait for catalyst to open and get charges to tier it, and fill in the gaps with 392 crafted, world quests, and rare mob drops) is pretty boring and unengaging and I think we can do better. I also believe doing better would make the game better for all of us in our gearing paths on fresh toons as well as provide more content we want to do.

My experience is that MOST people are fine with long grinds as long as those long grinds are engaging and meaningful and we have had those in the past. We can do better than what we have now.

Let me end by saying this. Dragonflight was undoubtedly rushed out the door by Blizzard because of the pressure of ABK to get both Wrath Classic and DF out earlier than they wanted. This has been confirmed at this point. Despite this Dragonflight is an incredible expansion, but it’s obvious to me that some thing were prioritized over others and the ones that weren’t (solo only content) are a bit lackluster at the moment.

The ray of hope here is that Blizzard has confirmed to us that this is something they are working on, 10.0.7 looks to be a vast improvement on this already, and hopefully this is something they continue to improve upon. They’ve also proven to us that they ARE taking our feedback seriously.

The question I’m always left with when I see discussions like these is: why is there always such a fierce defense for keeping the status quo?

People have never been good at quantifying what they want inside or outside of a video game. All of us first react with emotion before logic, it’s extremely human. That is no reason to discount what people are saying and boil it down to just wanting moar gear now, instead ask why do you want more gear and why is what you are getting not enough or too slow? Make people think about it, and you’ll find what they actually want is to simply be engaged, feel like they are progressing, and ultimately to have fun.

You don’t even have to do that.

You get 4 primal infusions from just maxing Renowns. LFR Raz would be a 5th one.

The single group event you technically have to do is run Normal Halls of Infusion to get your 4th spark, which blocs getting the 5th.

Because putting the princess right after you stomp the first Gumba in world 1-1 makes for a terribly boring game.

The “status quo” is simply good game design. The best magical weapons in the game are in the lair of the most powerful Dragon or deep in the basement of the evil Wizard’s tower. If the King could just give you the best sword, he would have gone himself to smite the evil encroaching on his lands.

Welcome to Fantasy RPGs.

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solo players run out of content, and that’s inevitable.

They could just introduce a torgast like wing to the new megadungeon. Have similary enemies. Decent ilvl rewards. Like the 10.0.7 tokens that are going on rares. That would be nice to add to the solo dungeons. I hope they add it to the solo dungeon coming up.

They don’t even have to make a lot of unique assets. Could just add solo versions of the dungeons/raids with some fun torgast like powers honestly.