DesignerDave AMA re: Warcraft 3, annotations

DesignerDave took a couple of questions. One of the OG Blizzard Level Designers, did Culling of Stratholme among others, alongside a team of 9ish people. He admits he doesn’t know everything because of individual designer autonomy.

Story stuff in bold.

  • Designers had freedom. They were given a script by Metzen, would read the script as a group, and allocate depending on who loved it most/called “dibs”. Once scripts were allocated, they had free range outside of dialogue script. So the script had “Arthas culls Stratholme”, but he did the particular encounters therein, layout of the city, and more.
  • There was never any plans for expansions after Frozen Throne or Founding of Durotar. Largely due to Crunch.
  • There was not going to be an Orc Campaign for the Frozen Throne, it was going to be removed for time constraints. It was Tim Campbell’s idea to push for the Founding of Durotar.
  • Ideas that were scrapped: Jaina was going to die early in the campaign to serve as Arthas’s “motivation”, Illidan was going to be a Satyr originally (speaking in Ye Olde English with Shakespearean prose), the final mission changed from slowing down a giant Archimonde
  • Back in the day, campaign designers could give feedback on the script and explain how things didn’t make sense, e.g. regarding Jaina, she was saved due to that feedback because the designers said it didn’t make sense (she was a new character, was cool, he already had motivation, players didn’t know her enough to care, etc), or Illidan’s being a demon hunter. This did not continue into Blizzard.
  • If could make a new campaign today, he’d split the Elves, Dwarves, Gnomes, and add various other races, and focus on each of the races and their histories. He feels that Warcraft hasn’t told the pre-Orc backstory for the Humans in the right way.
  • He sees “nothing but missed opportunity”, but it’s because post-fact it’s easier to think of things due to time. He wouldn’t change WC3, but just a question of polish. He wishes they would’ve done more side missions and branching paths in the storyline with different endings. They avoided it due to fear of being able to track consistency and consequences, and wanting to follow the main storyline. Attributes it to being “lazy or scared” and also resources/time (more cinematics).
  • More diversity of races with Curse of the Blood Elves was because they wanted more races and techtrees, particularly due to push by Tim Campbell. They thought it’d be fun and cool.
  • He was the writer for the lines of the Blood Elf Engineer unit lol
  • It was intended to be able to play as Tichondrius and Kel’Thuzad for the purposes of the map editor. He doesn’t recall any other characters that didn’t make it.
  • David Hale probably put the Tichondrius sheep in the game.
  • Kenshin unit is a reference to Ruroni Kenshin manga/anime (also in Starcraft) cuz he liked it.
  • Curse of the Blood Elves is short due to post-crunch burnout + cut Belf stuff to work on Orc stuff (due to Tim’s pushing)
  • Tim Campbell is the brain guy behind the Orc Campaign/Founding of Durotar (cofounder of Frost Giant Studios now), literally would not exist without him.
  • World Editor was used for everything, even worse because all the tools weren’t complete at the time of making the game lol a lot of stuff had to be fixed post-fact to change triggers to code
  • He was given a book on cinematography to learn what is good/correct camera use as he wasn’t a film guy
  • Cinematics department added easter eggs like a hydralisk in Thrall’s Vision
  • Scourge of Lordaeron had epilogue text because they thought it was confusing jumping from “we got frostmourne” to “patricide”
  • He doesn’t know who is Mil’janza in Driven By Demons
  • It would not be offensive to make the engine open source, DesignerDave is pro Open Source, but it would be illegal, “Beware the Eye of Activision”
  • Interlude uses Lordaeron tileset instead of Ashenvale because it wasn’t done yet he thinks, but he isn’t sure.
  • Illidan has Mass Teleport because of an earlier idea.
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Ice witch indeed.

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Where would BfA and Shadowlands be without Jaina ex Machina?

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Ew, I’m glad they didn’t go that direction.

I don’t know if this would have worked for original Warcraft III Illidan, but that sounds like a Heartstone or Heroes of the Storm skin waiting to happen.

Good call.

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Nah, have a play in Ardenweald based on Illidans life. And the person playing Illidan thinks he looked like a Satyr that spoke in shakespear. Pure meta

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He did a series like this back in 2016, too.

Some of the branching possibilities he talked about was not killing any Humans during the “Cry of the Warsong” level and not killing any Night Elves during the “The Spirits of Ashenvale” level to make later unification segments run smoother.

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Great answers. I miss game designers being like this.

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YES. Go full “A Midsummer Night’s Dream” with it, Ardenweald already has that going on as a theme anyways. Keep Liam O’Brien as the actor character playing Illidan, because he can totally pull off Shakespearean-style prose, just to make it even more meta.

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He’s right.

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I think I’d kinda prefer Illidan as a Satyr. Would fit the lore as that’s what happened to Night Elves that used Fel back in his day.

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This makes my blood boil. I’m so glad they went in a different direction.

But from what I understand they took this plot and reused it for Sylvanas and that just… like I said, it makes my blood boil.

They originally planned on Jaina becoming undead too. So at least part of the change was concerns that it viewed as a rehash of Raynor’s and Kerrigan’s story from Starcraft.

I always thought that a develop planned on making a rescue Darkspear side quest with the guy being the one to trigger it over us just gaining new units by destroying the cages.

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They of course did the Kerrigan and Mengsk Story instead with no Jim Raynor thus a Kerrigan stripped of many Sympathetic Qualities.

If someone had told them that was what was going on with the Sylvanas story and that Sylvanas herself was cool enough to not turn into Undead they might have had her convinced by Medivh to flee to Kalimdor with whatever allies she could.

Open and transparent? Willing to talk? Not arrogant dipturds?

Just taking guesses :stuck_out_tongue:

I mean… The arrogant dipturds part is VERY tied to blizzard.

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The whole Jaina-dying-early-bit kind of reminds me of the Thomas Zelling arc in BFA.

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Sounds like they gave the storyline planned for Jaina to Sylvanas instead.

I really wish someone asked him about the original plan for humans. There are still mentions of infighting on the human page.

For reference

http://classic.battle.net/war3/human/units/footman.shtml

Probably a crying Anduin deus Light machina?

Excellent post, OP.

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Well, that mention describes the former Alliance nations as the cause for the Alliance armies being depleted, but not because they were at war.

The “infighting” refers to the political disputes that led to Gilneas, Silvermoon and Stromgarde withdrawing and taking their armies with them, not to actual armed conflicts breaking out between the human kingdoms.

Even back then the premise of the Alliance being weakened was attributed to its loss of support, not actual wars being fought between its member-states.

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No I dont think so.