To be fair, number 12 isnt saying to reduce fury generation outside of our buff windows at all. He is talking about the part of demonsurge (the talent itself, not the damaging effect) that makes demon bite/blades generate more fury when we are in demon form. It adds nothing, because even before they put that in (it was originally something else on beta) we were already swimming in fury in demon form as fel-scarred.
Personally i would rather they replace it with something else instead of just flat removing it though.
I agree man. Eyebeam feels great to press. I dont really like essb but i can tolerate it sometimes.
But yeah i also hope that eyebeam is getting more attention and buffs ,it should feel great to eyebeam and for certain it should be on shorter CD baseline ( 30 seconds sounds great).
A ton of things need fixing with havoc , yet none of them actually came up on the patch notes. Is it time to panic or not yet?
They have a model of what works in Ret. 30s aoe burst profile with a 1 min ST nuke. Make meta 1 min CD (20s demonic form) with a talent empowering CS and BD for better ST and make eyebeam our 30s nuke. Dump demonic and essence break and add some buffs like inertia and momentum from VR and the Hunt. Then build around them. Those that donât like momo, have comparable skills around glaive throw bleeds and enhanced immo auras.
This doesnât relegate it to a 3 button rotation again. While Iâm wishing on a star, how about making darkness a flat % abs shield like AMZ. Itâs a pitiful group utlity. Or an AoE silence on a 1 min CD. Maybe being able to cast netherwalk on someone like a BOP.
Honestly this feels thats something a dev should be pointing out not a havoc gamer. The fact that players have better ideas about the spec than current devs says it all.
I like your ideas and honestly i would be pretty enthusiastic to play em. I would also leave a bit more choice to people who like essence break etc and have option for mover and no mober to accommodate. But overall this sounds 100% better than what we get
This idea that âmoverâ and ânon-moverâ builds can coexist is a fantasy at best. If youâre going to push into higher end-game content then you will pick the highest damaging spec which means one or the other will become the spec for the season. So just get rid of mover spec and stop letting them ruin it for everyone else. And if the mover spec wonât be removed then it needs huge buffs to its Avoidance and threat mitigation so the zipping and flipping is less of a liability.
What Havoc doesnât need right now is this half-asked talent rebuild that doesnât commit to anything and makes the already clumsy mover spec even clumsier.
Haha, the irony of calling people selfish for saying a playstyle shouldnât exist when you guys do the exact same thing.
What about sd/cogh hat you people constantly complain about until we got this absolute trash of a talent, even though youâre never playing it anyway? So it literally didnât affect you. I never asked for the removal of mover since there are always other options, I donât particularly enjoy it, but I donât hate it either.
Have some self awareness, at least I try to come up with compromises that satisfy both, you donât even try and donât even notice your hypocrisy when youâre the one standing to lose from the situation.
Itâs pathetic.
But at this point f it, I hope they remove the mover playstyle specifically to spite people like you, so next time you ask for the removal of a certain playstyle you now know that the mallet can swing back at you.
I like the mover build lot, but I think we should have something that performs competitively (maybe slightly worse but close) in PVE. Maybe with ramping damage so itâd shine in boss fights, but not take away from DH role as a speedy, hit em hard and move on, class in other activities.
Make the buffs from our extremely short 4 second windows either slightly longer (6-10 sec) or pause while stunned, so you arenât completely screwed in PVP. Probably the latter would be the better solution and not be OP. Weâre far too easy to derail atm
im literally suggesting that coh gets changed to provide cdr per tick instead of cast here on the forums AND in the discord you smooth brained potato. your literally fighting everyone just to fight
if you actually read my posts instead of making reactionary college thesis length replies then you would have known that.
What a coincidence, I also suggested something along those lines rather than the new coh, I guess once every 100 years we do agree on something.
Still, it is not quite raddon that I would like to see back.
Raddon is quite terrible for st, and very good in AOE, they could add some minor scaling for extra targets like an extra 5 seconds CDR max, but for pure st it should be more or less 20 sec CDR on eye beams.
That would actually be a good compromise to current coh, less uptime reliance for the people who really dislike that, but pretty much unchanged rotation overall, just that haste is probably gonna scale like garbage. They could always just buff SD since itâs currently not great. Or make coh scale with haste by making eye beam tick more times with higher haste. Though they should just buff SD, as coh 20 sec CDR is powerful enough already.
i dont mind sd being buffed either, it still wont be used cause a burst profile is inherently better than a sustain one unless it gets giga buffed to being a outlier like shammy is.
just changing coh to ticks would be fine, dont need to reinvent the wheel
It isnât a skill issue. Unless you meant its an issue with this skill.
Between the fact that hit boxes are wildly variable, and often invisible. Negating any potential for it being âskill issueâ. You canât judge the hit box of a mob based on its size. The 2nd boss in NP being a wild example of this. The hit box extends so far outside of the boss you could VR and still be in melee range.
The 2nd issue being Latency and lag. Any sort of hitch in latency makes it not work to cancel VR animation/momentum. Entirely outside of the playerâs control.
It simply, does not work. Even on the training dummy, with wildly overspecced computer, fiber internet, and sub 100ms latency. It will still fail to move the player just as often as it actually does move the player.
And they are doubling down on Using felblade. Buffing its damage to the point it might actually be worth pressing for damage, and not movement.
Anyone remember Illidan rejecting XeâRa with his eyebeam? Yeah, thatâs what eyebeam should feel like. I get channeling kind of stinks but whoever the dh dev is should go back and watch that clip again. Maybe incorporate the charge up feature we see with Augs and make it so we can move while eyebeaming like monks can with Fists of Fury.
Get rid of essence break and empower blade dance through trail of ruin.
Wouldnât be against this with the condition that Eye Beam can be used while moving.
Eye Beam rooting you as it is already causes a lot of pain, specially with Blind Fury. I donât want to imagine an even longer cast without being able to move, in melee range.
Tbh I kinda enjoyed playing DH back in SL S2 with the momentum build. It felt better when it wasnât juggling a whole bunch of buff stacking and unbound chaos hit like a truck. It was also nice playing demonic and having UBC as a mover element that was a lot less intrusive and easier to play around. Iâve really wanted to pick up my DH again but the current design just feels off.