Devs, please read this :D

Apparently all pvpers say according to blizzard is “fix pvp”.

This how to to fix arenas currently:

Windwalker damage nerf
Unholy dk damage nerf
Make ghost wolf spec resto shamans be able to be slowed
Make fury warriors be able to be slowed
Shimmer + Greater Pyroblast is a broken combo (give shimmer 1 charge or put a damage dr on greater pyroblast).
Resto Druids can spec into a full damage build and out damage some dps while still doing insane healing output.
Destro warlocks can sit in the middle of the map shooting bombs at people and cannot be punished for it unless they are fighting a fellow broken spec.
Demon Hunter has every ability in the game: Mana burn, tons of mobility, tons of defensives and self heals, and of course, tons of damage and ranged kick/purge.
Buff disc base healing and help them with mana.
Nerf slows, slows should be capped at 50% in pvp besides from slows on a cool down such as fist of fury, ray of frost, etc.
Rets move as fast as a fish out of water, there damage is mostly in wings (plz nerf wings by 5% and buff there consistent damage, also 80% of there damage is 1 ability, templars verdict).
Make purge for resto shamans cost mana again.

The current pvp meta is driving people away from the game, please show us you care :frowning:

4 Likes

unholy dk damage nerf really dude? If they did that my class (both specs) would be unplayable but ok.

Great ideas in here man how about we just nerf healing in general or buff the low dps specs. What scares me is I think ur srs with these ideas and these r worse than something id make up

take a step back and try not to be biased towards your spec, unholy dk is insane right now

5 Likes

There were plenty of good questions for that QA that they decided not to answer. We’ve also had plenty of constructive posts and ideas explaining how to fix arenas, they just ignore them.

buff hunters please survival in specific

It’s really not though. You can say better than average but i’ve seen specs WAY more out of control. If you go on Arena mate right now there are actually more warriors than DKs on the ladder right now and Monk, the 2nd least played class in the game is rank 4 in representation…

Unholy is good, self healing maybe a bit overtuned but nothing else about them needs nerfed

I think windwalker needs a buff what are with these nerf ww posts ??

3 Likes

Rather than nerf the only two classes who can reliably score kills out of dampening and doom us to the hell that is 70% dampening all the time, we should buff the poor performing dps specs. Most of them could stand a 10% buff at least to their damage output.

Resto druids are overtuned and should see a healing decrease. Rshaman should see a small buff to healing. Disc needs a whole lot of help, so much I don’t even know where to start.

2 Likes

windwalkor damage does seem kind of low maybe could some buff soon ?

1 Like

We should just protest and have everyone that frequents here create a thread just saying “fix pvp”

I like the list but I think you forgot how bad sub rogue is rn

1 Like

Actually a pretty good start to a list, I would add:

Make Maladict Dr past two applications.

Defensive Dispel: could be two stack second Dispel having a longer CD potentially giving healers a choice.

No slow should be greater than frost mage cone of cold (nothing higher than 50 aside from this ability)

Class changes:

Shaman - Make it so ghost wolf is reduction to slow effects (relentless but for slow percentage)

Ele - Slightly too tanky with primal elementalist build, two walls is over the top.

Enhance - Needs to be reworked
mechanically on DMG rotation bring totem weaving back if required. Lava lash needs to matter (flametongue stacks?)

Restoration - Earthen totem slight nerf, make healing tide and healing stream stronger but killable, remove healing rain magic Dispel honor talent not healthy for game.
Totem placement and totems in general should matter it adds class fantasy and flavour.

Mage
Arcane -three is to many blinks, let them have two with shimmer effect (only arcane)

Fire - see OP statements.

Frost - Happy with where it is currently if running optimal traits in terms of damage. Bring back deep freeze for kill target only. Require that poly cannot be used on the deep freeze target for x amount of time after deep used. Give them one blink or one blink stun removal with second blink mobility only. (No shimmer).
Positioning properly on mage used to mean something the same way hunters had to get fancy to land traps.

Hunter: Bring back “eatable” traps, old trap launcher for frost trap.

Survival looks to be in a good place, in some metas the utility might be a little much. Undispellable root/diamond ice in twos may need to be looked at.

Mm - see below (wrath chimera? Diff stings change effect)
Trap launcher/(wrath)chimera or arcane shot prclo

BM - Bring back pet utility like turtle intervene (wrath) something that adds complexity to the pet control aspect of the kit without making it monkey stun level broken.

Monk - Make portal place you on the same plain (level). If portal on second level of blades edge make it so monk ports directly below it (z axis).

Windwalker - DMG needs to be toned down.
Bring back brew stacks (mop tigerseye) for hybrid tax/high armor target disables.

Mistweaver - 55s cuccoon needs to be nerfed back to previous. Give this class a brew that can be used before a cc lands i.e makes poly 6s if used prior to poly landing. This could assist them in breaking out of the cleave healer niche and give comp diversity. Reduce overall mobility slightly so melee can actually connect on them ( or give warrior/dk a crushing blow or sobering stance passive effect so that they can actually hit/reduce rolls from a monk) this class has a real rock paper scissors effect versus specific classes but struggles versus cc heavy comps.

