Making something easier doesn’t make them relevant.
And rdf doesnt make dungeons any more accessible than they already are. It doesnt make more tanks or healers.
Making something easier doesn’t make them relevant.
And rdf doesnt make dungeons any more accessible than they already are. It doesnt make more tanks or healers.
I wanted to address this on its own. You throw insults because you have no argument.
You can be against rdf all you want, but this statement you made here is false and you know it.
Does rdf make more tanks or healers.
Yes or no?
Does it allow you to group up with people from other realms at any time of the day, making it so that even if your server only had you logged in you could access dungeon content?
Yes or no?
Think before you write next time.
Also, to answer your dumb question, it gives you access to groups with tanks or healers you otherwise wouldnt have the opportunity to group with.
Yes.
Because I would personally have a tank character I would level and use in RDF if RDF was a thing, and I would do more heroics on my healer with RDF was a thing.
I know I’ve seen other people also state they had entire plans of making characters completely revolving around tanking RDF because some people had fun just smashing heroic dungeons on a good AoE tank.
As it is, I don’t bother leveling my warrior to tank, and I have no need to spend my time trying to get a group together to heal something when I’m bored on my healer between herb nodes.
So yes, actually it quite literally does infact increase healers and tanks in the pool.
Does it completely negate the shortage? No, but just because it doesn’t completely eliminate a problem doesn’t mean it doesn’t help.
Does it guarantee a spot for anyone who queue’s? Yes, thus making it more accesible for everyone.
My question is, and has been since I first read no DF “How does having a DF affect your game, Sozo?” If anyone can explain how an option that a lot of people want can affect the gameplay of people that don’t want said option, please enlighten me. The answer I see most is go play retail. Useless answer! How is YOUR game affected by DF. Pillars can take a flying hike off of tall cliff. I have limited time to play. I interact with my guild and enjoy. When I run a dungeon, I want to get it done. I don’t want to spend time spamming a chat in the hopes of finding a group. There are other things to do in the WOW universe while waiting in queue. Meanwhile, the people who are so emphatic about socialization can still have all the socialization they want while I am queued up.
No DF affects my gameplay. I don’t run dungeons unless it is with my guild. If you are against DF, if it was implemented, it would not affect your game. You can still meet up in DISC, have your community, everything you enjoy. We all pay $14.99 a month.
So they’re removing the stuff we’re all familiar with, but they want to add “Familiarity”? How is removing something important like the dungeon finder “Familiar”? I swear, it’s like they’re aiming to make this Shadowlands V2…
They had a winning lottery ticket and they lost it
I pay almost 20$ a month, canadian to USD conversion…
Credit where it’s due. Making 10 and 25 man Naxx harder and dropping the same items while moving 10 man Naxx items to harder heroic challenges or making them badge items is thinking outside of the box and not a terrible idea
Making dungeons and raids more difficult is a good thing guys. Why do you value your quick boring clears so much. Now your character progress might actually mean something rather than showing off how you sleep through content.
If they offered level scaling for all zones in classic would you be ok with that? Just curious
I agree with this post. Please leave Naxx 40 and Ony 40 in during Wrath Classic. It’s never fun when content is taken away (even if it is legacy content).
An awful lot of whining about lockouts and loot when those same people will be back here complaining when they have to run ToC 4 times a week, or run the 10/25 versions of raids for specific items. Alot of you act like you remember WotLK, but overlook stuff like how piss easy Heroics were and will be, lol just aoe it all down that’s fun to do every day for 2 years right? RIGHT?. No. A challenge to go along with the dose of nostalgia would be great. LFD is fine, sitting around spamming chat isn’t social or engaging, and is a huge turn off from actually playing.
Not sure I want zones to lose their personality. Westfall for example is an easy and fast clear and feels like a beginning zone As Naxx is a raid, it’s already a max level content zone.
Sounds like there are better games out there for you. Like FFXIV. If you don’t enjoy retail.
Working on your character to make the dungeons/raids easier through progression is the reward. The feeling you get when the dungeons are hard no matter your gear or experience with the dungeon is the same feeling youd get with level scaling. It is not fun, it is not enjoyable.
I’m not sure they said they were scaling difficulty, just increasing the difficulty. Did I miss that?
No Im giving you a comparison scenario because you asked why we enjoy steamrolling content. We enjoy it because we play to progress our character and make them more powerful. Having harder content is a good thing, the content remaining hard regardless of your progress is not a good thing though. The only content that is hard in WoW anyway is mythic raids and mythic+ dungeons. The classic community will never let Blizz design the raid and dungeon content to get to that level. It will always be easy content.