DF abandons WoW’s solo playerbase... but why?

If I am transmog farming I am going to do lfr anyway. Why would I do something so horrible. Especially on my server group where it takes a while to do that.

You claimed Catalyst couldn’t be solo’ed.

I told you how.

I don’t care about your mog farm.

I said you have to do group content to be able to use the catalyst. I didn’t say that you couldn’t solo it. But to use the catalyst you need gear that drops from group content. Yes I consider world content group content because its faster and tuned around groups doing it.

I can solo some rares with gear I got from group content though. On some classes. Tanks can do it at a low ilvl but take forever.

It’s not like a can do a daily and use the catalyst, its just that invasion gear which is ideally done in a group, the rest is group content.

The world content has a downside that you need to do it over multiple weeks and wait for the right elemental storms to be up to do the weekly hand ins. Its not really fun or as time saving as group content which is just waiting for a group to form, or pug, or queue into.

Ok? A bit rude, I have also stopped caring about what raiders want.

Great post OP…

I will rebut a few points though, you group each expansion as a compressed milestone and summarise it as a single point in time, each expansion spanned years and had varying levels of solo viability.

Vanilla was nigh unplayable solo early on, a lot of quest mobs were group elite and outside of hunters could not be solo’d… heck many questlines and areas could not be solo’d by classes as there was a group aggro and trying to kill 3 normal mobs would be death (remember classic wow is 1.12 there was an entire xpac to get to that point).

TBC had the best profession system to power level ratio the game has ever done, a lot of the profession stuff was used into t5/6, the raid mats were sellable (so solo gold could = raid level spellstrike gear). The dailies were also great solo addition.

LK peaked at dungeon finder for solo viability (but was not brough in until much much later in the xpac) … not including it is the main reason that WOTLK Classic has tanked as hard as it has IMO, it was a slam dunk for blizz and they fumbled the hockey puck.

Cata + MOP agree mostly

WOD - Garrisons had the most wasted potential wow has ever put in game. Great solo content that was not expanded on, the fantasy of being a commander and re-integrating the RTS roots (buildings, followers/troops) was incredible hype!!!

Legion - Legion was trash, until the very last patch when it was dam near the best wow has ever been!!! They completely saved that xpac with purchaseable legendaries and unlocking all artefact traits on 1 world quest (classic legion has to have both).

BFA - horrific visions are the best solo content ever put in game!!! these should be a 4th pillar of content for solo progression!!! But again were not in until last patch. Corruptions (with the vendor) were also great but trash when first brought in. Essences were also good.

SL - junk

DF - too soon to tell, I am enjoying it so far but its getting extremely stale, if we dont have a new raid by March I’ll probably quit.

I mean, you’re constantly moving goalposts to new things when your points get debunked.

The main issue is anything that IS solo and semi challenging is instantly spammed on the forums calling for nerfs because its too hard.

I remember a few weeks ago, someone had a full post calling for QUESTING mobs to be nerfed because they couldn’t stay out of the charge of the mammoth lol.

You can’t cater to everyone and you also can’t listen to the nonsense suggestions that GF spews.

That is when Blizzard fully ignores GD because anyone who wants quests nerfed is either a bad troll or sorry to say stupid which is why I said having a solo challenge will separate the true solo players from the trolls and Blizzard needs to not listen to the trolls on GD.

True solo players we can get our challenge path then we quiet down because we will be too busy playing and having fun to complain on the forums anymore whereas the trolls will complain no matter what just like even now they are complaining about nothing to do when as a solo player I am again finding new things to do.

Once Blizzard and the GD realize not all who claim to be solo players are true solo players then maybe we can have our challenge path.

I mean you are pointing stuff out that I didn’t claim. The weekly catalyst stuff even says you have to do group activity. Sure you can solo some world quests that are made for groups. The way I can maybe solo a keystone as a tank. Yes its possible, doesn’t mean its designed with that in mind.

Catalyst gear comes from solo content. And the world content is done with groups. That isn’t hard to understand. You will have an easier time soloing it the better geared you are. Doesn’t mean my points about it being faster to just gear through dungeon isn’t valid. World content is group content just without the grouping in high pop servers. The 5 tag limit is very annoying when doing such world content for example.

I am expressing my points of how I feel about the expansion. Yall have done so too in other posts. I have my complaints. I am still enjoying some of the expansion. Doesn’t mean it can’t be made better in certain parts.

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Hunts aren’t group content and give you progress, as does soup, dragonbane, storm’s fury.

But you didn’t have to fight elites solo in the original WoW just to level. The bulk of WoW’s original content was the leveling zones, and the bulk of that was tuned for solo gameplay. In fact, if you grouped up, experience gains from mob kills was divided.

Classic devs are doing things like removing Group Finder from Wrath because they want to fight against the trend of WoW becoming more solo friendly. Now Retail devs are following the same guideline of nuking solo content.

In other words, WoW solo players lost both Classic and Retail now. Things are being changed just to fight the inevitability of gamers wanting to play solo.

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Sometimes the Hunt boss that spawns is not soloable due not only to its baseline damage and health but also due to mechanics such as forcing multiple players to stack or die.

If you haven’t tried to solo all the Hunt variations you may doubt this, but it is a fact.

They aren’t adding the dungeon finder because they don’t like the impact it had on the social dynamic of retail.

Dude, stand AFK, always people doing the hunts.

Stop. Just stop. Hunts are solo content.

If hunts aren’t “solo” to you, you need to just play another game.

They should remove it from retail for everything but leveling dungeons.

Ding 70, no more dungeon finder.

It’s not soloable if you need other people to do it for you or with you. There are literally times when no one else is doing them and you have to either solo it or not do it at all.

Some of the Hunt bosses are tuned like Normal dungeon bosses. Overgeared tanks can solo them, sure, but not DPS toons that need the gear.

Wow. But I should expect no less from you. You seem to have an agenda to drive away all casual, solo, and open world players from the game out of pure spite.

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Then LFD/LFR is not solo content either.

That depends on each person’s definition of “solo player”.

We have solo players who are happy to do queued content. Then we have players who call themselves solo but also PUG their way to KSM or AoTC using the Group Finder. And on the other end of the spectrum, we have players who don’t want to do any grouping at all, even in the open world.

Either way, optional features like LFD/LFR are certainly more solo friendly, and it doesn’t bode well for the health of the game when devs are so happy to remove these features because the MMO reactionaries said they were bad.

Was going off of this one:

You can’t do LFD/LFR without other players.

The problem is enough is never enough.
Blizz caters to solo players quite a bit now. Waaaaaaaaay more than the past for sure. But its never good enough.

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That’ll kill the game.

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If you can’t solo hunts, seriously go play another game.

If your definition of solo means “no one ever around me”, MMOs literally aren’t for you.

Nah it won’t. It’ll invigorate it as people rediscover the joys of manual group forming and bonding.