DF abandons WoW’s solo playerbase... but why?

You keep using this disingenuous argument. Solo players can get geared enough to trivialize the open world except for a few elite areas. That’s more than decent gear and its insanely better than solo players could ever get in peak popularity wow.

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Just jumping in here with my opinion on solo play in general. I recognize that blizzard wants to make World of Warcraft appealing to as many different kinds of players as possible. And I want as many players as possible to play the game because that means World of Warcraft has more money and resources to make the game great. But more than that I want people to enjoy the games they play. It seems to me that a massively multiplayer online role-playing game will rarely if ever give a comparable, much less superior, soloing experience compared to a game that is designed for that purpose. So I have to say that I honestly do not understand why players are looking for a solo experience in world of warcraft. It seems to me that most of them would be happier in a different game. And I certainly do not want resources taken away from the group oriented experiences of World of Warcraft to make it a better solo game. That’s just my feedback. Mine is not the only opinion nor should it be. But that’s how I feel about it.

Even those elite areas were trivial for most M0/rare geared players in pre-season.

Solo players now have access to much better gear than we had pre-season, so those elite areas can be absolutely trivialized by everyone.

They aren’t really hard. I have a harder time trying to solo something on a 310 rogue then just doing a group. Group content is just easier to gear.

Do a world boss, and some world quests tuned for grouping. With gear you get from group content it becomes easier, or you just click the find group content button to finish and your done (it’s group content).

Me trying to find a lariat recipe was horrible, I am a JC and the droprate on that thing is horrible, and its apparently bis for many classes. Waiting for rares to spawn isn’t fun design at all. How would yall like to wait 30 minutes for a raid boss to spawn during raid night.

World content just isn’t as good as torgast was imo. It’s not really so good/fun in DF. The most fun was like the azure place. But yea just gave one piece of gear and world content made it competing with other groups less fun.

World content is basically group content really just without the formal grouping. You still get better stuff with 5 man mythics. And it’s more entertaining then the world content. Grinding out world mobs for elemental currency wasn’t so fun. ZM did it better with the buffs and the zone gear.

I can say what I enjoy most in DF is the crafting revamps, and the new race combos. I am even enjoying healing lfrs and some low keys right now while I farm gold for stuff not in WoW. But I can’t say I wouldn’t like a better solo game mode that’s fun and had some nice building like torgast.

Right now I am just mog farming in lfr for most the part and once I get the mogs I can start doing keys because of the absurd loot changes they did as well.

I would enjoy a solo endgame though like raiding, mythic plus and pvp has though. Part of the reason I started playing WoW is because of solo rpgs like that. Solo dungeons have been fun in solo games, it was alright with visions and torgast honestly. They could have revised some stuff tbh. Wow has fun gameplay and class design. Solo gameplay brings out nice builds. I wouldn’t even mind if they did a level scaled torgast that was evergreen like for timewalking or a permanent feature.

1169 m+ rating, seems like m+ isn’t that easy for you.

Or get this : AFK 10 hunts.

You can do that with 0 gear.

Farm gold, buy it then. That has nothing to do with solo player or not, it’s the same for everyone.

Blizzard not caring if WoW dies?

Let’s unpack this. I am sure that you’re an intelligent individual, and you’re probably a pretty awesome person to hang out with.

There is every reason to relieve that Blizzard actively wants World of Warcraft to be extremely successful and to grow and to live for a long time. As one of the only games which has a successful monthly payment model, it is, if nothing else an opportunity for a great deal of profit. Beyond that, it has a very large and very loyal fan base which is willing to spend money on quite a lot outside of the game. It also has a very strong Network effect in that many of us have close ties to other people in the game which keeps us playing perhaps when we’re not as interested in continuing to play. And since you have to pay to play the game, there is a very strong financial incentive to continue to make World of Warcraft as good as it can be. And of course, no one wants to preside over a game that dies. So from the very top, who are interested in profitability, to the games management who are interested in not overseeing a failure, to the games lead designers who want to continue to be employed at what is probably relatively lucrative gig in an industry that they probably really enjoy, to the individual creative people who are passionate about just making cool stuff, I would say that absolutely everyone involved has a very strong interest in making World of Warcraft successful and really cares very deeply about doing so.

I haven’t focused much on mythic plus as of late. Mostly because I don’t like group content and I am focused on getting lfr mogs. Doing harder content locks you out of loot rolls and I just don’t feel like leveling multiple shaman rn since I just lvled my 13th toon for mog farming.

I spread my dungeons runs between all my toons so it’s not like I can say I cared enough to push beyond that yet.

Omg I was basically soloing them when I was rep farming during the expansion launch. I am sick of rep farming lol. I just do it with my lfr mog runs. Why would I waste my time doing it solo when it’s less efficient lol.

Well my complaint was they chose to go that direction and the whole it being tied to rare spawns, there is no fun way to get the recipes, just waiting for boring rares to spawn. I got less excited when I found out the drop rate. Meanwhile I get raid recipes just for doing lfr. Yea… it’s just not fun, on the solo content side in DF. Questing was nice. But the Solo endgame part of WoW feels lackluster by a huge margin.

don’t say it’s easier than solo if you actually haven’t done anything difficult.

I just started doing mythics last expansion, I am a former raider way back. The dungeons isn’t so hard, I just have to put the time into farming the gear and building the score. I am just not at the point where I am interested in doing that rn, mostly since I am grinding out a battle pass in OW and doing mog runs now. That takes a bunch time already.

Doing group content is easier then gearing purely through elemental invasions, event with time spent you have to do the weekly quests for weeks, while you can just get drops doing mythics. Way faster to gear with dungeons from a time point perspective. Takes like 30-40 minutes to pug a keystone. What is the timer for an invasion to spawn? Like an hour, rare spawns like 30 minutes. Meanwhile you can just get a vault loot for a dungeon each (but it will lock my characters out of some lfr loot so I have more reason to not get gear actually as a mog farmer).

From a time budgeting perspective group content is way more efficent at gearing and some posters have verified that as well.

tedium is not difficulty.

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in on 1000+ megathread :chart_with_upwards_trend:

When you are talking about the rate of gearing it is. Since raiders are worried they will have to run solo content.

Tedium is being discussed and part of the conversation.

people who advocate for solo content want fast AND easy gear, turning it into a chore for everyone else. Like stuff gated behind 30 renown? I’d wager most players didn’t bother with it.

And as they should be.

The same thing would happen in classic

I just figure it is another one of their many cost cutting measures… a short sighted one.

Where are you seeing this from anyone who is seriously wanting a solo progression path as many of us have been saying we want a challenge and those who complain are just trolls like the dragon gliders saying bots were gone sure there will be complainers always are but if we get our solo path that is a challenge it will separate the real solo players from the trolls.

I don’t care if it becomes a chore to you guys honestly. Most high end raiders complain having to spam mythic plus and make it sound like a chore already. I have heard no complaints of them forced to do elemental invasions.

I just want a fun game I enjoy. Raiders already don’t feel good having to do split runs for example from some interviews I heard.

I am not concerned for what these people think, since they don’t have much consideration for solo players. I am only hear to advocate my point of view, I like this game but not all of it.

Part of the reason I play games like Overwatch is there is no gear grinding just skill and team work. Gear is just a limiting factor many content and part of an rpg feels better to have better gear and become powerful. Why does good gear has to be reserved to group content? Either way I feel like if I want to get good gear I am forced to do group content.

Mythic raiding will still have the best gear in the end always.

10 hunts is faster than LFR to finish catalyst.