The existence of solo content doesn’t make a game no longer an MMo. There is still people in the world playing the game, you still have the option to play with those people if you ever feel the desire to do so. Nothing in Mmo says that interactions have to be forced and not created in a more natural way at the choice of the end user.
Yup any time this flex content comes out it’s grossly unbalanced for solo play. Some specs have a better time than others but it’s always better to just group and do it.
Hopefully they figure it out given it’s supposed to be a big win for solo play.
Honestly, the recommended ilvl is way higher than most people are even close to. Its like getting mad your not clearing mythic with heroic gear. We are seriously on day 2 of an entire season. I’m not one to defend blizzard most days but seriously… all these solo posts are just silly.
people have already done 11 solo.
There is probably merit to them to some degree, but we won’t know for certain until we are more properly geared and brann is leveled up more with complete curios. Even then we the players won’t know because people always want to believe they are not making mistakes so if there is a skill issue at hand people will always blame the game.
Blizzard the people with the logs are the only ones that will be able to know that part for certain and we will have to trust they will tune if tuning is needed.
He likes to drop a feast and tell you to take a break a few seconds after you are already eating your own food lmao.
I think you’re missing my point slightly. Yes, you CAN do it solo and get those rewards. But the fact is that it’s infinitely easier in a group is the problem. Why not just join a group and get carried? Mobs do way less damage in group and have less hit points. It’s easier.
People will naturally flow to the path of least resistance and I don’t see delves as enjoyable group content next to Raid or Dungeons. I wanted it to be fun solo content; not another tier of group content I need to talk to strangers for.
These are parallel paths with different kinds of game design.
To an extent it’s a bigger divergence than the PvP vs pve issue.
Once you try to be all things to all people you do a bad job at everything and all of it is resource starved.
So, I think wow needs to focus on either being a solo game or a multiplayer game. They have never nor will they ever do both well.
One thought would be not to have classes in solo content. Classes in wow is fundamentally a multi-player concept. It would easier to create solo content if there was just a single class with associated skills.
Presumably the company tested whether they are able to be completed at the recommended level by any class race or spec.
And yet it’s over tuned……
You might consider it a nerf, but the massive disparity between grouping and solo should be adressed.
A. This mentality would only last a little while, group content intended for groups offers better gear rewards. We only get up to mythic 5 gear.
B. You can be carried but some of the chase items and achievements in delves require you to do them solo.
B. Which you’ll easily be able to achieve in one sitting at the end of Season 1 when you’re fully geared from group content. The easiest way to do it is to not participate in its progression.
Provided that gear is their problem, and not their skill that can be true yes.
As it should be.
Just like palace of the dead over in ff14 . Want to smash run 5 people.
Want the necromancer title you’re learning how to not die for 200 floors.
No ifs ands or butts
Also it’s weird when people cherry pick comments out-of-context and only responds to the piece that justifies their position. It’s always weird.
I mean, I could of quoted the entire post but didn’t have anything to comment to about the post. Easier to just highlight the point I’m referencing for you to know better what I’m talking about. It’s not like I was trying to do a gacha moment or anything. I wasn’t using your words against you. I was simply stating how that one part may not be accurate or a problem, what is wrong with that?
If you got into a T10 delve, you must have gotten through T1-9 first, and you should be used to the mechanics.
So you’re either trolling or you were carried.
I wouldn’t go that far, my experience with delves is there is areas that have significant difficulty bumps. One for example is 7 vs a 8. 8 feels almost as twice as hard as a 7. I can breeze through 7’s but 8s? I have to be extremely careful and even then some bosses will just outright kill me no matter what I do (Gear issue I feel)
Let’s do a math.
This pack has 3 elite mobs with 40 millions HP each (I don’t remember the exact value but approximately this kind).
Suppose you have maximum 636 iLvl, maybe 6000K HP.
You have two choices:
- at melee range getting killed by 4 hits from all 3 of them (probably 6~7 hits w/ defensive and potions)
- Kill them at range within 8 seconds that is approximately when the 24 million DMG comes.
Since I’m Moonkin, so based on my own utility kit adding an another rule, you can only CC at melee range.
Under this situation do you have confidence killing this pack? If you only have around 10 seconds, you have to deal 15 million dps on 3 targets. That’s not possible even giving you dps throughput like arcane mage