Devourer Feedback

Why does this spec only have a 2 button rotation? Why?

Two buttons to press and 2 buttons of cd’s. That’s it.

This is absolutely by far the worst class design and laziest I have ever seen of all the history of WoW.

You should be ashamed of yourselves. This is pathetic.

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Is it really only 4 buttons counting cds or is this an exaggeration?

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its technically like 5 or 6, but half of those are extremely infrequent, like only pressing them once every 30 seconds to a minute.

you’ve got consume, which is like your frostbolt equivalent, a basic hard cast that generates fury and souls. reap is a 8 second-ish cd that deals some damage and collects souls (they sit on the ground, kinda like soul fragments in other DH specs, reap vaccuums them up). you’ve got voidblade which is a 30 second cooldown attack that deals some damage and generates fury. those are your basic rotation and generators

then you’ve got void ray, which is your eye beams, which require 100 fury (about 10-12 hard casts of consume worth of fury, though you have other generators for fury too), and metamorphosis which requires 50 souls (consume generates 1 soul per cast). metamorphosis then unlocks another spell called collapsing star which is a big nuke and the goal of the whole rotation

i kid you not i finished an entire questline the other night without ever amassing enough souls to actually enter metamorphosis. its a very bad spec, and you will be spending a lot of time in the worst aspects of it. the rotation takes so long to get going it would be quicker just to sit through a talent respec to havoc and cast metamorphosis that way than try to actually build up devourers metamorphosis.

oh and to make matters worse, their mastery and probably half the talents in the tree all revolve around metamorphosis, so all of your talents and mastery do nothing until you hit that full buildup of souls

there is also soul immolation, a confusing ability which lights yourself on fire causing you to take damage over time but generates some souls and fury in return. like vengeances immolation aura except you take the damage, not the enemies. very strange. i will say, after some testing, the default talent choices will set you with spontaneous immolation, which deletes the soul immolation button and replaces it with a passive 5% chance for that effect to trigger on spellcast. i found this to be a trap. its proc rate is too low, you need soul immolate to rev up the engine but this ability doesnt proc easily on your basic rotation, but rather in your more advanced spenders, so its like you lose out on that ignition primer. take tempered soul instead and use it often, the spec is almost playable with that

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the pvp side of me is cringing hearing this.

I am a defensive player. Holding LM while not fun, is needed. Crap job someone has to do it. If not many come to play with me on LM to charge this… this is looking real bad.

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Consume is the only real pain point of the spec. Everything else feels decently DH.

Consume though, it’s like having to spam scorch, but instead of a 0.5sec cast it’s 1.5sec and it feels really bad. Either its damage needs buffed, its cast time reduced, or it should just be turned into a melee spam and keep the weak damage.

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maybe they could make a talent node choice between consume and a melee consume that does more damage?

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If it was a melee spam with no cd, its low damage would be perfectly justified.

But at 1.5sec cast, it’s absolutely not. It should be at least as strong as incinerate.

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A shorter cast time would be great. There’s been more than a few times I’ve had an open world mob down to a sliver of health and thought, “I wish I had an instant cast to finish this off” while my other two instant casts are on cooldown.

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Yeah, that’s exactly the feeling that it produces consistently right now.

Always in that like 2 to 3% hp range where it feels like it’s taking way longer to kill the thing than necessary.

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Imagine if they made hunters run around and pick up their arrows :dracthyr_nervous_animated:

But yeah you can kinda justify a simple rotation if your character has to keep moving

Not sure why they decided the caster spec should be the one needing to run around like crazy though

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i dont hate that its a ranged spec, the button just needs to be more interesting or generate more resources more quickly. like with demonology warlock, a fairly generator heavy spec that casts shadowbolt often, its quick to cast, but also you never need to cast more than 3 at a time before you’re up into the spenders. with devourer you’re sometimes looking at 9 or 10 consume casts before you get metamorphosis

worth noting that the new capstone talents, when i was playing the beta, did grant some additional initial oomph to the spec with free imediate casts of collapsing star as soon as you entered meta from what i recall, so the spec at 90 is fairly different from the spec at 80, but that in and of itself is a problem.

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I’m leveling a new DH and tried Devourer. It’s horrible to me, but I’m used to the fast paced melee of the other two specs.

Cast consume, make a cup of coffee, spell goes off. For the first few levels things die pretty quickly but then things get boring even more quickly.

There’s very little self healing so yeah, you’re a squishie now. If you take Immolation you’re now a life tapping warlock without a pet, just burning yourself up almost as fast as killing mobs.

Trying to build up enough Soul Fragments to do anything useful while world questing takes more time than the maintenance did on Tuesday.

Once you hit 20 there’s finally some abilities. But it’s still not fun soloing. I haven’t had to eat to recover health in between groups of mobs since before I left WoW when Legion ended.

I switched to Havoc just because I couldn’t stand Devourer’s play and I really was interested in the idea. Now Havoc has its own issues at low levels with Fury generation, that’s a whole other topic. Tonight in five hours of playing a DH (level 24 now) I have done more auto attacks than my combined nearly 20 years playing WoW. That’s all characters combined!

That being said, if you’re used to playing casters or want that style I could see it being fun; there’s some great tips in the thread. The spec just isn’t for me.

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Dev’s self-healing is pretty atrocious. I think they were thinking the vacuum from reaping would suffice, but it is still pretty terrible.

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terrible.

they made havoc really bad, nothing should of happen to make specs BAD… learn blizzard.. test your own damn game too?

god i had fun playing havoc, thanks for ruining a good thing.. sigh

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It’s still fun at 80 but there’s been a few times I’m sitting there with no fury so I auto attack. Ironic because having no fury on my character gives me fury irl.

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The class basically does not work until max level with some haste. You will never be using metamorphosis and collapsing star in world content while leveling because the ramp seems to be designed for endgame raids and dungeons only. It can feel pretty good and fun to play in those settings but the insane ramp time makes it feel awful anywhere else. It’s going to be super gear dependent. Blizzard did not really seem to design it for any content outside of max level. If you try to level one you can talent into void meta before you even learn meta. Also, making the entire spec and talent tree revolve around void meta and collapsing star effectively kills any creativity in the talent tree. Why are they even talents if they are always mandatory for the class? It’s very strangely designed and I feel like they ignored a lot of the beta feedback on Devourer.

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I played it in beta and the self-healing/defense is so bad I just swapped to havoc for questing. Leveling on devourer has to be worst class experience I’ve ever had in WoW. I could deal with the simple spec if I wasn’t having to eat or recuperate after every single pull.

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Sounds like a spec I might try. lol XD

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I played it in beta and the self-healing/defense is so bad I just swapped to havoc for questing. Leveling on devourer has to be worst class experience I’ve ever had in WoW. I could deal with the simple spec if I wasn’t having to eat or recuperate after every single pull.

It’s not better in pre-patch. Leveling one was miserable still and the class fundamentally does not work until max level with more haste.

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Depending on your build the rotation uses 3 buttons and a fourth infrequently, or you use two to five buttons depending on the situation. Then you have a few utilities that you use occasionally.

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