Developers are still not getting what made WoW so good in the first place

You have more mythic kills than me which is a logistics issue not a skill issue whereas I have a higher M+ score than you

I only have time to log in and pug a few keys each week, if I had time to dedicate wiping for hours for mythic raid then I would be 9/9 too.

Don’t be dull

———-

Actively used abilities in your toolkit ARE your rotation.

You don’t ignore primary abilities such as barbed shot in your rotation; neither do you ignore your interrupt or defensives in higher keys in order to do mechanics

Stop being dull

I work at a job that is a 40 min commute from home and an 8 hour shift. I barely got time for WoW.

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The only thing getting dull is that shovel of yours. Don’t think you can dig any further!

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Correct. But those are typically not a part of your rotation.

You’re conflating “number of keybinds” with “number of abilities you’re actively, constantly using to make your spec playable.” Yes, a lot of specs have a lot of keybinds. No, not even close to all of those keybinds are a part of your actual rotation.

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This is proof that 9/9 mythic requires no brain whatsoever just time

How are they not part of the rotation if:
A) you can’t ignore them
B) they directly contribute to a binary pass/fail of in game events JUST like damage abilities

Again for like the 8th time, can you guys answer the counter arguments instead of just saying “you’re wrong”?

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That’s literally not the reason that retail is dead and nobody wants to play it. Like did you even read what he said lol

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You have less than 150 more IO than me. I don’t care how good you think you are, because you really aren’t.

Simple: you’re not actively using them for the express purpose of doing damage or healing or both.

At literally zero point did I say “you shouldn’t be interrupting a mob” or “you shouldn’t press your defensives.” You haven’t killed Mythic Sarkareth, but I have; you will not kill Mythic Sarkareth without an interrupt/CC rotation, and you won’t even get to the parts where interrupts/CC rotations are required if you can’t press defensives. What I did say, though, is that you aren’t actively pressing those buttons 24/7 as a means of increasing your throughput. You’re not doing any of that on, say, Normal Rashok or Kazzara; but there are still buttons you’re pressing on those fights to kill them since they still have health bars that have to go down. That’s your rotation.

If you can do your rotation perfectly, it doesn’t necessarily make you a good player. But your rotation is without a doubt the most surface-level “can I play this class?” aspect of playing the game. At a surface level, the most important thing is being able to actually do your rotation.

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Well even if I’m not good at least I’m still better than you lol

Okay let’s use our brains here… why do we do damage or healing?

—> to pass a certain event, I.e a boss kill or a mythic dungeon completed in time

Logic: if I don’t use my damage ability (what you call a rotation) → I fail the in game event

Likewise, if I don’t use my defensives or interrupts (what I call part of the rotation) → you also fail the in game event

—-

If both abilities are necessary to pass the in game event, both are part of your rotation

Bro if you’re dead because you didn’t use the utility spells then you have no throughput, likewise if a team mate dies.

Using those spells is critical and even MORE damage per effort time than some of your dps spells if not using your interrupt would result in anyones death

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Incorrect. Defensive and utility usage is situational, however common those situations may be. Your rotation will pretty much always be true to whatever scenario involves that target count/damage profile; your single-target DPS rotation is as identical on Mythic Rashok as it is on Normal Kazzara. But one of those bosses requires defensive usage while the other does not; defensives are, however, not a part of your “rotation” on Mythic Rashok. They’re tools you utilize to continue doing your rotation, but are not themselves a part of your “rotation.”

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This entire thread is made up of people who don’t know how to play vs people trying to explain to them how to play.

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OK, someone used the word “Rotation” when they should have said “Abilities”

If there was only one button for your “Rotation” and 25 “Abilities” you have to routinely use, the effect is the same. Probably worse.

You can keep pushing the “there are only 5 buttons in a rotation - therefore no problem” but in practice it’s not the rotation that’s the problem. It’s the 25 other situational abilities and having to manage it all with back to back, no pause mechanics, going on.

Most bosses I can’t even get through my opener before there’s some “take it out of the group” mechanic that interrupts things. And even worse, most bosses have a “you got picked” thing so you either got to hold off and lose DPS waiting to see if you get picked, or risk it and hope you don’t get picked in the middle of your burst window.