Arms - Fine, other specs need to be changed in order for this class to improve. (Monk mobility/mage shimmer) they could add a cc reduction overtime to the spec to make it so the longer your in cc you obtain a damage buff or a proc.

Fury - needs to be slowable at some point in a match make slows gradually Dr longer due to anger if you must. With a refresh timer on it and passive troll racial.

Prot - I don’t believe in tanks in pvp but if this is to be a thing make it a stunlock spec that is killable. Its niche should be disruption and NOT a tanky DMG spec.
Paladin:

Ret: I find ret mechanically has had issues due to it’s more simplistic rotation and mechanically low mobility outside of charger. It’s niche is always with a hunter. I would like to see off healing and DMG for this class be a choice, nerf it’s on demand burst buff the static DMG but require it to have a builder or debuff on target. Hybrid tax should exist as well as healing ability. Instead of stun/silence removal maybe make it apply a stun cc duration reduction if applied before stun, make it remove silence. This would add to the skill of the effect.

Hpal - Throughput is strong, Mana needs to be nerfed in line with other healers slightly. Thank you for nerfing sac to one stack was a good change.

Rogue:
Assassination - Fan of knives build can be too strong when teams are stacked this is largely due to slow being too strong. Otherwise seems decent after recent changes.
Subtley - buff DMG slightly but ensure it remains the control rogue spec, it shouldnt have too high of DMG but more than it does currently.

Combat - range stun/kick range need to be reduced slightly. Blind on a 1 min 30 CD might be over the top if this becomes t1 again.

Druid:
Balance Starfall needs a little bit of a DMG buff in instanced pvp. Otherwise currently struggling due to destro meta.

Feral: Make Savage roar honor talent to give a bleed based spec option. Look to buff the damage when paired with this option to ensure hybrid tax but also provide real damage to the class if used properly. Feral cyclone being kicked should punt the feral in the air for one(or .5) second to provide counterplay.

-Restoration - reduce Soul of Forest regrowth throughout scaling with mastery. It needs to be a strong option but reduce it enough to make it a more competitive tier.
Spring blossoms in pvp needs a throughput nerf when stacked with full hots, the Mana cost should be reduced to compensate.

Lifebloom bloom effect when purged needs to be buffed as this is our sole purge protection. Currently it is presenting to be too weak in this regard since shaman/priest purge Mana buff in terms of game health.

Thank you for fixing utility Mana cost.

Boomkin affinity should not allow nourish to be casted inside it.

Feral affinity - all healer offensive builds should not be able to hit harder than a DPS when bursting. Way of crane/melee wings seem to have been nerfed properly previously. Fero bite with master shapeshifter can hit too high and numbers may need to be tuned.

Demon Hunter:
Remove Mana burn from this class the Mana nerfs were enough to begin with.

Priest:
Disc needs Mana change reduced
Personal opinion: Dark arc is great for disc but bad for game balance health when used on partners. I.e legion mm jungle.
Give disc premonition baseline
Power infusion? Reduced spell Mana cost CD.
Shadow - numbers tuning, fade CD might be to strong.
Random idea: Void tendrils were an interesting trade before.

MC should be 6s and not 8 as it is a range fear option.

Deathknight:
Diseases should not sit healers up when drinking if healer is behind pilar or a certain amount of yards away.
Death coil needs some love, as long as pets DMG is nerfed to compensate.

  • Things to fix in the future:
  • Fix mm hunter mechanically in pvp (give it a build that can utilize a ranger type kit that can kite) rapid fire is a newt concept but give them a focus dump that is instant and does decent burst but less than casted.
  • Come out with rework for affliction that was promised.
  • Certain class specific azerites should become passive once system removed. Ex: swiftmend hot, latent poison, shadow apps, tunnel of ice. Honor talents should feel like a choice and not a requirement.
    Bring role defining abilities back to being passive i.e dk spellsteal, resto druid cyclone (magic) (make honor talent make it current undispellable version or 5yrd increase)
4 Likes

Another thing is for them to nerf Necrostrike for unholy and remove abomb
necrostrike is literally the only thing that creates pressure and forces u to tunnel down that target because of the way it works… which is awful gameplay for any1.
i say nerf necrostrike down to like 4% hp and making deathcoil and dots actually do dmg so u can swap and create healthier gameplay.
problem with BFA is almost every spec has only 1 real source of dmg that is worth hitting Necrostrike/GYPIE/Cbolt/Lasso/FoF/TV for ret/Bite for ferals u get it.
sorry type’n with 1 hand sorry.
but dmg isnt meaningful other then spamming that 1 button dmg is just to low and spreadout poorly imho

Really? Resto shamans? I get that those things in particular might be overpowered, but as a whole they’re B tier already.

Agreed, BUFF all healers to Rdruid levels.

Someone give this man a job!

dk dmg doesnt need a nerf tho, their survivability does.

4 Likes

this my concern too people seem to think Dk damage is op but its just good. As scaling and gear goes up I can feel it falling off. I would say by the time new raid released we would become mid pack DPS (if there was no class tuning)

Nailed it.

Someone get this guy on the dev team.

(And fix arms warriors) :wink:

1 Like

Dude… give it up. Unholy dk is broken af. You know it…we know it… necro strikes with maledict is broooken.