Delves need fixed. Specifically tank Brann

It just took me 40 minutes on my 632 disc priest to clear T11 Earthcrawl mines. I literally can not keep tank Brann alive against mobs in T11, and I have to blow literally every CD, including fear to kill the pack of 3 Underpin Allies “aggressively lost hobgoblin” and even then, I have to “revive” Brann throughout that fight when I do fear. I was even using “dominate mind” on mobs to help, and it was still awful.

It’s not like I’m playing the build wrong either, it’s just that he takes so much damage, no matter what I do, he still dies. I get that it should be a challenge, but this is beyond challenging and just straight up PAIN - bottom line, it’s poor design.

1 singular shadowbolt from a Nerubian Darkcaster chunks Brann for ~4mil damage and the mob literally just spam casts it, and I can’t interrupt it. My Brann has 13.9mil hp. A mob spam casting an ability that does ~28% of Brann’s health pool is a bit insane.

The “aggressively lost hobgoblin” mentioned earlier do similar damage to him, and there’s 3 of them. So he survives all of ~3-4 seconds WITH heals? AND pain suppression?

I literally had to kite them all the way back to almost the start of the delve in order to kill them while Brann “recovered” and eventually got back in the fight. Even Ultimate Penance couldn’t keep Brann alive.

All for what? 639 gear at the end? Sans the 1 piece of hero gear from a Delver’s Bounty once per week.

I can only imagine how bad delves feel for dps specs that don’t have a tank pet… I imagine they use healer Brann and just face-tank the mobs? Heaven forbid they use tank Brann, and he gets 3-shot while they’re trying to dps.

Literally everything in this delve hitting bran for 3-4mil, can’t pull more than like 2 mobs together without putting in more effort than Mythic+. Hell, a +2 Mythic+ is easier than a T11 delve at this point.

The 60% damage intake for Brann was entirely too heavy handed. It’s champion track level gear. It’s not hero track gear (excluding the delver’s bounty of course.)

Feel free to have a GM reach out to me in game and I’ll demonstrate how god-awful this change was for them to see with their own eyes.

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I can see the merit in this point and I don’t necessarily disagree. It’s entirely possible they made Brann too squishy in all his specs and the numbers might need a bit more tuning.

However I want to get to some distortions you seem to have that have about delves that seem to be changing your expectations.

Crests. Don’t do T11s unless you need crests, there’s no point in doing them at that level since they don’t reward better gear rewards.

This is because a T11 is harder than a +2. It’s supposed to be. The misconception you seem to have is that delves are supposed to be “easy” content for catch up gear. This is not the case. Delves are an endgame pillar for those who want a challenging dungeon crawl but don’t want to interact with dungeon content at all for whatever reason. They are not a stepping stone to higher content like heroics are to mythic.

If you’re level 632 you are well below the recommended ilvl for a t11, which has a recommended ilvl of 658. That recommended ilvl doesn’t mean you can’t do it and succeed, but it might be very difficult and take 40 minutes.

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I don’t understand why they don’t just buff him if you’re in a healer role.
They’ve done stuff like this in the past.

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Do you have a build specific to this content? I ask because on both my rdruid and hpriest (which I’m just starting to play), the difference between a “normal” build and one that I make specifically for single-target throughput makes a massive difference.

i agree but they would have to look at paladin/druid tanks getting the op brann

Yeah I had to do this since Ancient Teachings doesn’t work on Brann so I basically have to play a mix of the Delve and Sheilun’s Raid build on wowhead to keep him up

disc feels especially awful to play with tank brann. something with our heals and how they designed it that he doesnt get buffed from most of our passive heals through damage.

the same thing for mistweaver monk.

resto druid feels the best with tank bran cause you can mostly just spam hots and direct heals.

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I use him as heals and did a Tier 8. He was constantly standing in bad stuff and, while he didn’t die, he was always needing to rest due to extremely low health after the simplest of fights.

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Tank Brann was viable even for non-healing classes last week. Maybe he needed a nerf, but they went way overboard with it.

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I can understand, and even agree, with the nerfs to his DPS. Electro-charged Gadgets can dish out some pretty substantial damage by just spamming heals on Brann.

But the nerf to his Survivability was excessive and contradictory to the whole reason they gave as to why they nerfed him.

From the blue post:

So, their answer to that is to nerf his Survivability (60% more damage taken and 20% less HP) so that healers are… going to stand back and just focus on healing him even more? He takes so much damage that my healers just have zero time to cast any offensive spells beyond instant DOTs.

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He dies every pull I do as dps when hes tank, but it gives me just enough time to down the mobs in a +8 and +9. He should’ve never had a nerf in my opinion.

