If you are talking about a purely rotational perspective, maybe. But for pvp/solo elite combat yeah it changed. Healing winds was a huge part of our gameplay and SotWL was very important for burst and CC. The changes that added many of our abilities to the CGD also changed our burst and combos. We also lost mobility with the transfer spirit CD increased which makes us less fun, plus with healing winds gone, we rely on casting in order to self heal which is clunky for a melee. And while good karma can be found in azerite armor, it is not baseline. Also the lost of healing elixirâŚ
The sad thing is that there are plenty of people on forums and other sights with tons of new ideas for DH. They ignored them completely. They could of made three to four choices. They were pretty wild with some ideas like a ranged, healing and dps class. nope, they went boring.
I legit made one for the first time few days ago and I canât believe so many play it.
Checked my spell book and there were no other base skills I"d learn other than taunt. lol.
Ahhh⌠KJC, Dark Apotheosis, GoSac . Snapshotting. Probably the best time for Demo in the whole game. I played Demo then and SV hunter. Watched a Demo tank Dark ShamansâŚ
I know for at least one patch in MoP that Mistweavers were top dpsâŚas a healer! Ughhh
People like you seem to forget why WoW was created in the first place and what class rotations were like in Vanilla. WoW was created to be the more accessible, user-friendly alternative to its predecessors like Everquest. Some classes literally had 1-2 button rotations and the game took off that way. Some players, casual and/or hardcore enjoy the power fantasy and the simplistic mash buttons do damage. Not every player wants a 7 button rotation with tons of mandatory keybinds. If this were wrong, DHâs wouldnt continue to be so popular.
Sorry sonny, did you say something?
Opens ears up
Agree OP, it is very sad.
I made one recently. Only reason I hadnât made one yet is because I donât like the NE models. But yeah the gameplay is pretty bad.
Well it wasnât really that simple. Shamans had 3 shocks with different elemental magic on the same CD (elemental magic doesnât exist anymore), a crap load of totems to manage you would use different ranks of spells and so on.
I enjoy Havoc a lot, but Iâd trade it in for Legion Arms Warrior, the absolute peak of mindless, effective fun.
Imagine complaining about X class when you cant play any class effectively, mind blowing.
or DH is super popular because they sim really well since their release while also being simplistic and having the whole edgy theme.
I miss fistweaving so much.
every spec is super bland now. i made a fury warrior just to do some antorus runs and fury is almost the same as havoc. spam 2 buttons until bar fills up -> empty bar -> repeat.
Ok so you say âOrâ and then continue to agree with exactly what I said in part of your response.
Their was more setup and nuance for certain classes outside of their actual rotation, including as you said learning specific spell ranks. However, it cannot be ignored that a huge chunk of classes had rotations which consisted almost solely of a couple attacks, frostmage, BM hunter, to say the least. And then there were a lot of specs that would sit there for several seconds at a time auto attacking before being able to even press 1 button. So as I said, the rotations were far simpler in classic and that clearly didnt harm the game. So demon hunters being simpler in nature isnt a new theme in WoW
I like my DH, shut-up!