The funny thing is, There are like 8 more solid DH abilities, from mana and health burning rifts, +30% demon blade strike cds, Nemesis, etc, and a whole lot, built right there in the pvp talent trees that seem completely like, scrapped for unknown reason talents.
Sure Some make sense as a balancing hazard. (Look at WOTLK and Three random dks with Army of the dead soloing entire bgs and dungeon bosses), but i do feel like there could be a way to add in 1-2 buttons.
Vengence on the other hand, feels and plays really well, but performs ok (mid of the pack) in M+ where aoe, utility and kiting can shine, but terribly in raids with really crap single target damage and 75% or more of the sigils do nothing significant to a raid boss. (Silence sigil? Nah, Aoe chain sigil? Nah, Fear sigil? Nah, Fire sigil? Ok do 5k damage over 20 seconds. Big whoop.
Than again, if i have any empty spaces i just start filling it with random and situational macros and healing potions and healthstones, drums, Katy Stampwhistles, etc. I do feel like The Vengence Fracture without the soul shard mechanic could be neat. Maybe like a 1-2 charge ability of some kind. And i really think the Demon Blades could at least offer some novelty replacement or say, put demon’s bite on say a 5 second cd, but store 1-2 charges etc. I really think like Felblade/Demon blade combo could maybe use one or two more gcds to fill up the holes in a 8 second rotation over a double glaive throw for pve though. Really don’t get the whole total button used thing though. Don’t like 90% of classes devolve to “Keep your Dots on the targets at all time, unless snapshotting. Press procs that light up, use your good damage cds on rotation, Manage resources and save them for your crucial abilities /burst but never overflow, press procs when they pop up, move onto the boss, stand in fire, and ignore mechanics?”
I swear no matter what people say about rotations i swear like regardless of tank spec or dps spec spending like literally the only person who killed like 11/13 orbs in a tol with two ranged dps while one spawns on the fire and we stare blankly makes me want to go WHy… Just why…
If we’re gonna have explosives orbs with rdps that ignore the orbs, can we at least get a tank “autotarget the bad that kills us” button?? That could be useful. or at least let Orbs be damaged by aoe attacks when focused as main targets as VDHs literally basically only have aoe and no single target while building up spirit bomb shards. But it’s kinda ironic imo that most tank specs have complicated dps spec, simplified tank dps rotation, to make up for the rotations while there seems plenty there, if people wanted or saw a lack of extra ability as the problem, to just add say the 45 second +30% demon blade damage talent or a dps only mana rift or infernal sigil or a single VDH leap into the rotation at the cost of a dash… Or make VDH leaps for HDH a talentable… Those are so much fun.