Honestly sounds like people hear “solo content” and just assumed they could blow throw it week one.
Delves should’ve never been made into group content
The hp/dmg of delve npcs should be increased at every tier by a minimum of 75% to be fair. Most players agree.
What you are right about though is non-solo delves should scale much higher than solo ones and not the reverse.
Always the case. Solo content for this game 99% of the time has been hypercasual content, so we have a bunch of players expecting an easy ride because the core solo audience is very casual.
I was cruising through a T5 last night, nearly done, killing elites the whole while, and out of nowhere these mobs started one shotting me, mobs I’d been killing no problem. The game actually kept spawning me between the two broken mobs. Then the final boss with the mushrooms surprised me with one-shot mechanics. I had to spam dots and move the whole time to cheese the fight, but everything’s perfect. No issues here according to the forums lol
I somewhat agree and disagree. I feel like they should have examined the demographic of players that operate within a household and target group sizes more on that. What I mean is how many people tend to play together in an average household. I suspect the answer is closer to 2. I think abolishing group play entirely would be bad form as there should be content for families and close friends. Couples enjoy doing content together but may not want to do traditional full group content. Balancing content to work with solo or 2 players shouldn’t be all that difficult either. I think the real issue if one is happening is they are trying to balance for 1, 2, 3, and 4 players and there is a considerable difference between 1 and 4 players.
Holy crap is this ever noticeable. Especially stuff like Waxface. Tank spec? Hang it up unless you’re one of the ones with on demand extremely powerful self healing. The wax toss he does hits for a couple mill or so, his big aoe is about 1/3 or so of my health per tic. It was pretty wild. It’s almost sustainable with near perfect cd rotation, cavedwellers, algari heal, full consumables and drums but eventually towards the end I just run out of cds (sub 30% or so). I could probably adjust the build and timing to get him lower/possibly kill him but it didn’t seem worth the trouble vs just doing a different delve or doing it in a group.
I haven’t tried it as healer yet but based on what I saw even as early as 4s I have to imagine it is similarly scaled with healing in mind. At least Brann absolutely trucks when your spec is healing though. It feels like he scales differently between dps/tank/heal but I haven’t compared the numbers enough to be sure.
People in here saying that there isn’t an issue with solo delves or its a skill issue should go look at the new wowhead article on the delve scaling.
the mobs HP goes down with more people and their mob damage also goes down. That seems like a major oversight on Blizzard’s part, especially with how delves were marketed. Solo and group delves should be relatively equal in difficultly.
I assume it’s a bug that deals with delves being role agnostic, there is likely a bug in the codes math that makes it scale wrong when adding another player. But we should recognize this doesn’t mean there is an issue with solo delves, it only provides evidence that there is an issue in group delves. The two could easily be unrelated.
Delves are now group content no different than dungeons, “for reasons”. I guess it’s to be expected of blizz though it’s very disappointing.
Using it as an argument directed to me is being intellectually dishonest.
This is why you shouldn’t use generalization against someone who it doesn’t apply to.
I stated it’s a bug that needs to be ironed out, but the fact that players can still complete T8 solo means those who cannot have less skill. That’s literally an undisputable fact.
Please blizz do not listen to this perosn who thinsk tey should be able to solo a tier 10 delve in the starter expedition gear from lvl 1.
Its nice to FINALLY have a challenge as someone who solos. If you think its too hard simply DO A LOWER TIER!!!
I hope it doesn’t change for solo, but I do think it should go up exponentially for every person above 1 player that is added to the delve.
The WoW article does not say that. It says the Mobs HP does not go up at a 1:1 rate meaning solo person mob has 100 hp and does 100 dmg with 2 people its not 200 hp and 200 dmg…
Thats it.
Tier 10 is not very hard actually if you leverage your kits. It’s just unreasonable in some cases. These unreasonable things should not exists.
Good thing I used the word “you” as in anyone that says those things after YOU specifically claimed no one, as in no one at all, was making the argument being discussed.
This is why you should get some reading comprehension and pay attention to what’s being responded to and respond in context, instead of cutting people’s comments.
Bottom line, when they opened up the higher tiers they badly screwed up the scaling of every tier. This needs to be fixed.
But some people can clear so it must be working as intended and no issues at all, right?
Just predicting the response you’re about to get lol
Amazing what reading comprehension allows you to do
"But wait! There’s more! Let’s talk about health values, these seem to be independent of Role, tested 1-3 player, let’s refer to “Nerubian Threadmancer” just as a constant again (every mob’s HP scaled accordingly)
1 Player: 4.62M
2 Player: 3.47M
3 Player 4.31M "
How about his:
If I’m designing the difficulty of delves. I can set up a difficulty cap: giving the world top 1 player of each class full set of 636 bis in each slots, letting them do the end tier, they can finish them but need very good skill representation. Then this is the difficulty cap.
There is no way that if you are some certain spec, want to CC a 24 million DMG you will be insta kill by melees from other mobs. That is what unreasonable and needs to be fixed.