Background Information:
Demonology Warlock has been my favorite specialization since I started playing the game in The Burning Crusade. I played Demo exclusively until the Legion rework where I finally changed my class, but I have never stopped caring about Demo. In this post, I would like to discuss my personal view of Demonology since the spec currently has so many flaws not only by concept, but by execution, and I feel like a lot of people seem to not be recognizing this. Because of this, I would like to provide a single thread where we can all discuss Demonology’s problems. I will be listing each problem and point separately so that responding and elaborating is easier.
Side note:
Before I begin, please understand that Demonology has been almost completely unplayable in PvP since the changes in BfA. It has consistently seen the least representation in 3v3 over any other non-tank specialization. From what I have read in recent Demonology discussion, most people glance over this fact when trying to provide solutions for the spec.
Current issues I have with Demo:
The way current Demo is designed is extremely similar to Affliction in that both are DoT caster specs for Warlock, but Demo’s DoTs can suffer from poor AI, CC, line of sight, being outranged, killed, etc.
The concept of summoning a small army of such low ranking demons makes almost no sense considering the fact that literally any spec of Warlock has been able to summon permanent Terrorguards and Abyssals as pets previously. Unholy DK already fulfills the fantasy of summoning a small army of low ranking minions way better than Demo does, and it makes more sense for them. It does not make sense for a “Master Demonologist” to be summoning such insignificant demons, even at mass.
Summoning demons in the amount we do currently will never allow for any meaningful interaction, which I feel is a big missed opportunity for providing the spec with a unique playstyle.
Another horrible flaw is the fact that the spec relies so heavily on ramp. Don’t get me wrong, the ramp problem can be mostly solved by removing cast times on summons, but that would only really work in PvE. In PvP, even if everything was instant cast for Demo, one break in our rotation from being CCd, having to CC someone, being forced to play defensively, etc. would still be enough to almost completely negate our ramp. Ramp just does not work in today’s climate and the spec would have to see a significant rework to be able to meaningfully address this issue since just making everything instant cast is a very lazy solution.
Even if Demo had 0 ramp, people can still just CC, line of sight, or outrange your demons to make them completely useless which proves another issue: relying so much on immobile pets for damage does not work. This is mostly only a problem in PvP, but that does not demean the fact that this is a problem.
My opinion on Pre-Legion Demonology:
The fact that Demonology was reworked at all in Legion is extremely baffling. It was a perfectly working spec. It was viable in all forms of content, and every problem that Demo had previously could have easily been solved by adjusting numbers. It was an extremely solid specialization with great movement, burst, reliability, and uniqueness. It fit a completely unique playstyle that no other spec has ever come close to mimicking. It seems the only reason it was reworked was because Demon Hunters were being added to the game and they also have an ability named Metamorphosis. However, all they had to do is rename Metamorphosis for Demo to Demonic Transformation and they could have coexisted seamlessly. The two abilities didn’t look or function within the specs similarly whatsoever. Meta for DH just increases the damage of 2 abilities. Meta for Demo changed how ~5 abilities functioned entirely.
My ideas for a potential rework:
I really think Demonology could use another rework. Preferably I would just like to see a revert to MoP/WoD. I know that a lot of current Demo players don’t prefer that playstyle. That is irrelevant considering most players of Pre-Legion Demo didn’t like the reworked playstyle so I think it’s fair. However, if for some reason a revert can’t happen, I would love to see demons deal significantly less damage across the board, but have them buff the caster similar to how Imps did Pre-Legion (they buffed Soulfire outside of execute window). This would keep demons as an extremely important part of the spec while helping Demo fit a completely unique playstyle/niche. This would also potentially fix most viability issues in PvP and other highly reactionary environments while making it significantly easier to tune.
Alternatively if we were to completely change Demo, I would love to see them tone down the ramp and have the spec shift more towards summoning one or two meaningful demons, and have the rotation focus on empowering them and interacting with them. This is a much healthier design concept and would help Demo fit a completely unique playstyle rather than borrowing from Affliction and Unholy as it does currently.
Important:
I understand that Blizzard almost never does major reworks mid-expansion so if you guys would like to discuss temporary adjustments to help the spec play better for the remainder of the expansion, that discussion is more than welcome below.
Regardless of if you agree or disagree with me, I would love for everyone who cares, or previously cared about Demonology to discuss this topic further. Hopefully someone important at Blizzard will read through this topic and gather information from the community so that this spec can shine once again.
Thank you for reading!
Edit: I thought of a new idea since I originally posted so I added it in under the potential reworks section. I also cleaned up the post a few minutes after the first edit to make it substantially easier to read.