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I honestly feel for the healers out there. DPS and healer Brann falls over if a mob looks at him wrong and from what I hear his tank spec is made of similar paper.

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Brann’s biggest problem is that he does not avoid the frontal / AE attacks, he just stands there and get 1-shotted… I have tried Tank Brann with my dps characters, and that is just a DPS race, try to kill whatever before bran dies, because Tank Brann has no healing abilities, so it is actually easier to just use Healer Brann like I did last season… But even that is painful, because the healing is via potions, which are not easy to see with mobs standing on them, located in an area that you can’t go ( due to damage areas on the floor, which really sucks for the bosses you have to kite around the room ), stacked up on each other ( pick up more than 1 because they are too close together ), or just none around because they disappear after a little while and you have to wait for Brann to toss more out… It would be so much nicer if Brann actually healed rather than tossing out potions, Or if you made the potions so you can pick them up and use them from your hot bar… With my shamen healers on tier 11, it was ok, but Brann has an extremely short leash so bran drags everything right in front of you, so if you move out of bomb circles, bran brings it right in front of you again… But now it is mostly spam healing… But with my Preservation Evoker last week was pretty rough on tier 8, and have not gotten to that character yet this week… Now for my tank classes ( which all have self-healing abilities unlike Tank Brann ), I use DPS Brann and even tier 11 are fairly simple… Pet classes ( hunter and warlock ), the hunter pet takes significantly more damage than my warlock pet, but I use healer Brann for both ( see DPS above about issues with Healer Brann )… My Warlock can do higher tier delves than my hunter…

lol thought this said “devs need fixing” and all the likes and I thought “hell yeah the community is bonding.”

The Underpin group are just horribly over tuned. Against plate their normal melee hits for over 1 million. Their special hits for 2.5 to 3 million and these are without crits.

Yes, amen to all this. PLEASE revert the changes, at least most of them, for tank Brann. I’m letting my sub run out until changes are made and I encourage others to vote with their wallets. This was the only really enjoyable part of the game for me as a healer :frowning:

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It gets worse at higher levels, he’s utterly incompetent when it comes to staying out of things that can kill him, and he dies a lot faster. When he’s acting as a Healer he should not be anywhere near the mobs and getting hit/killed by them or their ground effects, yet that’s exactly what he does. There’s something wrong with his logic where he’s playing the role of healer but acting like he’s a tank.

I’ve got a pet to tank the mobs, I just need my Healer NPC to not run into the fray and die like a moron. Maybe while they’re fixing that Blizz can fix his tendency to throw all three healing potions in the exact same spot…

You mean the customer service agents who just repeat back to you what you said to them and then tell you to have a WoWtastic day before marking your ticket as Answered? They’re useless these days, every time I interact with them I question why I even bother.

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That’s why I was doing them.

So, with this logic, my shaman/death knight/druid/warlock should have the same difficulty as my priest around the same item level? They are/were 638 when I started them on T11 delves as well. None of them have struggled nearly as hard unless it was just me screwing up a mechanic.

My shaman also heals Brann, he has no issue.
My death knight tanks it with Brann as dps, he has no issue.
My druid tanks it with Brann as dps, he has no issue.
My warlock dps’s it with Brann as heals, he has no issue.

If it’s harder than a +2 mythic, it should reward higher gear than a +2 mythic. It does not.

See above response.
Also, if you’re just going to respond intentionally on a low level alt for forum purposes? I’m just going to put you on ignore. I have no interest in listening to someone who can’t even post on one of their actual characters, I automatically assume you are trolling.

No, disc priest doesn’t have much to change specifically for delves. Nothing you can change would stop Brann from getting absolutely WRECKED in 3-4 hits.

If you’re using tank Brann while also being a tank, you’re doing it wrong.

Non-sequitur. The logic that another class with the same ilvl would have the same difficulty doesn’t follow because it’s mathematically impossible to ensure that is the case. Some classes have more CC than others, some are squishier than others, some rely on group synergy more than others and priests definitely fall into that. Maybe that’s a balancing issue specifically with priests on how they fit into a solo format like delves that might need to be addressed.

Honestly I don’t know why holy priest has chastise but disc doesn’t. If anyone was going to have chastise you’d think it would be disc.

Maybe so, but Blizzard specifically wants to tie hero gear to delve maps only. Maybe T11’s could drop hero gear on a lockout like they have with crests. They clearly do not want people who can do these easily to use them for easy gear to get into M+, however. That seems to be a design issue they’ve put themselves into.

So, wait, tank Brann is fine? I thought this was an issue with tank Brann and not priest balancing for solo content.

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I was correct. Shoo back to reddit.