Demon hunters have to turn away for blind mechanics

why do demon hunters have to turn away from blind mechanics, if demon hunters are blind already?

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Legit you should be able to use demon site when this mechanic is coming to block it.

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That would be an insanely cool mechanic.

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Being able to use Spectral Sight would have been awesome to get out of that debuff.

Demon Hunters aren’t blind.

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Um…ya we is.

and https://wow.gamepedia.com/Spectral_sight

We’re absolutely physically blind. Spectral sight shows us the energies surrounding and emitted by all things, not the things themselves. Gaze attacks and other things that relying on us looking at them shouldn’t work on us, or wouldn’t if this were an actual RPG rather than an MMO.

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I agree here too!

Nope, we’re not blind.

The Demon Hunters’ apparent blindness belies their true powers of perception. They rely on magically augmented sight to detect enemies, even those that hide behind obstacles.

Our physical eyes are gone but have been replaced by magically augmented sight. Sight that can be controlled and focused to appear just as if we still had our eyes.

Think of it like replacing your natural eyes with a bionic eye. It’s the same thing, except one waves away the science for “magic”.

All “sight” is just your brain interpreting radiation from objects. We don’t even really see an object in reality, but only radiation coming from it.

Color doesn’t exist. The color “green” is just a different wave length of light that our brain interprets as “green”. Grass is green because different wave lengths are absorbed and others are reflected back, making the grass appear green to us. Animals that have different eye structures see the grass as a different color (birds can see into ultraviolet, which humans can’t see without the use of special optics as an example).

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Except that we don’t see light. We see the magical energies of things. That’s why demons are so obvious in spectral sight.

And? Gaze attacks don’t work on blind characters that see by other means, even if those means are magic sight. At least, that’s the case in the table top RPGs that spawned the RPG computer game genre.

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Sadly its all about gameplay and possibly some PVP balance. Also why Demon Hunters are not immune to fear, As students of Lord Illidan trained to combat the burning legion on its turf the Illidari should fear nothing but can still be feared. Of course if DH were immune to Blind and Fear effects it would cause gameplay issues despite being completely solid in lore.

Yeah, kinda sucks if gameplay stuck completely to lore, we’d end up breaking the game. I just pretend these effects are something else when they happen.

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If that were true, we wouldn’t be able to see inanimate objects.

I mean…even objects give off energies. If inanimate objects can give off infrared energies, why can’t they also have a bit of a magical signature to them? Nonmagical objects would probably not be as distinct, but if there is a baseline level of magic everywhere in Azeroth, they should still be visible. If nothing else, any bit of magic in the air would highlight said objects.

It’s canon demon hunters ripped out their eyes in the process of becoming demon hunters. The fel energy that’s filling their sockets only allows them to piece things together by sensing magic. And according to the Illidan novel, with enough practice some could even simulate what their vision used to be. But it still wouldn’t be perceiving light.

Not to say they can’t still be blinded by light magic though, so maybe that’s how blind effects work on demon hunters in-universe. At least for spells anyway. A flashbang that doesn’t use magic probably won’t do much, but a spell for blinding could work if it’s releasing a large burst of magic.

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Just think at how broken it would be if meta makes you immune to fear and slow.

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Why can humans see things that don’t give off visible light? Because energies reflect off of things, and we can see absences of energy as well as presences. And as Jouta points out, an argument can be made that just about everything has at least some dim amount of energy emission, just as most object emit a dim about of normal electromagnetic radiation, even if they aren’t especially hot or light-emissive.

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DKs would also be immune to fear, since they are Undead and undead creatures would also be immune to fear, bleed and poison effects (I think they kind of used to in Vanilla? Idk, never played Vanilla). The Forsaken would be extremely OP too if that was the case.

Would be cool, tough.

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they would also take extra damage from light sources (including healing) since it tears their body apart

DKs used to have an ability called Lichborne that made them immune, for a short duration, to charm, sleep, and fear effects, and for the duration they also counted as being undead, which allowed them to cast Deathcoil on themselves. Back then, casting Deathcoil on an undead target like your pet healed the target instead of damaging it, so during Lichborne they could self-cast Deathcoil 2-4 times to rapidly heal themselves for a great deal of HP.

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Theoretically we could (and probably should) be immune to blinds, just like Druids can be immune to Poly.

But the idea of using demon site to break blinds is a pretty fair balance idea, and gives it a little usefulness :slight_smile:

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yep right about that