Loot boxes, video game features used by nearly 40% of children, have clear links to problem gambling, according to a study that has reignited calls for them to be regulated as betting products.
Researchers analysed 13 studies into the behaviour of gamers who spend on loot boxes, which allow players to spend money on randomised in-game rewards that can aid players’ progress or enhance the appearance of characters, without knowing what they will get.
All but one of the studies showed a clear correlation between the use of loot boxes and problem gambling behaviour, under the commonly-used Problem Gambling Severity Index (PGSI) measure.
They were “structurally and psychologically akin” to gambling, the report found, yet are used by nearly half of children who play video games.
The Guardian ^
Building on previous research by the same author, which exposed a link between problem gambling and video game loot boxes, the new study suggests that a number of other practices in video games, such as token wagering, real-money gaming, and social casino spending, are also significantly linked to problem gambling.
The research provides evidence that players who engage in these practices are also more likely to suffer from disordered gaming – a condition where persistent and repeated engagement with video games causes an individual significant impairment or distress.
Author of the study, Dr David Zendle from the Department of Computer Science at the University of York, said: “These findings suggest that the relationship between gaming and problem gambling is more complex than many people think.”
“When we go beyond loot boxes, we can see that there are multiple novel practices in gaming that incorporate elements of gambling. All of them are linked to problem gambling, and all seem prevalent. This may pose an important public health risk. Further research is urgently needed.”
Science Daily ^