And every time I get rolling and I get picked, it’s just a feeling of extremely annoyed.

And you might say you just have to “pick the right time.” When? 5-10 second set up, 30 second burst. Where exactly are those 40 second windows with no mechanics interrupting you?

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The developers turned WoW into a lobby action RPG. This is why a lot of old vets hate the game. All the content just revolves around grinding a small subset of recycled content for power gains.

Most people just treat other players as obstacles and tools to gain this power.

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I don’t recall stating that what I said was the reason for the population discrepancy. It’s a reason. It’s a valid one. He stated some reasons as to why 2009 had a larger population, and I stated another. If you don’t like my reason, oh well *shrug *

Says Mr LFR hero. :man_facepalming:

Idk if it’s a sign of changing times, but raids feel like I’m playing dance dance revolution

In 2009 WoW was in a duopoly. There was WoW, then there was RuneScape, then a rabble of like 15 other MMOs with 10k players. Now there is 10+ WoW sized MMOs.

Wrath classic and retail do not play that differently. To be good at any spec you need about 3 full bars in both games. 2009 WoW is not that good of an MMO anymore. 2023 WoW is mostly just 2009 WoW with a toy box and some new zones. The minutiae of which item comes from which place is a small thing that should change over time.

He didn’t though.

If you’re in a boss fight that requires movement, and using a mobility spell is a dps gain because it shortens movement windows, that ability is now part of the combat priority list during that mechanic.

Shadow priest is a good example. Every time we move we use either feather or PWS because we’re extremely slow. Are those damage abilities? No, but they are used to increase the value of our damage abilities and thus part of the combat priority list.

The word rotation doesn’t apply to wow anymore. Maybe back in bc when classes and specs didn’t have big cds or mobility spells and the only thing they could do was spam Shadowbolt (lol warlocks). But now that all classes have tools and abilities to deal with boss mechanics, those abilities are required to perform optimally, and also part of the priority list.

There is no “rotation” anymore. So you can’t base button bloat just on the number of pure dps buttons a spec has

Alright, okay, so, there isn’t a class with a 20 button rotation?? Why did everyone wake up this morning and choose to fight me specifically over semantics.

If you want to talk about button bloat, then have at it.

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Ok, a new one. A new reason why people hate the game. I’ll add it to the list:

Reasons people have given for the “Worst decision ever made by Blizzard”.

  • When WOW was first created it was one of the only D&D like MMOs around. Now there are hundreds of new ones each year.
  • In an industry where 5 years is middle aged and 10 years is an antique, WOW is an 18 year old game competing with tons of new technology.
  • The trend these days is toward social media and mobile where WOW doesn’t play well.
  • Some say it’s the story writting particularly in BFA and ShadowLands.
  • Or it’s the toxic culture of the players that’s causing people to leave.
  • Others point to specific abilities like “borrowed power” that have been taken away.
  • Next we hear that it’s time gating
  • Death. Wow players aren’t getting any younger, and younger players don’t share the same attraction to MMOs… particularly ones dominated by older people.
  • The questing requirements are not long and grinding enough.
  • The questing requirements are to long and grinding.
  • They heard Activision say: “If you don’t like the game, go play something else.”
  • or… “The game is not meant for you”.
  • SL had too many mobs close together.
  • The Horde/Alliance cold war.
  • The China fiasco.
  • No regular flying at expansion launch is what killed the game.
  • Dear Blizz you cut this feature I loved so I quit.
  • Fed up with the loot system/RNG
  • Want an MMO with less focus on dungeons and raids
  • They want RPG content
  • No player housing
  • Long server down times.
  • People don’t like power systems.
  • LFR !!!
  • WoW is too hard core.
  • Blizzard cut employee bonuses by 58% despite getting a strong fiscal year.
  • In 2009 WoW = 5 button rotations, in2023 WoW = Massive 20 button bloat rotations.
  • Blizzard managers have changed priorities from creating a good game to making money.
  • Ending 10 man Heroic/Mythic
  • And now: The developers turned WoW into a lobby action RPG
  • And the number one reason people no longer like World of Warcraft …
    You can cook food but you can’t eat it.
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i feel like you didn’t play back then, quite possible you don’t play right now either.

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