currencies are great in retail right now, for upgrades etc., but i wish there were only 3, basic, PVP and Dungeon/Raid and not a separate one for each faction.
M+ in my mind was the biggest culprit in the erosion of community for WoW.
There is woke in the forums (i.e. civil liberties and equal justice under the law without regard to majority / minority status) but I don’t see it in the game.
I get a quest, bad guys start shooting at me, I shoot back, complete the quest and turn it in. What’s so woke about that?
I woke up this morning hoping there would be yet another button thread, and Sunday didn’t disappoint me.
single target + execute and also a cleave rotation can easily go over 20 buttons per spec
That’s a single target rotation, an execute rotation, and a cleave rotation. Together they are your keybinds.
It is also called a ro-ta-tion.
A rotation is circular. You’re describing available keybinds for different rotations.
I’m not sure if you are feigning density to be pedantic or if you think you actually have a good point.
You all keep replying to be specifically, and as I’ve said, I’m a BM with a 31 button load out. I press these buttons regularly, but BM is not a 31 button rotation.
Name one spec in game thst uses a rotation and not a priority list — you can’t — because there are no more rotations like AAABCAAABC as has been mentioned multiple times
(yet you ignore because you don’t actually want to debate just troll)
Therefore, the term rotation has shifted from meaning an explicit sequence of repeated abilities to meaning the general set of keybound abilities that allows you to successfully implement your priority list
Shadow has 15 for the very basics. 25 for its full kit. Not counting buffs pots drums and pvp talents or macros
Honestly I don’t think people even mind the rotations of classes, it’s all the extra crap that has to be bound just in case, and it’s annoying. Lots of fluff abilities specs don’t use much, but it has to have a keybind because it could cost you a wipe if you don’t
So what do you call dragging the trash leading into the 2nd boss of Brackenhide? (Very traditional/meta pull)
You literally have cleave, periodic adds spawning that you can execute, intertwined with periods of single target damage after the trash you pulled die —- all in the same fight.
On top of that, you HAVE to use AoE stuns and interrupts on the boss adds so they don’t wipe the group, AND defensives to share the tank debuff so tank can drop stacks when the fight lasts longer on high keys
Are you breaking that apart into different rotations or are you using a single priority list to do the most damage? Obviously the latter; good players flow between all of those states as one rotation
Kinda like bad affliction locks who can barely dps correctly in zerg raid modes
No, I’m saying half of what you’re talking about is CD and utility usage, and if the argument was we had too much in the toolbox then there could be a discussion of bloat. The streamer topic of the month is rotation, and no those aren’t part of a rotation. It’s utility.
Can you maybe answer the questions I ask instead of just changing the subject and avoiding the clear contradictions to your statements that you just can’t answer?
——
Please explain: if a dps just doesn’t use their spender ability and does so little damage that we do not time the key — how is that any different from dps not using defensives or utility spells and causing a wipe which consequently results in not timing the key?
In both instances the DPS did not use a critical part of their rotation resulting in the failure of the key.
You’re trying to define every button you have as part of the rotation, which is what is getting in the way here. Your rotation is what you would press in priority on a dummy, everything else is just as important to the kit - but it’s not your rotation. The rotation is your core combat flow.
Feign death is up there for most pressed ability on my bar, and if I don’t use it I’m a gonner, but it’s not a rotational skill. It’s a reactive utility button.
What’s the level you’re playing at? Because I play at an even higher level and a large chunk of the abilities I and many of the folks I raid with use are on longer cooldowns and thus aren’t a part of your everyday rotation.
In fact, a large chunk of what you listed there isn’t even rotational. CC, defensives, and movement abilities are almost never a part of your rotation.
Again you’re neglecting the multiple counter examples where I have shown that interrupts, defensives, and utility are part of the core combat flow
Just because you don’t use them on a target dummy (apparently all you do) doesn’t mean that they aren’t core combat abilities in harder content
Again you’re ignoring the fact that if you don’t feign death you die (thus eventually failing the key) but also if you don’t use aimed shot or barbed shot or whatever you also fail the key
Maybe address the point that these “non rotational spells” — to you — are in fact essential requirements for higher difficulty content
You can just say you confused toolkit with rotation. It’s okay, I promise.